User:Yoshi/Sandbox

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My Sandbox needs sand before I can do anything here!


So while I order some sand you'll just have to wait...


Testing section: Special:WhatLinksHere/Second City Adventures

User:Yoshi/Sandbox#links




New Adventure Setup

<start>

Task List and Unique Items Obtained

Here is a very high-level review of how to complete the adventure days. With the exception of Day 1 (more detail to get you started on the adventure set), instructions on how to complete the tasks is for you to figure out. 99% of all tasks are fairly straightforward to accomplish. Any tasks that have frequently asked questions about may include hints to help you complete the task. Note: Any fights that require a "special setup" will be noted.

Tasks Unique Items Found
Mission 1
  • Get Enrolled Caption!
    • Look for hatch in the city. Explore your lucky numbers!
    • Follow the Gutter Punks
    • Obtain Fake ID
  • Celebration Time!
    • Alcohol time!
    • Meet the Hobo Army General
  • Obtain Dossier
    • Note: Make sure you finish your mission
  • Anarchy Patch
    • A symbol of rebellion! A useful item for trade.
  • Bottle of Glue
    • It's a bottle of glue. What more is there to say other then you can trade it.
  • Fake ID
    • A way for others to identify who you are, or who you are pretending to be that is. Useful for buying things that require you to err... prove who you are.
  • Dossier
    • Contains mission briefings for each day of the Canbodian adventure set.
Mission 2
  • Open up your dossier in your Backpack (all days forward will start with this)
  • Recruit your first crew member.

Mission 3
  • Recruit your second crew member.
    • Use his ID at Wonka's Factory
    • Note: If you have problems playing the game, try using a different layout (v2 or v3). Some layouts have been known to not work correctly all of the time.

Mission 4
  • Recruit your third crew member.

Mission 5
  • Recruit your fourth and final crew member.
    • If you have him recruited in the parking garage, he'll wonder back to where you first found him.
    • You may need to be Curiously Strong with some sort of Status Effects

Mission 6
  • <span="Canbodia Map">Canbodia Map</span>
    • A map showing the locations and areas of Canbodia.
  • Smart Bread
    • Prize for winning the battle of the beach.
  • Ruiner's Rum
    • Prize for winning the battle of the beach.
Mission 7
  • Continue advancing up to the Jungle.
  • Goon Sack
    • Liquor found during the course of the day.
Mission 8
  • Continue advancing up to the Dive Bar.
  • Meet Director #6
  • <span="Canbodia Map">Canbodia Jungle Map (optional)</span>
    • A map showing the locations and areas of Canbodia. Requires the Atlas to use it.
  • Unlock Skill Shop
    • Remember that Big Foot you (might have) saw when you visited the skill shop?
Mission 9
  • Counter-Espionage Mission
  • <span="Lucky Screwdriver">Lucky Screwdriver</span>
    • Item used during the course of the mission to unscrew something. Has no purpose afterwards
  • Mixer
    • Extremely useful item! Allows you to combine ingredients to make alcoholic mixed drinks!
Mission 10
  • Continue upriver to the Recycling Bin

Mission 11
  • Continue upriver to the Skate Park
  • <span="Garden Shears">Garden Shears</span>
    • Allows you to clear certain areas of the jungles.
Mission 12
  • Take the Skate Park

Mission 13
  • Visit Hot Topic
  • Get a Tattoo

Mission 14

Mission 15
  • Today's the day! Infiltrate the camp for sure today!
  • <span="Yiff Whistle">Yiff Whistle</span>
    • Extremely disgusting item. Use it only as a last resort to call the obnoxious and shameless furries.
Mission 16
  • Stop the gutter punks invasion!

Mission 17
  • Blow the hatch
  • Make your way to the camp
    • If you leave the tunnels, go back to the hatch location to jump back in.
  • Take down Kurtz for good
  • Underground Passage Map
    • Allows you to see the layout of the underground passages. Requires the Atlas in order to use it.
Mission 18
  • Mission Debriefing
    • Gather your crewmates
  • Obtain Kings Cup

Completion of Canbodian Adventure Rewards


<end>



Facebook Hobowars for Dummies!

Want to know what makes Facebook Hobowars (FBHW) unique! Here are some of the differences:

"Major" Differences

Awake Gains

Facebook regenerates Awake a lot faster then Hobowars 1 and 2. The regeneration rates are:

  • 10T every 10 minutes (non-donator)
  • 10T every 5 minutes (donator)

City Pawn (pawnables)

FBHW has pawanable items throughout the city and other areas, not just in adventure areas like in Hobowars 1 and 2. The reason is until Sept 2012, FBHW did not have the adventure sets that brought out these items. Also, it provided a way to introduce some of the levelable equipment found during the adventure sets.

Community Service Program

The Community Service Program, CSP as it's commonly referred to as, rewards you for keeping your hobo alive throughout the day. You are many different rewards. For a complete list of things, check out the Community Service Program specific page!

Stat Limits

Your beg stat has a soft cap of 400 and a hard cap of 500 compared to 1000 and 1200 to Hobowars 1 & 2. Your intel stat also has different caps. There is a soft cap of 100, a hard cap of 150, and an final cap of 250.

Gang Creation

Unlike Hobowars 1 & 2, you can create a new gang if you (and your friends) want to do so. The cost is a little steep, but the benefits can well pay back if you stick with it!

Arcade

You spot a torn page from The Official Hobowars Game Guide lying on the ground. These are pages you can collect during your opening levels that guide you to some of the cool things in the game.


"Minor" Differences

Samurai

You can find and battle the samurai at the High School once you reach level 20. Defeating him gets you access to the Begging Master

Terrier

A Prize-Winning Yorkshire Terrier appears at WalMart. Once you gain its loyalty, it becomes a humble sidekick and helps raises your base begging income by $2 for every level, up to $200 at level 100.

Candy Forge

Give the kid at the Primary School a Toothpuff to gain access to the Candy Forge.

Smarty Pants

The Smarty Pants become available for purchase at the Pawn Shop, and can also be found in the Corner 7/11 Dumpster if you're lucky. Buy them and equip them to get the Brainy status effect whenever you gain intelligence stat past 100 intelligence.

Silent Rob

Dre & Silent Rob appear at the Corner 7/11. Defeat Silent Rob to get your scratch-offs upgraded to Toothpuff Plus.

Magnet

The Magnet becomes available for purchase at the Pawn Shop at level 80. You cannot find the magnet before that time. Buy it to get better 7/11 Dumpster finds and fur use in the adventures.

UFC

Ultimate Fisty Cuffs have difference entry and begging amounts.

Week 1: $500
Week 2: $1,000
Week 3: $5,000
Week 4: $10,000
Week 5: $25,000
Week 6: $50,000

Items / Places not in Facebook

No Cart Racing Board
No Chat
No Newspaper
No Northern Fence
No Rat Board


Still not convinced FBHW is worth it? Here are some more minor differences to help you decide!

Refills

Point refills only cost 3 points and can be done 5 times a reset!

Adventures Re-Released

Want to play the adventures again? FBHW now has the adventure sets! Now you can have that fun again as you play through them again! But be aware that some things might just be tweaked a little differently ;)

New Updates

All new game updates are being built with both Hobowars 1 and Facebook in mind and get released to both.