Difference between revisions of "Canbodia Adventures"
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The Canbodia Adventure set is the third and final large adventure set to be currently released in Hobowars. It is built off of the theme of Apocalypse Now. It starts when you discover '''Gutter Punks''' when exploring the city (cough)Lucky Numbers(cough). The first few days take place inside all previously discovered territories, but as the missions are given to you, you sail to an unknown land - [[Canbodia]]. | The Canbodia Adventure set is the third and final large adventure set to be currently released in Hobowars. It is built off of the theme of Apocalypse Now. It starts when you discover '''Gutter Punks''' when exploring the city (cough)Lucky Numbers(cough). The first few days take place inside all previously discovered territories, but as the missions are given to you, you sail to an unknown land - [[Canbodia]]. | ||
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In the past, the Canbodia adventures could be completed as soon as you got the Wonka Boat from [[Hoburbia]] and saw the hatch while [[Exploring|exploring the city]]. But recent changes have been made to delay this start until you complete the [[Hoburbia Adventures]] in their entirety. | In the past, the Canbodia adventures could be completed as soon as you got the Wonka Boat from [[Hoburbia]] and saw the hatch while [[Exploring|exploring the city]]. But recent changes have been made to delay this start until you complete the [[Hoburbia Adventures]] in their entirety. | ||
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== Adventure Guide == | == Adventure Guide == | ||
It has been determined that the wiki will NOT contained a descriptive adventure guide. If you have an questions regarding what you need to do during a specific adventure day, please use the '''Adventure Talk''' board. | It has been determined that the wiki will NOT contained a descriptive adventure guide. If you have an questions regarding what you need to do during a specific adventure day, please use the '''Adventure Talk''' board. | ||
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+ | === Adventure Days === | ||
+ | There are 18 "missions" to the Canbodian Adventures. After each mission, you must wait until the next minor [[reset]] (AM->PM) before you can undertake the next. | ||
== List of Unique and Useful Items Received == | == List of Unique and Useful Items Received == |
Revision as of 13:16, 28 December 2012
The Canbodia Adventure set is the third and final large adventure set to be currently released in Hobowars. It is built off of the theme of Apocalypse Now. It starts when you discover Gutter Punks when exploring the city (cough)Lucky Numbers(cough). The first few days take place inside all previously discovered territories, but as the missions are given to you, you sail to an unknown land - Canbodia.
In the past, the Canbodia adventures could be completed as soon as you got the Wonka Boat from Hoburbia and saw the hatch while exploring the city. But recent changes have been made to delay this start until you complete the Hoburbia Adventures in their entirety.
Contents
Adventure Guide
It has been determined that the wiki will NOT contained a descriptive adventure guide. If you have an questions regarding what you need to do during a specific adventure day, please use the Adventure Talk board.
Adventure Days
There are 18 "missions" to the Canbodian Adventures. After each mission, you must wait until the next minor reset (AM->PM) before you can undertake the next.
List of Unique and Useful Items Received
Hobowars 1 / Hobowars 2 / Facebook Hobowars
Day 1
- Anarchy Patch
- An symbol or rebellion! A useful item for trade.
- Bottle of Glue
- It's a bottle of glue. What more is there to say other then you can trade it.
- Fake ID
- A way for others to identify who you are, or who you are pretending to be that is. Useful for buying things that require you to err... prove who you are.
- Dossier
- Contains mission briefings for each day of the Canbodian adventure set.
Day 6
- Canbodian Map
- A map showing the locations and areas of Canbodia.
- Smart Bread
- Useful (semi-rare) food item that increases your Intelligence
- Ruiner's Rum
- Alcoholic Liquor obtained during the course of the day. While not unique, it is a nice find.
Day 7
- Goon Sack
- Another alcoholic beverage. Again, not unique, but a decent item to obtain.
Day 8
- Canbodian Jungle Map (optional)
- Allows you to see the layout of the Jungle. Requires the Atlas in order to see the layout.
- Unlock Skill Shop mini adventure.
- Remember that Big Foot you (might have) saw when you visited the skill shop?
Day 9
- Lucky Screwdriver
- Huh... I don't remember exactly what this does. Oops. Will have to research again :P
- Mixer
- Extremely useful item! Allows you to combine ingredients to make alcoholic mixed drinks!
Day 11
- Garden Shears
- Allows you to clear certain areas of the jungles.
Day 15
- Yiff Whistle
- Extremely disgusting item. Use it only as a last resort to call the obnoxious and shameless furries.
Day 17
- Underground Passage Map
- Allows you to see the layout of the underground passages. Requires the Atlas in order to use it.
Miscellaneous
Completion of Adventures
- King's Cup
- Incredible drinking cup that increases the gains of every drink you get from it based on the bonus value. Also allows you to raise your drinking stat above 500.
- Unlock Mining Mini Adventure
- Obtain access to the mines by way of the beach in Canbodia.