Difference between revisions of "Skills"

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:[[Skills]] are nifty little tricks that play out in battles while you're [[drinking]]. The number of skill firings increases depending on how drunk you are, as does your chance for random drunk stumbles. Skills can be purchased in the city as the skill shop for tokens and each provides a nifty and powerful advantage in battle.
+
[[Skills]] are special moves that your hobo uses in battle when drunk.
  
==How They Work==
+
==Skill Shop==
:Every 50 drinking, you unlock 3 new skills at the store and one additional skill slot. This continues up to 500 drinking, at which a total of 33 skills and 9 skill slots (final at 400) available.
+
Skills are obtained at the '''Skill Shop''', which becomes unlocked in the [[City]] upon completing the [[Mini Adventures#Skill Shop Mini Adventure|Skill Shop Mini Adventure]]. They are bought with [[tokens]]. At first, only three skills can be bought at the Skill Shop; however, as you raise your drinking stat, more skills will become unlocked at the Skill Shop, in groups of three. Each unlocked skill group costs more tokens, but has better special effects in battle. At 500 drinking, all 33 skills at the Skill Shop become unlocked. You can only have up to 999 of each skill at any time.
:Each skill slot can be loaded with one skill and fires once per battle. Skills cannot be loaded in multiple slots.
+
  
==Skills==
+
Due to HoboArena's lack of [[tokens]], theres is no Skill Shop on that version. Because of this difference, you simply obtain skills via consuming non-mixed [[drinks]] on HoboArena. All other aspects of the skills are shared between all versions on HoboWars.
{| cellpadding="5" border="1" align="center"
+
 
 +
==Mechanics==
 +
Upon buying a skill, it becomes placed in your Skill Repository on the Skills page, which is accessible through the Living Area and the "Skills" side bar link. From there, skills can be "set" into a skill slot. In order for a skill to be fired, it must be placed into a skill slot. Also, as you raise your drinking stat, you will unlock more skill slots, up to nine maximum at 400 drinking. Once a skill is placed into a skill slot, it can be dragged up and down into other skill slot positions, that is, if you have more than one skill slot. The skill in the first skill slot will fire first, the skill in the second skill slot will fire second, and so on; basically, they are used in the order you place them. You cannot set the same skill in multiple skill slots. Once you are done arranging your skills, click the "Set Order" button to save your skill arrangement. Leaving a skill slot blank will not cause a "pause" in between skill firing, so make sure you take advantage of all of your skill slots!
 +
 
 +
In battle, skills automatically fire at set intervals, which are determined by your [[BAC]]. The higher your BAC, the earlier your skills will fire. Usually, skills fire every 20 or so rounds. Once a skill is fired, it becomes used up and disappears, so, make sure your skills are always well-stocked! Also, each skill will only fire once during battle; once all of the skills in your skill slots are fired, you will not fire any more skills for the remaining duration of the battle.
 +
 
 +
The special effects of skills vary from skill to skill; some skills buff your stats, some lower your opponent's stats, some heal you, some damage your opponent, and some do something entirely unique.
 +
 
 +
If you are a donator, you can save the current skill lineup you have as a named Skill Set and switch to it when desired. You can have up to five saved Skill Sets at any time. If your donator status goes away, you will not have access to your saved Skill Sets.
 +
 
 +
If you have the Cabana Club Card special item from [[Bernard's Mansion]] active, your opponent's skills will miss 25% of the time.
 +
 
 +
The following is a comprehensive table of certain drinking stat intervals and the skill-related benefits they provide:
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" border="0px"
 +
! Comprehensive Drinking Stat and Skill-Related Benefits Information Table
 +
|-
 +
|
 +
{| border="3" style="text-align:center;"
 +
! width="120pt" style="background:blue; color:white" | Drinking Stat
 +
! width="80pt" style="background:green; color:white" | Max BAC
 +
! width="210pt" style="background:#5B5B5B; color:white" | Skill Fire Interval
 +
! width="80pt" style="background:red; color:white" | Skill Slots
 +
! width="180pt" style="background:darkred; color:white" | Number of Unlocked Skills
 
|- align="center"
 
|- align="center"
| '''Name''' || '''Cost''' || '''Description''' || '''Drinking Required'''
+
! 0
 +
| 0.20%
 +
| Around every 23 rounds.
 +
| 1
 +
| 3
 
|- align="center"
 
|- align="center"
| Sprint || 25 tokens || Increase speed by 5% || 0
+
! 50
 +
| 0.22%
 +
| Around every 23 rounds.
 +
| 2
 +
| 6
 
|- align="center"
 
|- align="center"
| Strengthen || 25 tokens || Increase strength by 5% || 0
+
! 100
 +
| 0.24%
 +
| Around every 23 rounds.
 +
| 3
 +
| 9
 
|- align="center"
 
|- align="center"
| Empower || 25 tokens || Increase power by 5% || 0
+
! 150
 +
| 0.26%
 +
| Around every 22 rounds.
 +
| 4
 +
| 12
 
|- align="center"
 
|- align="center"
| Slow || 50 tokens || Decrease enemy speed by 5% || 50
+
! 200
 +
| 0.28%
 +
| Around every 22 rounds.
 +
| 5
 +
| 15
 
|- align="center"
 
|- align="center"
| Reduce || 50 tokens || Decrease enemy strength by 5% || 50
+
! 250
 +
| 0.30%
 +
| Around every 22 rounds.
 +
| 6
 +
| 18
 
|- align="center"
 
|- align="center"
| Weaken || 50 tokens || Decrease enemy power by 5% || 50
+
! 300
 +
| 0.32%
 +
| Around every 22 rounds.
 +
| 7
 +
| 21
 
|- align="center"
 
|- align="center"
| Double Punch || 75 tokens || Does 1.5X normal drunk damage. || 100
+
! 350
 +
| 0.34%
 +
| Around every 21 rounds.
 +
| 8
 +
| 24
 
|- align="center"
 
|- align="center"
| Leap || 75 tokens || Next enemy attack damages them instead. || 100
+
! 400
 +
| 0.36%
 +
| Around every 21 rounds.
 +
! 9
 +
| 27
 
|- align="center"
 
|- align="center"
| Jello Shot || 75 tokens || Double blood alcohol and tolerance until end of battle. || 100
+
! 450
 +
| 0.38%
 +
| Around every 21 rounds.
 +
! 9
 +
| 30
 
|- align="center"
 
|- align="center"
| Drain || 100 tokens || Drunk hit drains enemy life and adds it to yours. || 150
+
! 500
 +
| 0.40%
 +
| Around every 21 rounds.
 +
! 9
 +
! 33
 
|- align="center"
 
|- align="center"
| Mighty || 100 tokens || Increases power, strength and speed by 5%. || 150
+
! 550
 +
| 0.42%
 +
| Around every 20 rounds.
 +
! 9
 +
! 33
 
|- align="center"
 
|- align="center"
| Sissify || 100 tokens || Reduces enemy power, strength and speed by 5%. || 150
+
! 600
 +
| 0.44%
 +
| Around every 20 rounds.
 +
! 9
 +
! 33
 
|- align="center"
 
|- align="center"
| Heal || 125 tokens || Restores 15% of life, up to your maximum life. || 200
+
! 650
 +
| 0.46%
 +
| Around every 20 rounds.
 +
! 9
 +
! 33
 
|- align="center"
 
|- align="center"
| Takedown || 125 tokens || 25% chance of reducing enemy life by 50%. || 200
+
! 700
 +
| 0.48%
 +
| Around every 20 rounds.
 +
! 9
 +
! 33
 
|- align="center"
 
|- align="center"
| Paralyze || 125 tokens || Enemy can't act for 3 rounds. || 200
+
! 700 + [[Boozaholic|Tattoo]]
 +
| 0.78%
 +
| Around every 17 rounds.
 +
! 9
 +
! 33
 
|- align="center"
 
|- align="center"
| Triple Punch || 150 tokens || Does 2X normal drunk damage. || 250
+
! 700 + [[Boozaholic|Tattoo]] + <span title="Jello Shot">JS*</span>
 +
| 1.56%
 +
| Around every 12 rounds after firing.
 +
! 9
 +
! 33
 
|- align="center"
 
|- align="center"
| Buff Rat || 150 tokens || Increases rat damage and speed by 30%. || 250
+
! 700 + [[Boozaholic|Tattoo]] + <span title="Keg Stand">KS*</span>
 +
| 2.34%
 +
| Around every 8 rounds after firing.
 +
! 9
 +
! 33
 +
|}
 +
&#42;JS = ''Jello Shot'' and KS = ''Keg Stand''.
 +
|}
 +
<br />
 +
==List of Skills==
 +
There are 49 skills present in the game.
 +
 
 +
The following is a list of all them, as well as information pertaining to their costs, special effects, and unlock criterion. The skills on HoboArena are gained through consuming certain [[drinks]] instead of requiring purchase or unlocking.
 +
 
 +
{| class="mw-collapsible wikitable" border="0px"
 +
! Skills
 +
|-
 +
|
 +
{| border="3" style="text-align:center;" class="sortable"
 +
! width="35pt" style="display:none; background:black; color:white" | ID
 +
! width="60pt" style="background:white; color:black" class="unsortable" | Image
 +
! width="110pt" style="background:blue; color:white" | Name
 +
! width="90pt" data-sort-type="currency" style="background:green; color:white" | Cost
 +
! width="200pt" style="background:red; color:white" | Special Effect
 +
! width="150pt" style="background:black; color:white" | Unlock Criterion
 +
! width="160pt" style="background:#C67171; color:white" | HoboArena Drinks
 +
|- style="display:none;"
 +
| -9999
 +
|
 +
| !a
 +
| -9999
 +
| !a
 +
| -9999
 +
| !a
 
|- align="center"
 
|- align="center"
| Concentration || 150 tokens || Doubles power of your buffs. || 250
+
| style="display:none;" | 1
 +
| <span id="Sprint">http://www.hobowars.com/images/items/gifs/Sprint.gif</span>
 +
! Sprint
 +
| 25 [[Tokens]]
 +
| style="font-size:0.9em" | Buffs your speed by 5%.
 +
| <span style="display:none">0</span><hr style="width:75%" />
 +
| [[Birdbath Gin]]
 
|- align="center"
 
|- align="center"
| Double Drain || 175 tokens || Drains enemy life and adds it to yours, at 1.5X normal drunk hit. || 300
+
| style="display:none;" | 2
 +
| <span id="Strengthen">http://www.hobowars.com/images/items/gifs/Strengthen.gif</span>
 +
! Strengthen
 +
| 25 [[Tokens]]
 +
| style="font-size:0.9em" | Buffs your strength by 5%.
 +
| <span style="display:none">0</span><hr style="width:75%" />
 +
| [[Albino Ale]]{{bhr}}[[John Cuervo Tequila]]{{bhr}}[[Shot of Tequila]]
 
|- align="center"
 
|- align="center"
| Yoink || 175 tokens || Steal enemy's active effect. || 300
+
| style="display:none;" | 3
 +
| <span id="Empower">http://www.hobowars.com/images/items/gifs/Empower.gif</span>
 +
! Empower
 +
| 25 [[Tokens]]
 +
| style="font-size:0.9em" | Buffs your power by 5%.
 +
| <span style="display:none">0</span><hr style="width:75%" />
 +
| [[Goon Sack]]{{bhr}}[[Purple Pigeon Vodka]]
 
|- align="center"
 
|- align="center"
| Debuff || 175 tokens || Removes enemy buffs and effects for the battle. || 300
+
| style="display:none;" | 4
 +
| <span id="Slow">http://www.hobowars.com/images/items/gifs/Slow.gif</span>
 +
! Slow
 +
| 50 [[Tokens]]
 +
| style="font-size:0.9em" | Reduces your opponent's speed by 5%.
 +
| 50 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Wild Terrier Whiskey]]{{bhr}}[[Shot of Whiskey]]
 
|- align="center"
 
|- align="center"
| Heal More || 200 tokens || Restores 20% of life, up to your maximum life. || 350
+
| style="display:none;" | 5
 +
| <span id="Reduce">http://www.hobowars.com/images/items/gifs/Reduce.gif</span>
 +
! Reduce
 +
| 50 [[Tokens]]
 +
| style="font-size:0.9em" | Reduces your opponent's strength by 5%.
 +
| 50 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Rev's Rum]]
 
|- align="center"
 
|- align="center"
| Defend || 200 tokens || Enemy damage is reduced by 15%. || 350
+
| style="display:none;" | 6
 +
| <span id="Weaken">http://www.hobowars.com/images/items/gifs/Weaken.gif</span>
 +
! Weaken
 +
| 50 [[Tokens]]
 +
| style="font-size:0.9em" | Reduces your opponent's power by 5%.
 +
| 50 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Ruiner's Rum]]{{bhr}}[[Shot of Ruiner's Rum]]
 
|- align="center"
 
|- align="center"
| Keg Stand || 200 tokens || Triples blood alcohol and tolerance until end of battle. || 350
+
| style="display:none;" | 7
 +
| <span id="Double-Punch">http://www.hobowars.com/images/items/gifs/Double-Punch.gif</span>
 +
! Double Punch
 +
| 75 [[Tokens]]
 +
| style="font-size:0.9em" | Throws a punch that deals 50% more damage than usual.
 +
| 100 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Octuple Sec]]
 
|- align="center"
 
|- align="center"
| Quad Punch || 225 tokens || Does 2.5X normal drunk damage. || 400
+
| style="display:none;" | 8
 +
| <span id="Leap">http://www.hobowars.com/images/items/gifs/Leap.gif</span>
 +
! Leap
 +
| 75 [[Tokens]]
 +
| style="font-size:0.9em" | Causes the opponent's next attack to miss, and, 33⅓% of the time, backfire, causing him/her damage instead.
 +
| 100 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Boxcar Boxed Wine]]
 
|- align="center"
 
|- align="center"
| Cripple || 225 tokens || 1/3rd chance of reducing enemy life by 50%. || 400
+
| style="display:none;" | 9
 +
| <span id="Jello-Shot">http://www.hobowars.com/images/items/gifs/Jello-Shot.gif</span>
 +
! Jello Shot
 +
| 75 [[Tokens]]
 +
| style="font-size:0.9em" | Doubles your current and maximum [[BAC]] for the remaining duration of the battle, causing your skills to fire faster.
 +
| 100 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Montreal Bourbon]]
 
|- align="center"
 
|- align="center"
| Average || 225 tokens || Randomly sets one enemy stat to the average of their three stats. || 400
+
| style="display:none;" | 10
 +
| <span id="Drain">http://www.hobowars.com/images/items/gifs/Drain.gif</span>
 +
! Drain
 +
| 100 [[Tokens]]
 +
| style="font-size:0.9em" | Throws a punch that drains your opponent's health, adding it to yours.
 +
| 150 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Aunt Flo Amaretto]]
 
|- align="center"
 
|- align="center"
| Triple Drain || 250 tokens || Drains enemy life and adds it to yours, at 2X normal drunk hit. || 450
+
| style="display:none;" | 11
 +
| <span id="Mighty">http://www.hobowars.com/images/items/gifs/Mighty.gif</span>
 +
! Mighty
 +
| 100 [[Tokens]]
 +
| style="font-size:0.9em" | Buffs your power, strength, and speed by 5%.
 +
| 150 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Portly Stout]]
 
|- align="center"
 
|- align="center"
| Tiebreaker || 250 tokens || 33% chance to win stalemates. Does not work against NPCs. || 450
+
| style="display:none;" | 12
 +
| <span id="Sissify">http://www.hobowars.com/images/items/gifs/Sissify.gif</span>
 +
! Sissify
 +
| 100 [[Tokens]]
 +
| style="font-size:0.9em" | Reduces your opponent's power, strength, and speed by 5%.
 +
| 150 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Zima Light]]
 
|- align="center"
 
|- align="center"
| Charm Rat || 250 tokens || Charm your enemy's rat to sometimes fight for you. || 450
+
| style="display:none;" | 13
 +
| <span id="Heal">http://www.hobowars.com/images/items/gifs/Heal.gif</span>
 +
! Heal
 +
| 125 [[Tokens]]
 +
| style="font-size:0.9em" | Restores 15% of the health you started out with.
 +
| 200 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Brandy Brand Brandy]]
 
|- align="center"
 
|- align="center"
| Quint Punch || 500 tokens || Does 3X normal drunk damage. || 500
+
| style="display:none;" | 14
 +
| <span id="Takedown">http://www.hobowars.com/images/items/gifs/Takedown.gif</span>
 +
! Takedown*
 +
| 125 [[Tokens]]
 +
| style="font-size:0.9em" | Halves your opponent's current health. Has a 75% chance of missing.
 +
| 200 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Irish Cream]]
 
|- align="center"
 
|- align="center"
| Champion || 500 tokens || Increases power, strength and speed by 12%. || 500
+
| style="display:none;" | 15
 +
| <span id="Paralyze">http://www.hobowars.com/images/items/gifs/Paralyze.gif</span>
 +
! Paralyze
 +
| 125 [[Tokens]]
 +
| style="font-size:0.9em" | Paralyzes your opponent for 5~30 rounds, preventing him/her from attacking or firing skills.
 +
| 200 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Homeless Hennessy]]
 
|- align="center"
 
|- align="center"
| Peon || 500 tokens || Decreases enemy's power, strength and speed by 12%. || 500
+
| style="display:none;" | 16
 +
| <span id="Triple-Punch">http://www.hobowars.com/images/items/gifs/Triple-Punch.gif</span>
 +
! Triple Punch
 +
| 150 [[Tokens]]
 +
| style="font-size:0.9em" | Throws a punch that deals 100% more damage than usual.
 +
| 250 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Mutton Chop Scotch]]
 +
|- align="center"
 +
| style="display:none;" | 17
 +
| <span id="Buff-Rat">http://www.hobowars.com/images/items/gifs/Buff-Rat.gif</span>
 +
! Buff Rat
 +
| 150 [[Tokens]]
 +
| style="font-size:0.9em" | Increases your [[rats|rat's]] damage and speed by 25%.
 +
| 250 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 18
 +
| <span id="Concentration">http://www.hobowars.com/images/items/gifs/Concentration.gif</span>
 +
! Concentration
 +
| 150 [[Tokens]]
 +
| style="font-size:0.9em" | Doubles your stat buffs gained during the battle.
 +
| 250 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Jagermeister]]
 +
|- align="center"
 +
| style="display:none;" | 19
 +
| <span id="Double-Drain">http://www.hobowars.com/images/items/gifs/Double-Drain.gif</span>
 +
! Double Drain
 +
| 175 [[Tokens]]
 +
| style="font-size:0.9em" | Throws a punch that deals 50% more damage than usual and drains your opponent's health, adding it to yours.
 +
| 300 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Bottle of Two Buck Chuck]]
 +
|- align="center"
 +
| style="display:none;" | 20
 +
| <span id="Yoink">http://www.hobowars.com/images/items/gifs/Yoink.gif</span>
 +
! Yoink
 +
| 175 [[Tokens]]
 +
| style="font-size:0.9em" | Steals your opponent's current [[Status Effects|status effect]] and makes it yours.
 +
| 300 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Jack Daniel's]]
 +
|- align="center"
 +
| style="display:none;" | 21
 +
| <span id="Debuff">http://www.hobowars.com/images/items/gifs/Debuff.gif</span>
 +
! Debuff
 +
| 175 [[Tokens]]
 +
| style="font-size:0.9em" | Negates your opponent's status effect and buffs previously gained during battle.
 +
| 300 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Everclear]]
 +
|- align="center"
 +
| style="display:none;" | 22
 +
| <span id="Heal-More">http://www.hobowars.com/images/items/gifs/Heal-More.gif</span>
 +
! Heal More
 +
| 200 [[Tokens]]
 +
| style="font-size:0.9em" | Restores 20% of the health you started out with.
 +
| 350 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Buttery Nipple]]
 +
|- align="center"
 +
| style="display:none;" | 23
 +
| <span id="Defend">http://www.hobowars.com/images/items/gifs/Defend.gif</span>
 +
! Defend
 +
| 200 [[Tokens]]
 +
| style="font-size:0.9em" | Reduces your damage received from opponents by 20% for the remainder of battle.
 +
| 350 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Decaf Kahlua]]
 +
|- align="center"
 +
| style="display:none;" | 24
 +
| <span id="Keg-Stand">http://www.hobowars.com/images/items/gifs/Keg-Stand.gif</span>
 +
! Keg Stand
 +
| 200 [[Tokens]]
 +
| style="font-size:0.9em" | Triples your current and maximum [[BAC]] for the remaining duration of the battle, causing your skills to fire much faster.
 +
| 350 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Tapped Keg]]{{bhr}}[[Canadian Flag]]
 +
|- align="center"
 +
| style="display:none;" | 25
 +
| <span id="Quad-Punch">http://www.hobowars.com/images/items/gifs/Quad-Punch.gif</span>
 +
! Quad Punch
 +
| 225 [[Tokens]]
 +
| style="font-size:0.9em" | Throws a punch that deals 150% more damage than usual.
 +
| 400 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Lemon Drop]]
 +
|- align="center"
 +
| style="display:none;" | 26
 +
| <span id="Cripple">http://www.hobowars.com/images/items/gifs/Cripple.gif</span>
 +
! Cripple*
 +
| 225 [[Tokens]]
 +
| style="font-size:0.9em" | Halves your opponent's current health. Has a 66⅔% chance of missing.
 +
| 400 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 27
 +
| <span id="Average">http://www.hobowars.com/images/items/gifs/Average.gif</span>
 +
! Average
 +
| 225 [[Tokens]]
 +
| style="font-size:0.9em" | Averages your opponent's stats for around 10 turns.
 +
| 400 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Rainbow Road]]
 +
|- align="center"
 +
| style="display:none;" | 28
 +
| <span id="Triple-Drain">http://www.hobowars.com/images/items/gifs/Triple-Drain.gif</span>
 +
! Triple Drain
 +
| 250 [[Tokens]]
 +
| style="font-size:0.9em" | Throws a punch that deals 100% more damage than usual and drains your opponent's health, adding it to yours.
 +
| 450 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[The CMYK]]
 +
|- align="center"
 +
| style="display:none;" | 29
 +
| <span id="Tiebreaker">http://www.hobowars.com/images/items/gifs/Tiebreaker.gif</span>
 +
! Tiebreaker
 +
| 250 [[Tokens]]
 +
| style="font-size:0.9em" | Gives you a 33% chance of winning a stalemate. Does not work against NPCs.
 +
| 450 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 30
 +
| <span id="Charm-Rat">http://www.hobowars.com/images/items/gifs/Charm-Rat.gif</span>
 +
! Charm Rat
 +
| 250 [[Tokens]]
 +
| style="font-size:0.9em" | Charms your opponent's rat to sometimes fight for you or do nothing.
 +
| 450 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 31
 +
| <span id="Quint-Punch">http://www.hobowars.com/images/items/gifs/Quint-Punch.gif</span>
 +
! Quint Punch
 +
| 500 [[Tokens]]
 +
| style="font-size:0.9em" | Throws a punch that deals 200% more damage than usual.
 +
| 500 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Five Star General]]
 +
|- align="center"
 +
| style="display:none;" | 32
 +
| <span id="Champion">http://www.hobowars.com/images/items/gifs/Champion.gif</span>
 +
! Champion
 +
| 500 [[Tokens]]
 +
| style="font-size:0.9em" | Buffs your power, strength, and speed by 12%.
 +
| 500 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| [[Bottle of Bernard's Barbaresco]]
 +
|- align="center"
 +
| style="display:none;" | 33
 +
| <span id="Peon">http://www.hobowars.com/images/items/gifs/Peon.gif</span>
 +
! Peon
 +
| 500 [[Tokens]]
 +
| style="font-size:0.9em" | Reduces your opponent's power, strength, and speed by 12%.
 +
| 500 [[Drinking#Your_Liver_and_You|Drinking]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 34
 +
| <span id="Leap-Frog">http://www.hobowars.com/images/items/gifs/Leap-Frog.gif</span>
 +
! Leap Frog
 +
| [[Food Stamps]]
 +
| style="font-size:0.9em" | Does 2X Damage and next two enemy attacks miss you and sometimes damage them instead.
 +
| [[Skill Pack]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 35
 +
| <span id="Drunken-Rage">http://www.hobowars.com/images/items/gifs/Drunken-Rage.gif</span>
 +
! Drunken Rage
 +
| [[Food Stamps]]
 +
| style="font-size:0.9em" | Doubles your current and maximum [[BAC]] and buffs power, strength, and speed by 5%.
 +
| [[Skill Pack]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 36
 +
| <span id="Espresso-Shot">http://www.hobowars.com/images/items/gifs/Espresso-Shot.gif</span>
 +
! Espresso Shot
 +
| [[Food Stamps]]
 +
| style="font-size:0.9em" | Reduce enemy [[BAC]] by 50%.
 +
| [[Skill Pack]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 37
 +
| <span id="Instant-Karma">http://www.hobowars.com/images/items/gifs/Instant-Karma.gif</span>
 +
! Instant Karma
 +
| [[Food Stamps]]
 +
| style="font-size:0.9em" | Buffs your power, strength, and speed by 7% and reduces enemy power, strength, and speed by 7%.
 +
| [[Skill Pack]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 38
 +
| <span id="Meditation">http://www.hobowars.com/images/items/gifs/Meditation.gif</span>
 +
! Meditation
 +
| [[Food Stamps]]
 +
| style="font-size:0.9em" | Restore 15% of life and reduce enemy damage by 20% for remainder of battle.
 +
| [[Skill Pack]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | 39
 +
| <span id="Focus-Punch">http://www.hobowars.com/images/items/gifs/Focus-Punch.gif</span>
 +
! Focus Punch
 +
| [[Food Stamps]]
 +
| style="font-size:0.9em" | Does 2X Damage and doubles your current stat buffs.
 +
| [[Skill Pack]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Ram-Jam">[[File:Ram-Jam.png]]</span>
 +
! Ram Jam
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Does 1.5X damage, next enemy attack misses you and sometimes damages them instead.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat The Ram]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Ear-Chomp">[[File:Ear-Chomp.png]]</span>
 +
! Ear Chomp
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Bleed opponent for 1% of their max life every four turns. Bleeding stops at 20% of max life remaining.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Lil' Tyson]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Pacifism">[[File:Pacifism.png]]</span>
 +
! Pacifism
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Enemy temporarily refrains from attacking, restore 15% of life.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Bizarro Gandhi]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Double-Average">[[File:Double-Average.png]]</span>
 +
! Double Average
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Averages enemy stats for about 20 turns.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Average Adam]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Vooduplex">[[File:Vooduplex.png]]</span>
 +
! Vooduplex
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Does 2X damage, 1/4 chance of reducing enemy life by 50%.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Voodoo King]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Robo-Hobo-Slam">[[File:Robo-Hobo-Slam.png]]</span>
 +
! Robo Hobo Slam
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Does 3X damage, earn some cans based on damage dealt.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Hobot]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Ignite">[[File:Ignite.png]]</span>
 +
! Ignite
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Does 3X damage, reduce enemy power by 10%, set them on fire.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat The Balrog]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Latter-Day-Pain">[[File:Latter-Day-Pain.png]]</span>
 +
! Latter Day Pain
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Does 3X damage, reduce enemy strength by 10%.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat George Mormon]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Crowning-Moment">[[File:Crowning-Moment.png]]</span>
 +
! Crowning Moment
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Reduce enemy stats by 5%, Debuff them, and buffs your stats by 5%.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Lucius The Grand]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Crush">[[File:Crush.png]]</span>
 +
! Crush
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Does 5X damage, reduce enemy stats by 15%.
 +
| [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat The Older Man]]**
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
 
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Vampire-Bite">http://www.hobowars.com/images/items/gifs/Vampire-Bite.gif</span>
 +
! Vampire Bite
 +
| [[Awake]]
 +
| style="font-size:0.9em" | Does 5X damage, drains enemy life, buffs your stats by 5%, reduces enemy stats by 5%.
 +
| [[Spooky Gift]]
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
 
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Bite-in-Half">[[File:Bite-in-Half.png]]</span>
 +
! Bite in Half***
 +
| <span style="display:none">9999</span><hr style="width:75%" />
 +
| style="font-size:0.9em" | [[Hobosaurus Rex]]'s Instant kill move.
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Eradicate">http://www.hobowars.com/images/items/gifs/Eradicate.gif</span>
 +
! Eradicate***
 +
| <span style="display:none">9999</span><hr style="width:75%" />
 +
| style="font-size:0.9em" | Santa and Malord's Instant kill move.
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- style="display:none;"
 +
 
 +
|- align="center"
 +
| style="display:none;" | XX
 +
| <span id="Sleigh Hells">[[File:Sleigh-Hells.png]]</span>
 +
! Sleigh Hells***
 +
| <span style="display:none">9999</span><hr style="width:75%" />
 +
| style="font-size:0.9em" | Santa consumes an elf to regain life.
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- style="display:none;"
 +
 
 +
|- align="center" style="display:none;"
 +
| style="display:none;" | XX
 +
| <span id="Peace on Earth">http://www.hobowars.com/images/items/gifs/Peace-on-Earth.gif</span>
 +
! Peace on Earth***
 +
| <span style="display:none">9999</span><hr style="width:75%" />
 +
| style="font-size:0.9em" | Santa's skill. ???
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- style="display:none;"
 +
 
 +
|- align="center" style="display:none;"
 +
| style="display:none;" | XX
 +
| <span id="Eggnog From Mrs. Claus">http://www.hobowars.com/images/items/gifs/Eggnog-From-Mrs-Claus.gif</span>
 +
! Eggnog From Mrs. Claus***
 +
| <span style="display:none">9999</span><hr style="width:75%" />
 +
| style="font-size:0.9em" | Santa's skill. ???
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- style="display:none;"
 +
 
 +
 
 +
 
 +
 
 +
 
 +
| 9999
 +
|
 +
| !z
 +
| 9999
 +
| !z
 +
| 9999
 +
| !z
 
|}
 
|}
 +
|}
 +
 +
&#42; The Cripple and Takedown skills used during a [[UFC]] fight '''DO''' count towards the damage dealt and damage received totals.<br>&#42;&#42; These NPCs are only available on HoboArena.<br>&#42;&#42;&#42; These skills are used by NPCs and cannot be obtained by players.
 +
 +
==Advanced Strategies and Information==
 +
The following section discusses advanced skill-related strategies and information.
 +
 +
===Extended Skill Information===
 +
====Average====
 +
When ''Average'' is fired, it averages all of your opponent's stats for 10 rounds, but over those 10 rounds, their stats gradually return to normal.
 +
 +
For example:
 +
:{| class="wikitable" border="1" style="font-family: monospace; font-size: 120%; line-height: 100%;"
 +
|-
 +
|<blockquote>
 +
Round 20: <span style='color: #292ff5'>Hobo A</span> has 800 speed, 100 power, and 100 strength.<br>
 +
<span style='color: #f1a201'>Hobo B</span> uses Average!<br>
 +
Round 21: <span style='color: #292ff5'>Hobo A</span> has 333 speed, 333 power, and 333 strength.<br>
 +
Round 22: <span style='color: #292ff5'>Hobo A</span> has 379 speed, 310 power, and 310 strength.<br>
 +
Round 23: <span style='color: #292ff5'>Hobo A</span> has 425 speed, 287 power, and 287 strength.<br>
 +
...<br>
 +
...<br>
 +
...<br>
 +
...<br>
 +
...<br>
 +
Round 29: <span style='color: #f1a201'>Hobo B</span> has 754 speed, 123 power, and 123 strength.<br>
 +
Round 30: <span style='color: #f1a201'>Hobo B</span> has 800 speed, 100 power, and 100 strength.
 +
</blockquote>
 +
|}
 +
 +
====BAC-Boosting Skills====
 +
''Jello Shot'' and ''Keg Stand'' do not stack with each other. If ''Keg Stand'' is fired sometime after ''Jello Shot'', the BAC boost from ''Keg Stand'' replaces the BAC boost from ''Jello Shot'', and if ''Jello Shot'' is fired sometime after ''Keg Stand'', the BAC boost from ''Jello Shot'' replaces the BAC boost from ''Keg Stand''.
 +
 +
====Buff Rat====
 +
The rat stat boosts from ''Buff Rat'' stack with the rat stat boosts from the [[Chocorat]] [[Status Effects|status effect]] and the rat stat boosts from the [[Rodent Ring]].
 +
 +
====Charm Rat====
 +
When ''Charm Rat'' is fired, it has a 20% chance of charming your opponent's rat to turn on its owner and attack him/her, a 20% chance of charming your opponent's rat to distract itself and not attack you, and a 60% chance of not charming your opponent's rat at all.
 +
 +
====Concentration====
 +
When ''Concentration'' is fired, <u>your</u> current '''net''' stat buffs gained during are doubled. ''Concentration'' doesn't affect your net stat buffs if they are at or below 0%.
 +
 +
A few examples:
 +
:{| class="wikitable" border="1" style="font-family: monospace; font-size: 100%; line-height: 100%;"
 +
|-
 +
|<blockquote>
 +
Round 20: <span style='color: #292ff5'>Hobo A</span> uses Mighty!              (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 5% speed, + 5% strength, + 5% power.)<br>
 +
Round 40: <span style='color: #292ff5'>Hobo A</span> uses Concentration!        (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +10% speed, +10% strength, +10% power.)<br>
 +
<br>
 +
Round 20: <span style='color: #292ff5'>Hobo A</span> uses Mighty!              (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 5% speed, + 5% strength, + 5% power.)<br>
 +
Round 40: <span style='color: #292ff5'>Hobo A</span> uses Concentration!        (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +10% speed, +10% strength, +10% power.)<br>
 +
Round 60: <span style='color: #f1a201'>Hobo B</span> uses Sissify!              (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 5% speed, + 5% strength, + 5% power.)<br>
 +
<br>
 +
Round 20: <span style='color: #292ff5'>Hobo A</span> uses Mighty!              (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +5% speed, +5% strength, +5% power.)<br>
 +
Round 40: <span style='color: #f1a201'>Hobo B</span> uses Sissify!              (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +0% speed, +0% strength, +0% power.)<br>
 +
Round 60: <span style='color: #292ff5'>Hobo A</span> uses Concentration!        (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +0% speed, +0% strength, +0% power.)<br>
 +
<br>
 +
Round 20: <span style='color: #f1a201'>Hobo B</span> uses Peon!                (<span style='color: #292ff5'>Hobo A</span>'s stat reduced: –12% speed, –12% strength, –12% power.)<br>
 +
Round 40: <span style='color: #292ff5'>Hobo A</span> uses Concentration!        (<span style='color: #292ff5'>Hobo A</span>'s stat reduced: –12% speed, –12% strength, –12% power.)<br>
 +
Round 60: <span style='color: #292ff5'>Hobo A</span> uses Champion!            (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 0% speed, + 0% strength, + 0% power.)<br>
 +
</blockquote>
 +
|}
 +
 +
Additionally, ''Concentration'' affects ''Leap''. However, in order for it to, ''Leap'' needs to be active until ''Concentration'' is fired, meaning that your opponent has to not attack you during that time, or else ''Leap'' will be used, and your active ''Leap'' chance won't be doubled when ''Concentration'' is fired.
 +
 +
Two examples:
 +
:{| class="wikitable" border="1" style="font-family: monospace; font-size: 100%; line-height: 100%;"
 +
|-
 +
|<blockquote>
 +
Round 20: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
          <span style='color: #292ff5'>Hobo A</span> uses Leap!                (<span style='color: #292ff5'>Hobo A</span> has one Leap chance.)<br>
 +
Round 21: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 22: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 23: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 24: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 25: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 26: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 27: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 28: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
          <span style='color: #292ff5'>Hobo A</span> uses Concentration!        (<span style='color: #292ff5'>Hobo A</span> has two Leap chances.)<br>
 +
Round 29: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 30: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 31: <span style='color: #f1a201'>Hobo B</span> tries to hit <span style='color: #292ff5'>Hobo A</span>, but they leap out of the way!<br>
 +
Round 32: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 33: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 34: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 35: <span style='color: #f1a201'>Hobo B</span> tries to hit <span style='color: #292ff5'>Hobo A</span>, but they leap out of the way! <span style='color: #f1a201'>Hobo B</span> crashes into the ground and takes damage!<br>
 +
Round 36: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
<br>
 +
Round 20: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
          <span style='color: #292ff5'>Hobo A</span> uses Leap!                (<span style='color: #292ff5'>Hobo A</span> has one Leap chance.)<br>
 +
Round 21: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 22: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 23: <span style='color: #f1a201'>Hobo B</span> tries to hit <span style='color: #292ff5'>Hobo A</span>, but they leap out of the way!<br>
 +
Round 24: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 25: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 26: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 27: <span style='color: #f1a201'>Hobo B</span> attacks <span style='color: #292ff5'>Hobo A</span>.<br>
 +
Round 28: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
          <span style='color: #292ff5'>Hobo A</span> uses Concentration!        (<span style='color: #292ff5'>Hobo A</span> has no Leap chances, since they used their previous one.)<br>
 +
Round 29: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 30: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 31: <span style='color: #f1a201'>Hobo B</span> attacks <span style='color: #292ff5'>Hobo A</span>.<br>
 +
Round 32: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 33: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 34: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
Round 35: <span style='color: #f1a201'>Hobo B</span> attacks <span style='color: #292ff5'>Hobo A</span>.<br>
 +
Round 36: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br>
 +
</blockquote>
 +
|}
 +
 +
''Concentration'' does not affect ''Average'', ''Buff Rat'', ''Charm Rat'', ''Cripple'', ''Debuff'', ''Defend'', ''Double Drain'', ''Double Punch'', ''Drain'', ''Heal'', ''Heal More'', ''Jello Shot'', ''Keg Stand'', ''Paralyze'', ''Peon'', ''Quad Punch'', ''Quint Punch'', ''Reduce'', ''Sissify'', ''Slow'', ''Takedown'', ''Tiebreaker'', ''Triple Drain'', ''Triple Punch'', ''Weaken'', or ''Yoink''.
 +
 +
====Damaging Skills====
 +
''Double Punch'', ''Triple Punch'', ''Quad Punch'', ''Quint Punch'', ''Drain'', ''Double Drain'', ''Triple Drain'' are affected by stat-buffing skills and status effects, and can score both drunken and Animal-Style critical hits. However, they are unaffected by the Can Cannon's damage multiplier.
 +
 +
The damage both ''Takedown'' and ''Cripple'' do is independent from any damage bonuses provided by skills, status effects, equipment, and combat stats. The two skills, if they manage to hit, simply halve your opponent's remaining health.
 +
 +
''Double Punch'', ''Triple Punch'', ''Quad Punch'', ''Quint Punch'', ''Drain'', ''Double Drain'', ''Triple Drain'', ''Takedown'', and ''Cripple'' can all be drunkenly dodged. They can also be dodged with the help of the skill ''Leap''.
 +
 +
====Leap====
 +
When ''Leap'' is fired, you will dodge your opponent's next attack, even if your opponent's next attack is a skill.
 +
 +
The following skills can be dodged: ''Average'', ''Cripple'', ''Debuff'', ''Double Drain'', ''Double Punch'', ''Drain'', ''Paralyze'', ''Peon'', ''Quad Punch'', ''Quint Punch'', ''Reduce'', ''Sissify'', ''Slow'', ''Takedown'', ''Triple Drain'', ''Triple Punch'', ''Weaken'', and ''Yoink''.
 +
 +
In addition to causing your opponent's next attack to miss, ''Leap'' also has a 33⅓% chance of causing your opponent to crash into the ground and take damage. The damage your opponent receives from crashing into the ground is the damage you would have received from your opponent's attack if it didn't miss because of ''Leap''.
 +
 +
====Paralyze====
 +
When ''Paralyze'' is fired, it creates a counter of 30 rounds. Every turn of the player who launched the Paralyze skill decreases the counter by 1. Every blocked attack attempt of the paralyzed player decreases the counter by 6. Every blocked skill fire attempt of the paralyzed player decreases the counter by 11. Once the counter reaches 0, the paralyzed player returns to normal.
 +
 +
Blocked skill fire attempts of a paralyzed player are delayed, not skipped.
 +
 +
====Stat-Buffing Skills====
 +
Stat buffs all stack with each other. ''(Examples: ''Sprint'', ''Strengthen'', ''Empower'', ''Mighty'', and ''Champion'''') They simply get added together, so the order in which they are fired doesn't really matter.
 +
 +
An example:
 +
:{| class="wikitable" border="1" style="font-family: monospace; font-size: 100%; line-height: 100%;"
 +
|-
 +
| <blockquote>
 +
Round  20: <span style='color: #292ff5'>Hobo A</span> uses Mighty!              (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 5% speed, + 5% strength, + 5% power.)<br>
 +
Round  40: <span style='color: #292ff5'>Hobo A</span> uses Champion!            (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +17% speed, +17% strength, +17% power.)<br>
 +
Round  60: <span style='color: #292ff5'>Hobo A</span> uses Sprint!              (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +22% speed, +17% strength, +17% power.)<br>
 +
Round  80: <span style='color: #292ff5'>Hobo A</span> uses Strengthen!          (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +22% speed, +22% strength, +17% power.)<br>
 +
Round 100: <span style='color: #292ff5'>Hobo A</span> uses Empower!            (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +22% speed, +22% strength, +22% power.)<br>
 +
Round 120: <span style='color: #292ff5'>Hobo A</span> uses Concentration!      (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +44% speed, +44% strength, +44% power.)<br>
 +
</blockquote>
 +
|}
 +
 +
The stat buffs are based on the target's base combat stats. Combat stat bonuses from [[Status Effects|status effects]] and [[equipment]] are not affected by these.
 +
 +
====Stat-Reducing Skills====
 +
Stat reductions all stack with each other. ''(Examples: ''Slow'', ''Reduce'', ''Weaken'', ''Sissify'', and ''Peon'')'' They simply get added together, so the order in which they are fired doesn't really matter.
 +
 +
An example:
 +
:{| class="wikitable" border="1" style="font-family: monospace; font-size: 100%; line-height: 100%;"
 +
|-
 +
| <blockquote>
 +
Round  20: <span style='color: #292ff5'>Hobo A</span> uses Sissify!            (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: – 5% speed, – 5% strength, – 5% power.)<br>
 +
Round  40: <span style='color: #292ff5'>Hobo A</span> uses Peon!                (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: –17% speed, –17% strength, –17% power.)<br>
 +
Round  60: <span style='color: #292ff5'>Hobo A</span> uses Slow!                (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: –22% speed, –17% strength, –17% power.)<br>
 +
Round  80: <span style='color: #292ff5'>Hobo A</span> uses Reduce!              (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: –22% speed, –22% strength, –17% power.)<br>
 +
Round 100: <span style='color: #292ff5'>Hobo A</span> uses Weaken!              (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: –22% speed, –22% strength, –22% power.)<br>
 +
</blockquote>
 +
|}
 +
 +
The stat reductions are based on the target's base combat stats. Combat stat bonuses from [[Status Effects|status effects]] and [[equipment]] are not affected by these skills.
 +
 +
====Tiebreaker====
 +
If ''Tiebreaker'' is fired by both players in a battle, the second player to fire it has a shot at getting the tiebreak if the first player to fire it fails to get it. If the first player to fire it gets the tiebreak, then the second player to fire it can't get it no matter what.
 +
 +
====Yoink====
 +
When ''Yoink'' is fired, it steals your opponent's status effect for the battle and subtracts 10 minutes from that status effect's remaining duration, giving those 10 minutes of that status effect to you after the battle ends.
 +
 +
===Recommended Skill Sets===
 +
For those of who haven't unlocked all 33 skills yet, replace ''Keg Stand'' with ''Jello Shot'', ''Champion'' and ''Peon'' with ''Mighty'' and ''Sissify'' (respectively), ''Cripple'' with ''Takedown'', ''Triple Drain'' with ''Double Drain'', and ''Quint Punch'' and ''Quad Punch'' with ''Triple Punch'' and ''Double Punch'' (respectively).
 +
 +
====All-Purpose====
 +
<b>
 +
# Keg Stand
 +
# Defend
 +
# Champion
 +
# Concentration
 +
# Peon
 +
# Heal More
 +
# Cripple/Quint Punch
 +
# Heal/Debuff/Yoink
 +
# Takedown/Quad Punch
 +
</b>
 +
A general, all-purpose skill set. Combines offense and defense.
 +
 +
====General Offense====
 +
<b>
 +
# Cripple
 +
# Keg Stand
 +
# Champion
 +
# Concentration
 +
# Peon
 +
# Quint Punch
 +
# Quad Punch
 +
# Triple Drain
 +
# Triple Punch
 +
</b>
 +
A skill set that aims to hit fast and hard.
 +
 +
====General Defense====
 +
<b>
 +
# Keg Stand
 +
# Defend
 +
# Champion
 +
# Concentration
 +
# Peon
 +
# Heal More
 +
# Paralyze
 +
# Heal
 +
# Tiebreaker
 +
</b>
 +
A skill set that prepares for the worst and tries to make you hold out for as long as possible in hope of a tie and a possible tiebreak.
 +
 +
====Rat-Heavy Offense====
 +
<b>
 +
# Buff Rat
 +
# Keg Stand
 +
# Champion
 +
# Concentration
 +
# Charm Rat/Takedown/Quint Punch
 +
# Peon
 +
# Cripple/Quad Punch
 +
# Paralyze
 +
# Heal More
 +
</b>
 +
A skill set with a focus on boosting your rat first if it's going to be dealing the most damage in the fight.
 +
 +
====Anti-Buff====
 +
<b>
 +
# Yoink
 +
# Keg Stand
 +
# Champion
 +
# Concentration
 +
# Peon
 +
# Debuff
 +
# Triple Drain
 +
# Heal More
 +
# Cripple/Quad Punch/Average
 +
</b>
 +
A skill set designed to counter skills and status effects.
 +
 +
====Hobosaurus Rex Raids====
 +
<b>
 +
# Keg Stand
 +
# Champion
 +
# Concentration
 +
# Quint Punch
 +
# Quad Punch
 +
# Triple Drain
 +
# Triple Punch
 +
# Double Drain
 +
# Double Punch
 +
</b>
 +
A skill set designed to optimize the damage done against [[Hobosaurus Rex]] in gang raids.

Latest revision as of 10:12, 13 February 2015

Skills are special moves that your hobo uses in battle when drunk.

Skill Shop

Skills are obtained at the Skill Shop, which becomes unlocked in the City upon completing the Skill Shop Mini Adventure. They are bought with tokens. At first, only three skills can be bought at the Skill Shop; however, as you raise your drinking stat, more skills will become unlocked at the Skill Shop, in groups of three. Each unlocked skill group costs more tokens, but has better special effects in battle. At 500 drinking, all 33 skills at the Skill Shop become unlocked. You can only have up to 999 of each skill at any time.

Due to HoboArena's lack of tokens, theres is no Skill Shop on that version. Because of this difference, you simply obtain skills via consuming non-mixed drinks on HoboArena. All other aspects of the skills are shared between all versions on HoboWars.

Mechanics

Upon buying a skill, it becomes placed in your Skill Repository on the Skills page, which is accessible through the Living Area and the "Skills" side bar link. From there, skills can be "set" into a skill slot. In order for a skill to be fired, it must be placed into a skill slot. Also, as you raise your drinking stat, you will unlock more skill slots, up to nine maximum at 400 drinking. Once a skill is placed into a skill slot, it can be dragged up and down into other skill slot positions, that is, if you have more than one skill slot. The skill in the first skill slot will fire first, the skill in the second skill slot will fire second, and so on; basically, they are used in the order you place them. You cannot set the same skill in multiple skill slots. Once you are done arranging your skills, click the "Set Order" button to save your skill arrangement. Leaving a skill slot blank will not cause a "pause" in between skill firing, so make sure you take advantage of all of your skill slots!

In battle, skills automatically fire at set intervals, which are determined by your BAC. The higher your BAC, the earlier your skills will fire. Usually, skills fire every 20 or so rounds. Once a skill is fired, it becomes used up and disappears, so, make sure your skills are always well-stocked! Also, each skill will only fire once during battle; once all of the skills in your skill slots are fired, you will not fire any more skills for the remaining duration of the battle.

The special effects of skills vary from skill to skill; some skills buff your stats, some lower your opponent's stats, some heal you, some damage your opponent, and some do something entirely unique.

If you are a donator, you can save the current skill lineup you have as a named Skill Set and switch to it when desired. You can have up to five saved Skill Sets at any time. If your donator status goes away, you will not have access to your saved Skill Sets.

If you have the Cabana Club Card special item from Bernard's Mansion active, your opponent's skills will miss 25% of the time.

The following is a comprehensive table of certain drinking stat intervals and the skill-related benefits they provide:

Comprehensive Drinking Stat and Skill-Related Benefits Information Table
Drinking Stat Max BAC Skill Fire Interval Skill Slots Number of Unlocked Skills
0 0.20% Around every 23 rounds. 1 3
50 0.22% Around every 23 rounds. 2 6
100 0.24% Around every 23 rounds. 3 9
150 0.26% Around every 22 rounds. 4 12
200 0.28% Around every 22 rounds. 5 15
250 0.30% Around every 22 rounds. 6 18
300 0.32% Around every 22 rounds. 7 21
350 0.34% Around every 21 rounds. 8 24
400 0.36% Around every 21 rounds. 9 27
450 0.38% Around every 21 rounds. 9 30
500 0.40% Around every 21 rounds. 9 33
550 0.42% Around every 20 rounds. 9 33
600 0.44% Around every 20 rounds. 9 33
650 0.46% Around every 20 rounds. 9 33
700 0.48% Around every 20 rounds. 9 33
700 + Tattoo 0.78% Around every 17 rounds. 9 33
700 + Tattoo + JS* 1.56% Around every 12 rounds after firing. 9 33
700 + Tattoo + KS* 2.34% Around every 8 rounds after firing. 9 33

*JS = Jello Shot and KS = Keg Stand.


List of Skills

There are 49 skills present in the game.

The following is a list of all them, as well as information pertaining to their costs, special effects, and unlock criterion. The skills on HoboArena are gained through consuming certain drinks instead of requiring purchase or unlocking.

Skills
ID Image Name Cost Special Effect Unlock Criterion HoboArena Drinks
-9999  !a -9999  !a -9999  !a
1 Sprint.gif Sprint 25 Tokens Buffs your speed by 5%. 0
Birdbath Gin
2 Strengthen.gif Strengthen 25 Tokens Buffs your strength by 5%. 0
Albino Ale
John Cuervo Tequila
Shot of Tequila
3 Empower.gif Empower 25 Tokens Buffs your power by 5%. 0
Goon Sack
Purple Pigeon Vodka
4 Slow.gif Slow 50 Tokens Reduces your opponent's speed by 5%. 50 Drinking Wild Terrier Whiskey
Shot of Whiskey
5 Reduce.gif Reduce 50 Tokens Reduces your opponent's strength by 5%. 50 Drinking Rev's Rum
6 Weaken.gif Weaken 50 Tokens Reduces your opponent's power by 5%. 50 Drinking Ruiner's Rum
Shot of Ruiner's Rum
7 Double-Punch.gif Double Punch 75 Tokens Throws a punch that deals 50% more damage than usual. 100 Drinking Octuple Sec
8 Leap.gif Leap 75 Tokens Causes the opponent's next attack to miss, and, 33⅓% of the time, backfire, causing him/her damage instead. 100 Drinking Boxcar Boxed Wine
9 Jello-Shot.gif Jello Shot 75 Tokens Doubles your current and maximum BAC for the remaining duration of the battle, causing your skills to fire faster. 100 Drinking Montreal Bourbon
10 Drain.gif Drain 100 Tokens Throws a punch that drains your opponent's health, adding it to yours. 150 Drinking Aunt Flo Amaretto
11 Mighty.gif Mighty 100 Tokens Buffs your power, strength, and speed by 5%. 150 Drinking Portly Stout
12 Sissify.gif Sissify 100 Tokens Reduces your opponent's power, strength, and speed by 5%. 150 Drinking Zima Light
13 Heal.gif Heal 125 Tokens Restores 15% of the health you started out with. 200 Drinking Brandy Brand Brandy
14 Takedown.gif Takedown* 125 Tokens Halves your opponent's current health. Has a 75% chance of missing. 200 Drinking Irish Cream
15 Paralyze.gif Paralyze 125 Tokens Paralyzes your opponent for 5~30 rounds, preventing him/her from attacking or firing skills. 200 Drinking Homeless Hennessy
16 Triple-Punch.gif Triple Punch 150 Tokens Throws a punch that deals 100% more damage than usual. 250 Drinking Mutton Chop Scotch
17 Buff-Rat.gif Buff Rat 150 Tokens Increases your rat's damage and speed by 25%. 250 Drinking
18 Concentration.gif Concentration 150 Tokens Doubles your stat buffs gained during the battle. 250 Drinking Jagermeister
19 Double-Drain.gif Double Drain 175 Tokens Throws a punch that deals 50% more damage than usual and drains your opponent's health, adding it to yours. 300 Drinking Bottle of Two Buck Chuck
20 Yoink.gif Yoink 175 Tokens Steals your opponent's current status effect and makes it yours. 300 Drinking Jack Daniel's
21 Debuff.gif Debuff 175 Tokens Negates your opponent's status effect and buffs previously gained during battle. 300 Drinking Everclear
22 Heal-More.gif Heal More 200 Tokens Restores 20% of the health you started out with. 350 Drinking Buttery Nipple
23 Defend.gif Defend 200 Tokens Reduces your damage received from opponents by 20% for the remainder of battle. 350 Drinking Decaf Kahlua
24 Keg-Stand.gif Keg Stand 200 Tokens Triples your current and maximum BAC for the remaining duration of the battle, causing your skills to fire much faster. 350 Drinking Tapped Keg
Canadian Flag
25 Quad-Punch.gif Quad Punch 225 Tokens Throws a punch that deals 150% more damage than usual. 400 Drinking Lemon Drop
26 Cripple.gif Cripple* 225 Tokens Halves your opponent's current health. Has a 66⅔% chance of missing. 400 Drinking
27 Average.gif Average 225 Tokens Averages your opponent's stats for around 10 turns. 400 Drinking Rainbow Road
28 Triple-Drain.gif Triple Drain 250 Tokens Throws a punch that deals 100% more damage than usual and drains your opponent's health, adding it to yours. 450 Drinking The CMYK
29 Tiebreaker.gif Tiebreaker 250 Tokens Gives you a 33% chance of winning a stalemate. Does not work against NPCs. 450 Drinking
30 Charm-Rat.gif Charm Rat 250 Tokens Charms your opponent's rat to sometimes fight for you or do nothing. 450 Drinking
31 Quint-Punch.gif Quint Punch 500 Tokens Throws a punch that deals 200% more damage than usual. 500 Drinking Five Star General
32 Champion.gif Champion 500 Tokens Buffs your power, strength, and speed by 12%. 500 Drinking Bottle of Bernard's Barbaresco
33 Peon.gif Peon 500 Tokens Reduces your opponent's power, strength, and speed by 12%. 500 Drinking
34 Leap-Frog.gif Leap Frog Food Stamps Does 2X Damage and next two enemy attacks miss you and sometimes damage them instead. Skill Pack
35 Drunken-Rage.gif Drunken Rage Food Stamps Doubles your current and maximum BAC and buffs power, strength, and speed by 5%. Skill Pack
36 Espresso-Shot.gif Espresso Shot Food Stamps Reduce enemy BAC by 50%. Skill Pack
37 Instant-Karma.gif Instant Karma Food Stamps Buffs your power, strength, and speed by 7% and reduces enemy power, strength, and speed by 7%. Skill Pack
38 Meditation.gif Meditation Food Stamps Restore 15% of life and reduce enemy damage by 20% for remainder of battle. Skill Pack
39 Focus-Punch.gif Focus Punch Food Stamps Does 2X Damage and doubles your current stat buffs. Skill Pack
XX Ram-Jam.png Ram Jam Awake Does 1.5X damage, next enemy attack misses you and sometimes damages them instead. Arena Package
Beat The Ram**

XX Ear-Chomp.png Ear Chomp Awake Bleed opponent for 1% of their max life every four turns. Bleeding stops at 20% of max life remaining. Arena Package
Beat Lil' Tyson**

XX Pacifism.png Pacifism Awake Enemy temporarily refrains from attacking, restore 15% of life. Arena Package
Beat Bizarro Gandhi**

XX Double-Average.png Double Average Awake Averages enemy stats for about 20 turns. Arena Package
Beat Average Adam**

XX Vooduplex.png Vooduplex Awake Does 2X damage, 1/4 chance of reducing enemy life by 50%. Arena Package
Beat Voodoo King**

XX Robo-Hobo-Slam.png Robo Hobo Slam Awake Does 3X damage, earn some cans based on damage dealt. Arena Package
Beat Hobot**

XX Ignite.png Ignite Awake Does 3X damage, reduce enemy power by 10%, set them on fire. Arena Package
Beat The Balrog**

XX Latter-Day-Pain.png Latter Day Pain Awake Does 3X damage, reduce enemy strength by 10%. Arena Package
Beat George Mormon**

XX Crowning-Moment.png Crowning Moment Awake Reduce enemy stats by 5%, Debuff them, and buffs your stats by 5%. Arena Package
Beat Lucius The Grand**

XX Crush.png Crush Awake Does 5X damage, reduce enemy stats by 15%. Arena Package
Beat The Older Man**

XX Vampire-Bite.gif Vampire Bite Awake Does 5X damage, drains enemy life, buffs your stats by 5%, reduces enemy stats by 5%. Spooky Gift
XX Bite-in-Half.png Bite in Half*** 9999
Hobosaurus Rex's Instant kill move.

XX Eradicate.gif Eradicate*** 9999
Santa and Malord's Instant kill move.

XX Sleigh-Hells.png Sleigh Hells*** 9999
Santa consumes an elf to regain life.

XX Peace-on-Earth.gif Peace on Earth*** 9999
Santa's skill. ???

XX Eggnog-From-Mrs-Claus.gif Eggnog From Mrs. Claus*** 9999
Santa's skill. ???

9999  !z 9999  !z 9999  !z

* The Cripple and Takedown skills used during a UFC fight DO count towards the damage dealt and damage received totals.
** These NPCs are only available on HoboArena.
*** These skills are used by NPCs and cannot be obtained by players.

Advanced Strategies and Information

The following section discusses advanced skill-related strategies and information.

Extended Skill Information

Average

When Average is fired, it averages all of your opponent's stats for 10 rounds, but over those 10 rounds, their stats gradually return to normal.

For example:

Round 20: Hobo A has 800 speed, 100 power, and 100 strength.
Hobo B uses Average!
Round 21: Hobo A has 333 speed, 333 power, and 333 strength.
Round 22: Hobo A has 379 speed, 310 power, and 310 strength.
Round 23: Hobo A has 425 speed, 287 power, and 287 strength.
...
...
...
...
...
Round 29: Hobo B has 754 speed, 123 power, and 123 strength.
Round 30: Hobo B has 800 speed, 100 power, and 100 strength.

BAC-Boosting Skills

Jello Shot and Keg Stand do not stack with each other. If Keg Stand is fired sometime after Jello Shot, the BAC boost from Keg Stand replaces the BAC boost from Jello Shot, and if Jello Shot is fired sometime after Keg Stand, the BAC boost from Jello Shot replaces the BAC boost from Keg Stand.

Buff Rat

The rat stat boosts from Buff Rat stack with the rat stat boosts from the Chocorat status effect and the rat stat boosts from the Rodent Ring.

Charm Rat

When Charm Rat is fired, it has a 20% chance of charming your opponent's rat to turn on its owner and attack him/her, a 20% chance of charming your opponent's rat to distract itself and not attack you, and a 60% chance of not charming your opponent's rat at all.

Concentration

When Concentration is fired, your current net stat buffs gained during are doubled. Concentration doesn't affect your net stat buffs if they are at or below 0%.

A few examples:

Round 20: Hobo A uses Mighty! (Hobo A's stat buffs: + 5% speed, + 5% strength, + 5% power.)
Round 40: Hobo A uses Concentration! (Hobo A's stat buffs: +10% speed, +10% strength, +10% power.)

Round 20: Hobo A uses Mighty! (Hobo A's stat buffs: + 5% speed, + 5% strength, + 5% power.)
Round 40: Hobo A uses Concentration! (Hobo A's stat buffs: +10% speed, +10% strength, +10% power.)
Round 60: Hobo B uses Sissify! (Hobo A's stat buffs: + 5% speed, + 5% strength, + 5% power.)

Round 20: Hobo A uses Mighty! (Hobo A's stat buffs: +5% speed, +5% strength, +5% power.)
Round 40: Hobo B uses Sissify! (Hobo A's stat buffs: +0% speed, +0% strength, +0% power.)
Round 60: Hobo A uses Concentration! (Hobo A's stat buffs: +0% speed, +0% strength, +0% power.)

Round 20: Hobo B uses Peon! (Hobo A's stat reduced: –12% speed, –12% strength, –12% power.)
Round 40: Hobo A uses Concentration! (Hobo A's stat reduced: –12% speed, –12% strength, –12% power.)
Round 60: Hobo A uses Champion! (Hobo A's stat buffs: + 0% speed, + 0% strength, + 0% power.)

Additionally, Concentration affects Leap. However, in order for it to, Leap needs to be active until Concentration is fired, meaning that your opponent has to not attack you during that time, or else Leap will be used, and your active Leap chance won't be doubled when Concentration is fired.

Two examples:

Round 20: Hobo A attacks Hobo B.
Hobo A uses Leap! (Hobo A has one Leap chance.)
Round 21: Hobo A attacks Hobo B.
Round 22: Hobo A attacks Hobo B.
Round 23: Hobo A attacks Hobo B.
Round 24: Hobo A attacks Hobo B.
Round 25: Hobo A attacks Hobo B.
Round 26: Hobo A attacks Hobo B.
Round 27: Hobo A attacks Hobo B.
Round 28: Hobo A attacks Hobo B.
Hobo A uses Concentration! (Hobo A has two Leap chances.)
Round 29: Hobo A attacks Hobo B.
Round 30: Hobo A attacks Hobo B.
Round 31: Hobo B tries to hit Hobo A, but they leap out of the way!
Round 32: Hobo A attacks Hobo B.
Round 33: Hobo A attacks Hobo B.
Round 34: Hobo A attacks Hobo B.
Round 35: Hobo B tries to hit Hobo A, but they leap out of the way! Hobo B crashes into the ground and takes damage!
Round 36: Hobo A attacks Hobo B.

Round 20: Hobo A attacks Hobo B.
Hobo A uses Leap! (Hobo A has one Leap chance.)
Round 21: Hobo A attacks Hobo B.
Round 22: Hobo A attacks Hobo B.
Round 23: Hobo B tries to hit Hobo A, but they leap out of the way!
Round 24: Hobo A attacks Hobo B.
Round 25: Hobo A attacks Hobo B.
Round 26: Hobo A attacks Hobo B.
Round 27: Hobo B attacks Hobo A.
Round 28: Hobo A attacks Hobo B.
Hobo A uses Concentration! (Hobo A has no Leap chances, since they used their previous one.)
Round 29: Hobo A attacks Hobo B.
Round 30: Hobo A attacks Hobo B.
Round 31: Hobo B attacks Hobo A.
Round 32: Hobo A attacks Hobo B.
Round 33: Hobo A attacks Hobo B.
Round 34: Hobo A attacks Hobo B.
Round 35: Hobo B attacks Hobo A.
Round 36: Hobo A attacks Hobo B.

Concentration does not affect Average, Buff Rat, Charm Rat, Cripple, Debuff, Defend, Double Drain, Double Punch, Drain, Heal, Heal More, Jello Shot, Keg Stand, Paralyze, Peon, Quad Punch, Quint Punch, Reduce, Sissify, Slow, Takedown, Tiebreaker, Triple Drain, Triple Punch, Weaken, or Yoink.

Damaging Skills

Double Punch, Triple Punch, Quad Punch, Quint Punch, Drain, Double Drain, Triple Drain are affected by stat-buffing skills and status effects, and can score both drunken and Animal-Style critical hits. However, they are unaffected by the Can Cannon's damage multiplier.

The damage both Takedown and Cripple do is independent from any damage bonuses provided by skills, status effects, equipment, and combat stats. The two skills, if they manage to hit, simply halve your opponent's remaining health.

Double Punch, Triple Punch, Quad Punch, Quint Punch, Drain, Double Drain, Triple Drain, Takedown, and Cripple can all be drunkenly dodged. They can also be dodged with the help of the skill Leap.

Leap

When Leap is fired, you will dodge your opponent's next attack, even if your opponent's next attack is a skill.

The following skills can be dodged: Average, Cripple, Debuff, Double Drain, Double Punch, Drain, Paralyze, Peon, Quad Punch, Quint Punch, Reduce, Sissify, Slow, Takedown, Triple Drain, Triple Punch, Weaken, and Yoink.

In addition to causing your opponent's next attack to miss, Leap also has a 33⅓% chance of causing your opponent to crash into the ground and take damage. The damage your opponent receives from crashing into the ground is the damage you would have received from your opponent's attack if it didn't miss because of Leap.

Paralyze

When Paralyze is fired, it creates a counter of 30 rounds. Every turn of the player who launched the Paralyze skill decreases the counter by 1. Every blocked attack attempt of the paralyzed player decreases the counter by 6. Every blocked skill fire attempt of the paralyzed player decreases the counter by 11. Once the counter reaches 0, the paralyzed player returns to normal.

Blocked skill fire attempts of a paralyzed player are delayed, not skipped.

Stat-Buffing Skills

Stat buffs all stack with each other. (Examples: Sprint, Strengthen, Empower, Mighty, and Champion') They simply get added together, so the order in which they are fired doesn't really matter.

An example:

Round 20: Hobo A uses Mighty! (Hobo A's stat buffs: + 5% speed, + 5% strength, + 5% power.)
Round 40: Hobo A uses Champion! (Hobo A's stat buffs: +17% speed, +17% strength, +17% power.)
Round 60: Hobo A uses Sprint! (Hobo A's stat buffs: +22% speed, +17% strength, +17% power.)
Round 80: Hobo A uses Strengthen! (Hobo A's stat buffs: +22% speed, +22% strength, +17% power.)
Round 100: Hobo A uses Empower! (Hobo A's stat buffs: +22% speed, +22% strength, +22% power.)
Round 120: Hobo A uses Concentration! (Hobo A's stat buffs: +44% speed, +44% strength, +44% power.)

The stat buffs are based on the target's base combat stats. Combat stat bonuses from status effects and equipment are not affected by these.

Stat-Reducing Skills

Stat reductions all stack with each other. (Examples: Slow, Reduce, Weaken, Sissify, and Peon) They simply get added together, so the order in which they are fired doesn't really matter.

An example:

Round 20: Hobo A uses Sissify! (Hobo B's stat reductions: – 5% speed, – 5% strength, – 5% power.)
Round 40: Hobo A uses Peon! (Hobo B's stat reductions: –17% speed, –17% strength, –17% power.)
Round 60: Hobo A uses Slow! (Hobo B's stat reductions: –22% speed, –17% strength, –17% power.)
Round 80: Hobo A uses Reduce! (Hobo B's stat reductions: –22% speed, –22% strength, –17% power.)
Round 100: Hobo A uses Weaken! (Hobo B's stat reductions: –22% speed, –22% strength, –22% power.)

The stat reductions are based on the target's base combat stats. Combat stat bonuses from status effects and equipment are not affected by these skills.

Tiebreaker

If Tiebreaker is fired by both players in a battle, the second player to fire it has a shot at getting the tiebreak if the first player to fire it fails to get it. If the first player to fire it gets the tiebreak, then the second player to fire it can't get it no matter what.

Yoink

When Yoink is fired, it steals your opponent's status effect for the battle and subtracts 10 minutes from that status effect's remaining duration, giving those 10 minutes of that status effect to you after the battle ends.

Recommended Skill Sets

For those of who haven't unlocked all 33 skills yet, replace Keg Stand with Jello Shot, Champion and Peon with Mighty and Sissify (respectively), Cripple with Takedown, Triple Drain with Double Drain, and Quint Punch and Quad Punch with Triple Punch and Double Punch (respectively).

All-Purpose

  1. Keg Stand
  2. Defend
  3. Champion
  4. Concentration
  5. Peon
  6. Heal More
  7. Cripple/Quint Punch
  8. Heal/Debuff/Yoink
  9. Takedown/Quad Punch

A general, all-purpose skill set. Combines offense and defense.

General Offense

  1. Cripple
  2. Keg Stand
  3. Champion
  4. Concentration
  5. Peon
  6. Quint Punch
  7. Quad Punch
  8. Triple Drain
  9. Triple Punch

A skill set that aims to hit fast and hard.

General Defense

  1. Keg Stand
  2. Defend
  3. Champion
  4. Concentration
  5. Peon
  6. Heal More
  7. Paralyze
  8. Heal
  9. Tiebreaker

A skill set that prepares for the worst and tries to make you hold out for as long as possible in hope of a tie and a possible tiebreak.

Rat-Heavy Offense

  1. Buff Rat
  2. Keg Stand
  3. Champion
  4. Concentration
  5. Charm Rat/Takedown/Quint Punch
  6. Peon
  7. Cripple/Quad Punch
  8. Paralyze
  9. Heal More

A skill set with a focus on boosting your rat first if it's going to be dealing the most damage in the fight.

Anti-Buff

  1. Yoink
  2. Keg Stand
  3. Champion
  4. Concentration
  5. Peon
  6. Debuff
  7. Triple Drain
  8. Heal More
  9. Cripple/Quad Punch/Average

A skill set designed to counter skills and status effects.

Hobosaurus Rex Raids

  1. Keg Stand
  2. Champion
  3. Concentration
  4. Quint Punch
  5. Quad Punch
  6. Triple Drain
  7. Triple Punch
  8. Double Drain
  9. Double Punch

A skill set designed to optimize the damage done against Hobosaurus Rex in gang raids.