Skills are special moves that your hobo uses in battle when drunk.
Obtainment
Skills are obtained at the Skill Shop, which becomes unlocked upon completing the the Skill Shop Side Adventure. They are bought with tokens. At first, only three skills can be bought at the Skill Shop; however, as you raise your drinking stat, more skills will become unlocked at the Skill Shop, in groups of three. Each unlocked skill group costs more tokens, but has better special effects in battle. At 500 drinking, all 33 skills at the Skill Shop become unlocked. You can only have up to 999 of each skill at any time.
Mechanics
Upon buying a skill, it becomes placed in your Skill Repository on the Skills page, which is accessible through the Living Area and the "Skills" side bar link. From there, skills can be "set" into a skill slot. In order for a skill to be fired, it must be placed into a skill slot. Also, as you raise your drinking stat, you will unlock more skill slots, up to nine maximum at 400 drinking. Once a skill is placed into a skill slot, it can be dragged up and down into other skill slot positions, that is, if you have more than one skill slot. The skill in the first skill slot will fire first, the skill in the second skill slot will fire second, and so on; basically, they are used in the order you place them. You cannot set the same skill in multiple skill slots. Once you are done arranging your skills, click the "Set Order" button to save your skill arrangement. Leaving a skill slot blank will not cause a "pause" in between skill firing, so make sure you take advantage of all of your skill slots!
In battle, skills automatically fire at set intervals, which are determined by your BAL. The higher your BAL, the earlier your skills will fire. Usually, skills fire every 20 or so rounds. Once a skill is fired, it becomes used up and disappears, so, make sure your skills are always well-stocked! Also, each skill will only fire once during battle; once all of the skills in your skill slots are fired, you will not fire any more skills for the remaining duration of the battle.
The special effects of skills vary from skill to skill; some skills boost your stats, some lower your opponent's stats, some heal you, some damage your opponent, and some do something entirely unique.
If you are a donator, you can save the current skill lineup you have as a named Skill Set and switch to it when desired. You can have up to five saved Skill Sets at any time. If your donator status goes away, you will not have access to your saved Skill Sets.
If you have the Cabana Club Card special item from Bernard's Mansion active, your opponent's skills will miss 25% of the time.
The following is a comprehensive table of certain drinking stat intervals and the skill-related benefits they provide:
Comprehensive Drinking Stat and Skill-Related Benefits Information Table
|
Drinking Stat
|
Max BAL
|
Skill Fire Interval
|
Skill Slots
|
Number of Unlocked Skills
|
0
|
0.20%
|
Around every 22 rounds.
|
1
|
3
|
50
|
0.22%
|
Around every 22 rounds.
|
2
|
6
|
100
|
0.24%
|
Around every 22 rounds.
|
3
|
9
|
150
|
0.26%
|
Around every 21 rounds.
|
4
|
12
|
200
|
0.28%
|
Around every 21 rounds.
|
5
|
15
|
250
|
0.30%
|
Around every 21 rounds.
|
6
|
18
|
300
|
0.32%
|
Around every 21 rounds.
|
7
|
21
|
350
|
0.34%
|
Around every 20 rounds.
|
8
|
24
|
400
|
0.36%
|
Around every 20 rounds.
|
9
|
27
|
450
|
0.38%
|
Around every 20 rounds.
|
9
|
30
|
500
|
0.40%
|
Around every 20 rounds.
|
9
|
33
|
550
|
0.42%
|
Around every 19 rounds.
|
9
|
33
|
600
|
0.44%
|
Around every 19 rounds.
|
9
|
33
|
650
|
0.46%
|
Around every 19 rounds.
|
9
|
33
|
700
|
0.48%
|
Around every 19 rounds.
|
9
|
33
|
|
List of Skills
There are 33 skills present in the game.
The following is a list of all them, as well as information pertaining to their costs, special effects, and unlock criterion.
Skills
|
ID
|
Image
|
Name
|
Cost
|
Special Effect
|
Unlock Criterion
|
-9999
|
|
!a
|
-9999
|
!a
|
-9999
|
1
|
|
Sprint
|
25 Tokens
|
Increases your speed by 5%.
|
0
|
2
|
|
Strengthen
|
25 Tokens
|
Increases your strength by 5%.
|
0
|
3
|
|
Empower
|
25 Tokens
|
Increases your power by 5%.
|
0
|
4
|
|
Slow
|
50 Tokens
|
Reduces your opponent's speed by 5%.
|
50 Drinking
|
5
|
|
Reduce
|
50 Tokens
|
Reduces your opponent's strength by 5%.
|
50 Drinking
|
6
|
|
Weaken
|
50 Tokens
|
Reduces your opponent's power by 5%.
|
50 Drinking
|
7
|
|
Double Punch
|
75 Tokens
|
Throws a punch that does 150% more damage than usual.
|
100 Drinking
|
8
|
|
Leap
|
75 Tokens
|
Causes the opponent's next attack to miss and possibly backfire, damaging him/her instead.
|
100 Drinking
|
9
|
|
Jello Shot
|
75 Tokens
|
Doubles your current and maximum BAL for the remaining duration of the battle, causing your skills to fire faster.
|
100 Drinking
|
10
|
|
Drain
|
100 Tokens
|
Throws a punch that damages your opponent and drains their life, adding it to yours.
|
150 Drinking
|
11
|
|
Mighty
|
100 Tokens
|
Increases your power, strength, and speed by 5%.
|
150 Drinking
|
12
|
|
Sissify
|
100 Tokens
|
Reduces your opponent's power, strength, and speed by 5%.
|
150 Drinking
|
13
|
|
Heal
|
125 Tokens
|
Restores 15% of the health you started out with.
|
200 Drinking
|
14
|
|
Takedown
|
125 Tokens
|
Halves your opponent's current health. Has a 75% chance of missing.
|
200 Drinking
|
15
|
|
Paralyze
|
125 Tokens
|
Paralyzes your opponent for up to 30 rounds.
|
200 Drinking
|
16
|
|
Triple Punch
|
150 Tokens
|
Throws a punch that does 200% more damage than usual.
|
250 Drinking
|
17
|
|
Buff Rat
|
150 Tokens
|
Increases your rat's damage and speed by 25%.
|
250 Drinking
|
18
|
|
Concentration
|
150 Tokens
|
Doubles the power of your fired skills.
|
250 Drinking
|
19
|
|
Double Drain
|
175 Tokens
|
Throws a punch that does 150% more damage than usual and drains your opponent's life, adding it to yours.
|
300 Drinking
|
20
|
|
Yoink
|
175 Tokens
|
Steals your opponent's current status effect and makes it yours.
|
300 Drinking
|
21
|
|
Debuff
|
175 Tokens
|
Negates your opponent's status effect and boosts from fired skills.
|
300 Drinking
|
22
|
|
Heal More
|
200 Tokens
|
Restores 20% of the health you started out with.
|
350 Drinking
|
23
|
|
Defend
|
200 Tokens
|
Reduces your opponent's damage by 20% for the remaining duration of the battle.
|
350 Drinking
|
24
|
|
Keg Stand
|
200 Tokens
|
Triples your current and maximum BAL for the remaining duration of the battle, causing your skills to fire much faster.
|
350 Drinking
|
25
|
|
Quad Punch
|
225 Tokens
|
Throws a punch that does 250% more damage than usual.
|
400 Drinking
|
26
|
|
Cripple
|
225 Tokens
|
Halves your opponent's current health. Has a 66⅔% chance of missing.
|
400 Drinking
|
27
|
|
Average
|
225 Tokens
|
Averages your opponent's stats for around 10 turns.
|
400 Drinking
|
28
|
|
Triple Drain
|
250 Tokens
|
Throws a punch that does 200% more damage than usual and drains your opponent's life, adding it to yours.
|
450 Drinking
|
29
|
|
Tiebreaker
|
250 Tokens
|
Gives you a 33% chance of winning a stalemate. Does not work against NPCs.
|
450 Drinking
|
30
|
|
Charm Rat
|
250 Tokens
|
Charms your opponent's rat to sometimes fight for you or do nothing.
|
450 Drinking
|
31
|
|
Quint Punch
|
500 Tokens
|
Throws a punch that does 300% more damage than usual.
|
500 Drinking
|
32
|
|
Champion
|
500 Tokens
|
Increases your power, strength, and speed by 12%.
|
500 Drinking
|
33
|
|
Peon
|
500 Tokens
|
Reduces your opponent's power, strength, and speed by 12%.
|
500 Drinking
|
9999
|
|
!z
|
9999
|
!z
|
9999
|
|