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== Training Strategy == | == Training Strategy == |
Revision as of 15:00, 16 January 2007
um okay?
Stats to Train
At each school you can train the same four stats. These are Intelligence, Strength, Power, and Speed. The last three have to do with fighting. The first one (intelligence) affects many different facets of the game.
The fighting stats are explained in detail on the fighting page.
Training Strategy
The best way to maximize your training seems to be to train your hobo's fighting stats just enough that you can level up to 10. If you seem to be attacked a lot, you may want to stop at 9 just so that if enough hobos attack you and lose, you don't accidentally get bumped up to level 10. Once you are level 10, stay at the elementary school and train your intelligence all the way up to the max of 1,000. This way you maximize the use of the elementary school (level does somewhat have an affect on how much you gain each train). Once you have 1,000 intelligence, you can begin your career of fighting and/or begging. After 1,000 intelligence, you should have plenty of money coming in to pay for training at the high school.
Don't try to train your intelligence past the 1,000 mark. Doing so will just waste "T".
Another strategy to max out the intelligence faster would be to fight your way straight to the university and then train only intelligence. The training will move very quickly this way.
--I disagree on maxing Intel at Level 10. Level up to 25 and max Intel in the University, it'll take half as long.
University Game
University
Training at the university is slightly different. There you will play a game to see exactly how much benefit you get from your training. You play a game with colored balls. The rules of the game are fairly simple. You score is tallied at the end. Basically, try to get lots of green balls and few red balls. The scoring of the balls is as follows.
Green - +1 point Yellow - 0 points Red - -1 point