Gangs

From Hobowars Wiki
Revision as of 17:21, 4 August 2011 by Chriz (Talk | contribs)

Jump to: navigation, search

A gang is a group of players who have banded together under a single name, a single flag, against all enemies.

Creation

At the moment, creating a new gang is no longer possible. With the updates of late 2006, gang production was halted. As a result, there is now a finite number of possible gangs.

Properties

Gangs have various numbers and stats assigned to them. These include their ID number, their Gang Level, and their Begging Level.


Gang ID Number
This indicates the order in which the gang was originally purchased. In today's age, this means little as no gangs can be made. There are numbers missing from the count, as gangs have been deleted in the past.


Gang Level
The Gang Level is a rough indicator of how powerful a gang is. Each level upgrade increases the War Chamber health and speed by a minute percentage and allows the Begging Level to be increased further.


Begging Level
The Begging Level grants the gang a cut of their beggars' income from empty space. For each level, they receive 0.4% of each beg from the system and each beggar receives an additional 0.4% to their beg from the system. It should be noted that the Begging Level can never exceed the Gang Level.

Benefits

A gang provides structure, information, allegiances by association, and member support in terms of weapons, armor, token pools, point loans, etc.


Information
Gangs often instruct their members on how to act and how to train, as well as what they have the potential to become. More importantly, gangs are allowed to trade information about the Arena Pass between their members.


The Armory
Each gang can establish an armory for a reasonable fee of 25 points and 50000 experience. The armory allows the gang to physically own and lend out weapons to their members. These weapons are branded and cannot leave gang control unless "unbranded" by the gang's owner. Gangs tend to collect a large amount of powerful weapons and strong pieces of armor for their War Chamber to use, while collecting other weapons and armor as an incentive for other players to join.


Gang Hitlist
Each gang can establish a hitlist for a reasonable fee of 25 points and 50,000 experience. The gang hitlist is essentially the same as a regular hitlist except that all gang members can see and use it. The gang hitlist is usually used for pre-paid rapes and attacking enemy players.


Gang Blacklist
Gangs have the ability to blacklist players. The blacklist stops hobos from filling out an application or being invited to the gang. ONLY gang staff with the 'Blacklist' power can see who is on the blacklist. It is hidden from all others.


Gang Poll
Gang polls give gangs the ability to vote on gang related issues. Gang members with the Poll role can create custom polls for their gang to vote on and all members may vote. After voting, you have 5 minutes to change your vote.


Token Pools
A token pool is a simple concept. Everyone pays in their tokens, allowing them to quickly upgrade their members to top-level carts. There are various philosophies for token pools, all of which have the same general goal behind it, which is to increase the rate of token pooling.


Gang Boards
Each gang gets a Message Board for their members where they can do pretty much whatever they please. This may include gang policy threads, help threads, stat-tracking threads, token pool threads, and various trivial and nontrivial discussions. Each gang tends to have their own flavor, but the basic concept is that the gang board is a primary location for internal gang issues, such as discussions on where money goes.


Begging
Each gang Begging Level is worth 0.4% additional cash generated for the gang and for the beggar. This additional cash is purely an addition over what the beggar would have made if they were not in the gang at the time of their beg.

Leadership

Currently the Gang Leader (owner) can assign individual administrative functions and custom titles to gang members as they see fit. The only function that can not be assigned is the ability to change the Gang Leader and the ability to set requirements for applications to be auto-accepted. The following is a list of the functions that may be assigned:

Role Powers Additional Notes
Unbrand-Wep Unbrand weapons
Unbrand-Arm Unbrand armor
ClaimBack Claim branded weapons or armor back Unbranded weapons or armor cannot be claimed back
Send-Wep Send any weapon to a gang member
Send-Arm Send any armor to a gang member
Trans-Money Transfer gang cash to members
Trans-Pts Transfer gang points to members
Trans-Tkns Transfer gang tokens to members
Trans-DPs Transfer gang DPs to members
Mem-Stats View member stats Viewable in the member list, WC, and JWC
MB-Del Delete threads and posts on the gang MB
MB-Lock Lock/Unlock threads on the gang MB
MB-Sticky Stick/Unsticky threads on the gang MB
Kick Kick members from the gang You can list a reason.
Invite Invite someone to the gang and also decline applications Can remove current invites
C-Name Change the gang's name
C-Ann Change the announcement message
C-App Change the application message You can also edit the welcome message & level limit
Hos-Cover Change the amount of hospital coverage You can view each members current coverage
Hos-Limit Change the hospital coverage limit You can view each members current coverage
Hos-Reset Reset a members hospital cover usage to 0 Won't reset anything below 0
Hos-Trans Transfer between gang funds & hospital funds You can view each members current coverage
WC-Adjust Ajust who fights in War Chamber battles and in what order
WC-Initiate Initiate a War Chamber battle
News-Archive Access to the gangs news archive
Title-Make Ability to make a new title & rename current titles Can change default member colors
Title-Roles Ability to add and remove access roles for a title Can only add roles that you currently have
Title-Change Ability to add/remove gang members to a title
Protect-Kick Can not be kicked from the gang
Prefs Access gang preferences and upgrades Requires Is-Staff role
Is-Staff Title and hobo name will be shown on the information page Can view & make staff only threads on the gang MB
Blacklist Add/Remove players from the gang's blacklist
Hitlist Add/Remove players from the hitlist
Minimum-Wep Set the minimum weapon stats that can be donated to the gang
Minimum-Arm Set the minimum armor stats that can be donated to the gang
Poll Ability to make and delete gang polls
Mass Mail Ability to send out mass gang mails
MB-Edit Edit threads and posts on the gang MB
Bank Manager Add, edit, transfer funds, or remove gang vaults Requires additional roles.
Loans Add, edit, or modify loans.
Title-Default Can set or change the default gang title
Raid-Captain Can run gang raids

Brief List of Gang Types


Dead Gangs
These gangs may have deleted or inactive leaders. Very few have any active players in them. They are the sunken treasure ships of the gang ladder, existing at the very bottom, as 10% of the gangs.


Noob Gangs
These gangs typically appeal to new players, offering large amounts of relatively weak weapons as well as the social dynamic and support structure required by fledgling players. They typically exist in the lower end of the ladder and represent approximately 30% of current gangs. The vast majority are named after pop culture references in an attempt to gather instant recognition, a strategy that usually succeeds as these gangs balloon in size of upwards of 100 players. Purging of these gangs is not uncommon, as new players frequently go inactive and aging players tend to advance their standings.


Climbers
Typically consisting of a legion of middleweight players, rallied by several old players, these gangs represent the middle of the ladder. They do not excel in any particular field, but they do not fall. These gangs are rather well established, but cannot draw away other large players for the simple reason that they cannot offer the upper level support.


Elite Gangs
A now-extinct breed of gang, elite gangs were groups of between 10 and 20 old players, usually dedicated to preserving the old ways of life. The vast majority have met their end or adapted to another form, while some are still going strong. The prime historical example is Genesis, who met their end during the Audit.


The Old Ones
Any gang that has survived since our early history has garnered a certain level of fanatic loyalty by their members. Because their members are now the upper echelon of hobo society, these gangs dominate the top of the ladder with an iron fist. Fighting between them becomes fierce and many of the gangs operate several different War Chamber rotations. Their member volume is usually between 40 and 50 members, of which a significant portion have a Hobo ID below 100000. Their armories are old and filled, and their levels bloated by years of healthy growth.

Proud flag bearers of these gangs are: Pieman, TBHL, OMT (formerly EWO), the Planet, CrAzY, and CP, amongst others.


The Syndicate
The Syndicate is the enigma of all gangs. It is host to the admin, as well as several of their old friends. This gang remains at the bottom of the ladder out of fairness, due to the fact that game administrators can tweak their stats at will.