Training

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Schools

In HoboWars training is essential. If you want to advance in the game and make your hobo a stronger fighter or more productive begger, you will need to train. Training your hobo can be done in different places depending on what level he or she is. The places where you will be able to train are Primary School, High School, and University. Each one of these locations has a level range for your hobo to be able to train at them. The level requirements are as follows:
Location Level Cost Per Train Cost To Get In
Primary School 1-10 $0 & 5T $200
High School 10-25 $20 & 10T $10,000
University 25+ $50 & 10T $50,000
Each school also has its own entry fee. This entry fee is a one-time fee after which the only cost is the fee per train.
As you can see, there is a one level over lap between each school. This allows you to check out the next higher school before you are unable to train at the current school any more. The things to look at before going to the next school are time available (the university takes longer to train at because you have to do more than just click) and money available (the jump from primary to high school can be costly if you don't have a good source of income).

Stats To train

At each school you can train the same four stats. These are Intelligence, Strength, Power and Speed. The last three have to do with fighting. The first one (intelligence) affects many different facets of the game.

Intelligence

Intelligence is the only training stat in the game that has a cap (begging also has a cap at 1000, however most people will never reach that cap). It is capped at 1,000. This cap is actually a good thing because otherwise people would keep training their hobo's intelligence forever. It is that good of a stat to have.
The ways that intelligence helps are numerous. Intelligence help increase the experience that you get from a fight, the money that you collect while begging, the stat gain that you get with each train in school, the amount of money that you can sell your cans for and the money that you win for beating the Old Man. It is for all of these reasons that getting your hobo's intelligence maxed out is so important.
Area Benefit Stat plateau At 1,000 intel
Experience +10% Every 50 intel +200%
Begging$$$ +10% Every 50 intel +200%
Stat gain from training +0.015 (every 10 "T") Every 100 intel +0.15
Selling cans $$$ +10% Every 50 intel +200%
Old Man$$$ +10% Every 50 intel +200%
As you can see, at 1,000 intelligence the benefits are very good!

Training Strategies

There are many ideas on what works best as a training strategy. A few have been listed below.

Strategy 1

One way to maximize your training seems to be to train your hobo's fighting stats just enough that you can level up to 10. If you seem to be attacked a lot, you may want to stop at 9 just so that if enough hobos attack you and lose, you don't accidentally get bumped up to level 11. Once you are level 10, stay at the elementary school and train your intelligence all the way up to the max of 1,000. This way you maximize the use of the elementary school (level does somewhat have an affect on how much you gain each train). Once you have 1,000 intelligence, you can begin your career of fighting and/or begging. After 1,000 intelligence, you should have plenty of money coming in to pay for training at the high school.

Strategy 2

It is often asked what level of schooling is best for training your intelligence, but University is probably the best way, and most recommended, to go. The stat gains are much higher at university and all of the hobos that max their intelligence in under 100 days train it at university. It is still possible to get to level 25 with low speed and a borrowed 700 set from a gang. Furthermore, a ring, when combined with the respect bonus, can make this much easier. If you cannot afford the training and entrance fee at university, see if someone in your gang will give you a loan to help pay for your training. Most gangs are willing to make such an investment.

Final Note

There are many ways to go about this, mix and match your strategies to find one that works for you. What school you use, how you fight, and how often you do so always varies with each strategy. Gangs tend to be a recurring factor in most of them, however. If you get in a good gang, chances are that they'll help you out by loaning you cash or equipment or even slutting for you. Check the Clan Chatter section of the Message Boards to find yourself a gang as soon as possible.

University

The University is where players level 25 and over go to train their stats. Training at the university is slightly different. There you will play a game to see exactly how much benefit you get from your training. You play a game with colored balls. The rules of the game are fairly simple. You score is tallied at the end. Basically, try to get lots of green balls and few red balls. The scoring of the balls is as follows:
  • Green: +1 point
  • Yellow: 0 points
  • Red: -1 point
Not every puzzle can be solved to 16 points, but every puzzle can be solved to a minimum of 8. The average puzzle score is 10, but with the resets, you can get 11 or 12 easily.

Extra Info and History

The University was added a little over year ago by Malord. This caused a huge uproar among players due to the fact that what used to take seconds now took minutes and many converted to beggars or simply just quit. However, near the end of 2005(?), Andy implemented the "Reset" button for the University. It allows you to hold your current amount of University points until the next 12 a.m. (referred to as main) reset, with the option of resetting your knowledge square 3 extra times. This eliminates a lot of the work at the University level and makes it as easy to train as Elementary or Highschool.