Difference between revisions of "Rats"

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m (List of Current Rats: Added info on catching a Rat Bandit)
(Necromancy)
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To start the [[Mini Adventures|mini quest]] that unlocks necromancy, you'll need to visit the Pet Cemetery on your Rat Page. There you'll be informed that the Necromancer is trying to find a gift for his girlfriend. Visit [[Hot Topic]] to find him and receive the quest to recover the [[Unusually_Large_Backpack#Sexy-Mother-Theresa-Costume|Sexy Mother Theresa Costume]].
 
To start the [[Mini Adventures|mini quest]] that unlocks necromancy, you'll need to visit the Pet Cemetery on your Rat Page. There you'll be informed that the Necromancer is trying to find a gift for his girlfriend. Visit [[Hot Topic]] to find him and receive the quest to recover the [[Unusually_Large_Backpack#Sexy-Mother-Theresa-Costume|Sexy Mother Theresa Costume]].
  
Merging rats requires $250,000 on hand, a living rat to be the host, and a deceased rat with the following criteria:
+
Merging rats requires $250,000 in the Rat Fund, a living rat to be the host, and a deceased rat with the following criteria:
  
 
*At least level 10.
 
*At least level 10.

Revision as of 11:51, 17 April 2017

Rats
explore8.gif

Rats are a hobo's best friend!

Okay maybe not, but they are the only "animal" you can find, capture, own, and raise in HoboWars. One of the biggest perks about owning a rat is that it can directly damage your opponent during hobo fights. Rats can also help you outside of battles to gain extra money, food, booze, or pawnables.

Rats must be found and captured before they can be raised to become that formidable sidekick in hobo fights or useful assistant in your everyday hoboing. Rats can be found all over the HoboWorld and be trained to become a powerful attacker or formidable wall just like any hobo can. However, rats are pets and you must have a place for them in your hobo life.

Obtainment

Rat Cages
Name Cost
One-Slot Cage $50,000
Two-Slot Cage $250,000
Three-Slot Cage* $500,000

*Only donators can purchase this rat cage.

Rats can be found all across HoboWorld. However, before you can run around catching rats you must first purchase a Rat Cage to put them all in. Fortunately, the Pet Shop in the City sells rat cages, from one-slot cages that can only hold one rat to three-slot cages that hold up to three! You can only own one type of rat cage at a time; when you purchase a different one, the one you currently have gets thrown out with no refund and replaced by the new cage. So, no, you can't have five three-slot cages or one three-slot cage, one two-slot cage, and one one-slot cage. Therefore, it is highly recommended to buy a two-slot cage if you a non-donator or a three-slot cage if you are a donator. (If you lose your donator status, you still get to keep and use the three-slot cage; it does not disappear or get downgraded to a two-slot cage.)

Once you have purchased your rat cage, you can now go out and start catching rats! As previously mentioned, rats can be found all over the place. If you have a rat cage with an empty slot, you will automatically attempt to catch the rat when you find one. You can release any captured rat you don't want by going to the rat page and selecting Abandon.

Most of the locations to find rats can be found in the listing of rats below

Rat Stats

Rats are just like hobos in that they have stats that determine their worth. Their stats can be trained and upgraded, and they have skills that can give additional benefits.

Basic Rat Stats

Rats have 5 main stats that can be variously increased via leveling, upgrades, and food. These stats are what defines your rat's worth in the activities it performs. There is also the rats' experience stat whose value shows the progress to the rat's next level.

Life / Age Meals
Life is the current vitality of your rat; it is not the total number of days your rat has left before it dies. Age is the total number of days your rat has lived so far. Every major (AM) reset, your rat's Age increases by one day then its Life decreases by its age. Every minor reset (PM), you're rat's Life decreases by its age. Rats only die if their Life is below zero when major reset occurs. You can view a rat's current Lifespan (days til death) by hovering your pointer over its current Life. Additional Life can be gained through upgrade purchases and by feeding them meals. Meals determines how much you can feed. Your rat can gain experience and life through consuming food. Meals are gained once every 3 hours. Although rats can consume any food item in the game, they won't gain any secondary benefits that that food item would normally bestow upon hobos. Additional meals can be gained through upgrade purchases.
Experience Speed
Experience is pretty straightforward and works similar to your hobo. Instead of gaining Experience through fights or other actions, rat's gain it by consuming meals. Each time a rat levels, the more Experience is required for the next level. All meals provide Experience, however the amount gained varies between them. The Vegetarianism upgrade will increase the amount of Experience gained per meal while limiting the rat's diet to meatless meals. Speed is similar to your hobo's speed stat in that it provides your rat with more chances to attack. The rat with the highest speed will tend to be the aggressor. Speed can be gained through leveling and upgrade purchases.
Attack Defense
Attack is similar to your hobo's power stat in that it provides your rat with offensive power. The damage the rat can deal is reduced by your opponent rat's defense. Attack can be gained through leveling and upgrade purchases. Defense is similar to your hobo's Strength stat in that it provides your rat with defense. The higher your rat's defense, the less damage you'll receive from your opponent's rat. Defense can be gained through leveling and upgrades.
Level / Cheese Specials
Level dictates the total amount of upgrades you can give your rat along with increasing the rat's Speed, Attack, and Defense stats. Cheese is gained for each rat level and can be used to purchase rat upgrades. The effectiveness of some rat specials improves with the rat's level. Specials are generally unique to each rat type, providing benefits either during or outside of hobo battles. Some Specials increase in effectiveness the higher your rat's level.


Gaining Stats

In the previous rat system, you had to train your rats' stats. In the current system training has been removed. Each rat simply gains stats from leveling, the amount of gain is based off the rats initial stats when captured. Hobo's further increase individual stats by purchasing upgrades.

Upgrades

Upgrading your rat will cost you a bit of money and cheese. You can purchase unlimited upgrades for each rat stat. The Vegetarianism, Buddhism, and Materialism upgrades are limited to one purchase per rat. To purchase an upgrade, have the required money on hand(or in your Rat Fund) and the required amount of cheese. Each upgrade of the same type increases in cash cost every purchase and increases in cheese cost every 5th purchase.

Rat Specials

Since rats were revamped, they all now have special abilities associated with them. These abilities are divided between battle abilities and passive gains. Most special abilities can be transferred to other rats via Necromancy. Abilities that buff or debuff stats will stack & interact with various skills.

Another aspect of some specials has to do with rats falling asleep. Rats become sleepy from working outside of battles; examples being gaining life/exp from exploring, stealing while begging, preventing cave-ins, etc. Rats can trigger 20 times each before falling asleep, after 15 triggers their events start saying they're getting sleepy. Sleeping rats won't participate in anything. So if you're exploring, fighting, or participating in either UFC, or JWC (and your chosen rat is asleep) the next highest level rat will participate instead. Rats wake up each reset.

Additionally there are a few important things to remember when it comes to some of these abilities gained through necromancy:

  • Abilities that increase the rat's exp or life will not transfer.
  • Fetch ability chances are reduced by half, but are improved by the subrat's level.
  • Fetch abilities that improve with rat level use the host rat's level.
Table of Rat Abilities
Ability Battle Passive Subrat Changes
1/2 chance to charm enemy rat. Yes No Reduced chance.
1/3 chance to help you leap away from next enemy attack. Yes No Reduced chance.
1/5 chance to steal cash in fights or increase beg income.
Cash amount is based on rat level.
Yes Yes Reduced chance and cash is halved.
1/6 chance of blinding the enemy. Yes No Reduced chance.
Chance to buff your power and strength by 1.5%. Yes No Reduced chance.
Chance to buff your speed by 2%. Yes No Reduced chance.
Chance to buff your speed by 3%. Yes No Reduced chance.
Randomly buffs one of your stats by 4% or debuff an enemy's stat by 4%. Yes No Reduced chance.
Chance to drain opponent's life and heal its owner. Yes No Reduced chance.
Chance to increase opponent's BAC by 0.01% for battle. Yes No Reduced chance.
Chance to summon a tiny rat meteor that damages enemy for 2% of their max life. Yes No Reduced chance.
Critical hit increases rat damage by 50%. Yes No None
Critical hit increases rat damage by 100%. Yes No None
Critical hit increases rat damage by 200%. Yes No None
Critical hit increases rat damage by 250%. Yes No None
Critical hit increases rat damage by 350%. Yes No None
Disco Inferno increase rat damage by 150% and has 1/8 chance to set enemy on fire. Yes No None
Chance to poop in battle. Opponents may slip on poop and receive recoil damage. Yes No None
Chance to increase rat exp while exploring the Red Light District. No Yes Subrats lose this ability.
Chance to increase rat exp/life on the dance floor at the Night Club. No Yes Subrats lose this ability.
Chance to increase rat exp/life while exploring the Beeramid. No Yes Subrats lose this ability.
Chance to increase rat exp/life while exploring the Canbodian Jungle. No Yes Subrats lose this ability.
Chance to increase rat exp/life while exploring the Mines. No Yes Subrats lose this ability.
Chance to increase rat exp/life while exploring the Technicolor Jungle. No Yes Subrats lose this ability.
Chance to prevent a "cave in" while mining. No Yes Subrats lose this ability.
Gets an extra meal every 6 hours. No Yes Reduced to every 12 hours.
Max meal hunger is 20 instead of 10. No Yes None
Randomly fetches non-mixed drinks. Quality improves with level. No Yes Reduced chance.
Randomly fetches Candy Cigarettes. Chance improves with level. No Yes Reduced chance.
Randomly fetches Dippin Dots. No Yes Reduced chance.
Randomly fetches Food. Quality improves with level.
Occasionally gains extra meals for itself and its owner.
No Yes Reduced chance.
Randomly fetches seafood. Quality improves with level. No Yes Reduced chance.
Randomly fetches treasure. Quality improves with level. No Yes Reduced chance.
Randomly fetches whiskey. No Yes Reduced chance.
Small chance to fetch Smart Bread. Chance improves with level. No Yes Reduced chance.

Necromancy

Necromancy is an unlockable ability that allows you to combine a deceased rat with a host(alive) rat. Merging with your deceased rat gives the host rat increased stats and additional abilities depending on the deceased rats type. Merged rats can not be separated or merged with other rats.

To start the mini quest that unlocks necromancy, you'll need to visit the Pet Cemetery on your Rat Page. There you'll be informed that the Necromancer is trying to find a gift for his girlfriend. Visit Hot Topic to find him and receive the quest to recover the Sexy Mother Theresa Costume.

Merging rats requires $250,000 in the Rat Fund, a living rat to be the host, and a deceased rat with the following criteria:

  • At least level 10.
  • Has not already been fused with another rat.
  • Died within the last 6 months.
  • Rat type must be different from host rat.

Upgrades on the deceased rat do not transfer over to the host rat. The host rat will inherit the deceased rat's special abilities at reduced power. The host rat will get stat boosts based on the deceased rat's base stats and level. The assumed formula for stat gain from merging rats is:

Where N = base stat: (((n-5)*.25)+0.75) * (level+1)

Rats in Hobo Fights

Rats can be very helpful in your quest to conquer other hobos in your fights. Rat attacks happen every 5 rounds in fights. The rat that does attacks that round in the fight is based on the rats speed stat. If you have more then one rat, you can choose which rat will fight by choosing the Hobo Fights link on the toolbar and clicking the image of the rat you want fighting.

Battle Grounds for Rats

Rats are tied into most hobo fights but not all. The different areas that rats help in hobo fights are:

Rat Damage during Fights

Generally speaking, the higher your hobo's level, the more damage your rat will do if it gets the hits in hobo fights. Damage is also influenced by the Attack stat of the attacking rat and the Dfense of the defending rat. The rat's Speed determines which rat is the one that attacks.

List of Rats

Rats have been around for such a long time that some are obsolete and no longer obtainable. The following is a breakdown of all of the rats that you can and can not get in the game.

List of Current Rats

There are currently 22 obtainable rats in the game and 1 temporary subrat.

The following is a list of all them, as well as information pertaining to their base stats (amount of stats it has when you catch it), common location(s) to find that specific rat, and other important information for catching it. It should be noted that all rats can be found in Bernard's Basement and can gain exp/life while exploring the sewers.


Image Name Life Speed Attack Defense Location(s)* Specials
alcoholic-120.jpg Alcoholic Rat 50 9 9 8 Drinking a Fotey.
  • Randomly fetches booze.
  • Chance to increase opponent's BAC by 0.01% for the current fight.
  • Chance to gain exp/life while exploring the Technicolor Jungle.
  • Chance to gain exp/life while exploring the Beeramid.
ballerina-120.jpg Ballerina Rat 80 16 9 6 City Hall Windows Requires Rat Poison
  • 1/2 chance to charm enemy rat.
boxer-120.jpg Boxing Rat 100 14 20 8 Bernard's Basement
  • Critical hit increases rat damage by 200%.
breakdance-120.jpg Breakdancing Rat 70 17 10 5 Night Club
(Dance floor)
  • Chance to buff your speed by 3%.
  • Chance to gain exp/life on the dance floor at the Night Club.
cave-120.jpg Cave Rat 90 10 13 12 Pet Shop
(Roulette Wheel)
  • Critical hit increases rat damage by 50%.
  • Chance to prevent a "cave in" while mining.
  • Chance to gain exp/life while exploring the Mines.
country-120.jpg Country Rat 100 13 15 10 Bernard's Basement
  • Randomly fetches whiskey.
  • Critical hit increases rat damage by 100%.
disco-120.jpg Disco Rat 90 15 11 10 Night Club
(Dance floor)
  • Disco Inferno increase rat damage by 150% and has 1/8 chance to set enemy on fire.
  • Chance to gain exp/life on the dance floor at the Night Club.
golden-120.jpg Golden Rat 160 18 18 18 Loompa Land
(Wish)
In-N-Out
(Foodstamps)
detective-120.jpg Gumshoe Rat 110 11 8 9 Red Light District
(Outer Wall with Rat Poison)
  • Randomly fetches Candy Cigarettes
    • Frequency increases with lvl.
  • Chance to gain exp while exploring the RLD.
Lab-rat.jpg Lab Rat 110 8 10 9 Haunted House Requires Rat Poison.
  • Randomly buffs one of your stats by 4% or randomly debuffs an enemy's stat by 4%.
blob-120.jpg Obese Rat 60 6 10 15 Improved Dumpster (Rummaging)
  • Randomly fetches Food.
  • Occasionally gains extra meals for itself and its owner.
  • Chance to gain exp/life while exploring the Canbodian Jungle
octo-120.jpg Octo Rat 80 10 10 10 Bernard's Basement
  • Critical hit increases rat damage by 350%.
old-120.jpg Old Rat 30 5 7 6 Internet Room
(Prize)
Requires Wonka Wrapper.
  • Small chance to fetch Smart Bread.
    • Chance increases with rat lvl.
pincher-120.jpg Pincher Rat 120 13 19 19 Fizzy Falling Pit
Requires Flashlight.
  • Critical hit increases rat damage by 250%.
  • Randomly fetches seafood.
    • Seafood improves with rat lvl.
pirate-120.jpg Pirate Rat 110 15 17 15 Canbodian River
Requires Rat Poison and King's Cup/KKC+
  • Randomly fetches treasure.
    • Treasure improves with rat lvl.
bandit-120.jpg Rat Bandit 60 15 8 7 Red Light District
(Outer Wall without Rat Poison)
  • 1/5 chance to steal cash in fights.
  • 1/5 chance to increase beg income.
    • Cash gains improve with rat lvl.
glow-120.jpg Raver Rat 100 14 9 9 Night Club
(Dance floor)
Pet Shop
(Roulette Wheel)
  • Chance to buff your power and strength by 1.5%.
  • Chance to gain exp/life on the dance floor at the Night Club.
rollerderby-120.jpg Rollerderby Rat 80 19 13 8 City Hall Windows Requires Rat Poison.
  • Chance to buff your speed by 2%.
shadow-120.jpg Shadow Rat 90 16 14 16 Bernard's Basement
  • 1/3 chance to help you leap away from next enemy attack.
space-120.jpg Space Rat 140 16 16 16 Sewer #4
Requires Mirror Shard.
  • Randomly fetches Dippin Dots.
  • Chance to summon a tiny rat meteor that damages enemy for 2% of their max life.
twoheaded-120.jpg Two-Headed Rat 60 10 11 10 Pet Shop
(Roulette Wheel)
  • Gets an extra meal every 6 hours.
  • Max meal hunger is 20 instead of 10.
vampire-120.jpg Vampire Rat
(Only as a lvl20 subrat)
10 14 6 6 Spooky Biscuit
(Feed to rat)
  • Chance to drain opponent's life and heal its owner.
  • Temporarily stops aging.
  • Temporarily disables feeding.
  • Temporarily replaces your subrat.
  • Reverts to normal after 7 days.
winged-120.jpg Winged Rat 170 13 9 7 Park
Requires Piece of Bread.
  • Stops to take a poop in battle.
  • Opponents may slip on poop and receive recoil damage.

*The first location listed is the primary location the rat is found in.

List of Extinct Rats

The following is a list of rats that were gradually phased out of the game and thus are no longer obtainable.

These rats were present during a time when the game didn't have much artwork in it, so, these rats didn't have images associated with them.

Name Lifespan Hunger Energy Vitality Agility Strength Concentration
Cotton Rat 60 100 110 60 12 8 8
Kangaroo Rat 67 100 100 70 8 14 14
Norway Rat 66 100 100 70 14 8 14
Sewer Rat 64 100 90 60 8 14 8


Food Bonuses

Awake Exp Life
0T 1 11
1T 3 10
2-4T 5 9
5-9T 7 8
10-15T 9 7
16-25T 11 6
26-49T 13 5
50-99T* 17 2
100T 21 1

*Exception: Fruit by the Furlong (55T) exp = 17, life = -7
**Vegetarianism Upgrade will add +1 to exp and life, but will restrict food intake to vegetarian meals only.

General FAQ

How do I keep rats I find?

In order to own a rat, you must buy a rat cage from the Pet Shop. If you have an open slot in your cage, you will automatically obtain the rat.

If I have a 1 slot cage and purchase a 2 or 3 slot cage, will my rat be lost?

No, your rat will still be there, you'll just receive extra slots.

Can I change the order of the rats in my cage?

No, you cannot.

How does the life stat work?

While your rat has positive life stat it remains alive, once this drops below 0 (zero) your rat may die.
Your rat's life increases as you feed it (see above food statistics).
Yoru rat's life increases by X points with each life upgrade.
Your rat's life decreases by the value of its age each reset (at 5 days old its life will drop 5 points at each reset for a total of 10 that day, at 20 days old its life will drop by 20 points at reset for a total of 40 points that day. . .)

My rat has negative lifespan. Can I keep it alive?

Having a negative lifespan doesn't mean your rat's life is over. If you can increase its life back to 0 or higher before either reset then its life will be spared another reset.

What is the purpose of the Cemetery?

Rats earn a spot in the cemetery when they reach level 10. This will save some of your rat's information for you to look up after it dies or to re-purpose it using the necromancer.

How do the "Special Abilities" work?

For "Battle" abilities these skills have a chance to "fire" during a hobo battle. If the battle continues long enough these kills can fire multiple times per battle.
for "Bench" abilities these skills will occur randomly while you own the rat (does not need to be your "active" rat.

What is Vegetarianism and what does it do?

Vegetarianism is a "one off" upgrade to your rat. It costs 4 cheese to apply.
Once applied all "vegetarian" food gains a +1 bonus to both exp and life.
Your rat cannot eat "meat" based meals once it has been applied though

What is Buddhism and what does it do?

Buddhism is a "one off" upgrade to your rat. It costs 4 cheese to apply.
Once applied all of your rats "battle" abilities will fire more often.

When does my rat gain another meal?

Your rat gains a meal based on the HoboWars clock.
A meal is gained at 00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00.

Can I have multiple of the same rat?

If the rats special ability is bring an item back to the nest then NO. (I.e. Old rat, Alcoholic Rat, Pirate rat...)
If the rats special ability is a battle skill then YES, but only one of these rats will be active n the battle.
You may also only have 1 Rat Bandit at a time due to its "fetching" of money while begging

What does "defense" do?

Your rats defense reduces the damage done to you during battle by an enemies rat.

How much Life does the "Life Boost" give?

Each rat gains a different amount of life. This amount is based on its starting life.
See above for each rats starting life (which is the same as life gained for upgrade)

What stat points does a rat gain with each level?

A rat's stat gain per level is the base (starting) value of its stats (see above)

How does the rat trough work?

When you discard food from your trolley it is thrown into the rat trough for +1 meal.
If your rat has 10 meals the trough will automatically feed your rat a meal from the trough for +7 exp/life.
If your trough has no food in it then nothing happens.

How much exp is required for each rat level?

At level 1 your rat will need 30 exp to level up, every level after that is 3 more exp than the previous:
(30, 33, 36, 39, 42, 45...)

How many times can I feed a spooky biscuit to my rat?

Each rat can only eat one spooky biscuit during its lifetime.