Difference between revisions of "Duncan's House"

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When you first create your hobo on HoboWars, you are randomly placed on a side. The available sides are East, South, and West. The North Side is reserved for game staff. Sides only have two purposes in the game and these purposes are very closely intertwined.
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When you first create your hobo on HoboWars, you are randomly placed on a side. The available sides are North, South, East and West. There is a fifth side for [[Game Staff]], which is Hobo Island. Sides only have two purposes in the game and these purposes are very closely intertwined.
  
 
__FORCETOC__
 
__FORCETOC__
 
==Introduction==
 
==Introduction==
When you go to attack a hobo, you may notice that their side is listed along with their other information. This is an important thing to consider when attacking. If you attack someone who is from one of the other sides beside your own, then you will receive normal experience when you beat them. If you attack a hobo from your own side, then you will only receive half of the normal experience. This encourages people to attack hobos from other sides, which leads into the next purpose of sides.
+
:When you go to attack a hobo, you may notice that their side is listed along with their other information. This is an important thing to consider when attacking. If you attack someone who is from one of the other sides beside your own, then you will receive normal experience when you beat them. If you attack a hobo from your own side, then you will only receive half of the normal experience. This encourages people to attack hobos from other sides, which leads into the next purpose of sides.
  
 
==Side Wars==
 
==Side Wars==
If you go and look at Duncan's house, you will see the three sides listed as well as the number of points that each side has. Further down the page you will see which hobos on your side have the most and least points. Below this is an indication of the positive or negative number of points that you have for your side. These points are gained when you beat a hobo from another side and are lost when you lose in a fight against a hobo from another side, thus creating positive and negative margins.
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:Duncan tracks statistics related to the side-warring and keeps track of those who participate in it. If you want to participate in Side Wars, you need to head over to Duncan's House and officially sign up for it there. Side Wars is not a mandatory game activity. If you choose to sign up, you may do so any time up to 24 hours before the week ends, essentially 12:00PM on Saturday.
  
Participation in side wars is optional. To participate, click the link at the top of Duncan's house labeled "Yes, sign me up". This will enter you into that week of side wars and you will being to gain/lose points as noted. There are advantages to not signing up for side wars as well. If you are not registered, fighters looking for fights through Duncan's House will not be able to see you.  
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===Duration of Events===
 +
:A Side War lasts for one week. Every Sunday, at 12:00 PM (the minor reset), the previous week's Side War ends. At that time, scores are tallied and a winning side is decided.  
  
A new addition to the Side Wars at Duncan's House is that you have to sign up every week to be a part of it. If you are not signed up you, will not be visible to others who look for fights at Duncan's House and will not receive or lose points as such. Also, if not signed up you will not receive the week end bonus for winning.  
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:Once you are signed up, Duncan will allow you access to each side's list of players who are participating in Side Wars and currently alive. Whenever you attack a player who is listed on an opposing side's list and win, you and your side gain one War Point. If you lose, you and your side will lose one War Point. You can only gain up to 2 War Points from a single player per reset, and you can only lose up to 2 War Points from a single player per reset. Also note that you can have negative War Points if you lose too many.  
  
Finally, participants will receive a 25% bonus to respect gains and will not lose respect from fights as long as they are signed up.
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===Benefits===
 +
:Two immediate benefits of signing up for Side Wars are a 25% bonus to your respect gains and not "losing" any respect from fights.
  
===Winning Side Wars===
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===War Points===
At the end of each week, on Sunday 12:00:00 pm (HoboTime), the Side War for the week ends and starts over again. At that time, every participant on the winning side with positive war points will receive a cash prize and a +100 intelligence boost until the end of the following week. The top ten participants of any side will also get a bonus cash prize dependent on their position in the top ten and the temporary +100 intelligence boost. Participants with positive war points on the winning side and the top 10 participants on the losing two sides will also receive access to the War Room for the following week.
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:War Points are your "score" in Side Wars, which are added to the total score of your side along with the amount of City territory you claim.
  
The amount of money for winning that is shown when you look at the side totals is how much you would receive if you were the top hobo on your side. This amount is equal to your level multiplied by $500.
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:If you lose enough War Points to rank in the top 10 participants on your side with the least War Points, you will not receive any kind of reward at the end of the week. Additionally, you could potentially be banned from that week's Side War by the votes of other players on your side. It only takes 25 votes to ban a player, and once that player is banned, they cannot participate in Side Wars for that week nor in the Territory Control minigame while exploring in the City.
  
You can only gain (or lose) four points per hobo you attack per reset. The maximum is two points from attacking and two points from being attacked. Also, the sides are now being kept even so you may not always be accepted right away to join Side Wars.
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===Winning Side Wars===
 
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At the end of each week, on Sunday 12:00:00 pm (HoboTime), the Side War for the week ends and starts over again. At that time, every participant on the winning side with positive war points will receive a cash prize. The top ten Sidewars Points Gainers, the top five City Fighters, and the top five Territory Claimers of any side will also get a bonus of a temporary +100 intelligence boost. This temporary boost does stack, and you are able to obtain all three bonuses for a total of +300 intelligence. Participants with positive war points on the winning side and the top 10 participants on the losing two sides will also receive access to the War Room for the following week.
An addition made to deter sluts from using Side Wars for advertising, and keep them from hurting those who want to win, is a new system of voting to ban them from Side Wars for the week. A banned player won't be able to lose or gain war points and won't be able to participate in Side Wars until the next round begins.
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===Tags===
 
===Tags===
During the course of the competition, if you earn at least 100 war points for your side you will get a "'''Cpt.'''" tag placed before your name. If you earn at least 500 war points for your side, you will get the rare "'''Gen.'''" tag placed before your name. If you are at least 25 war points in the hole (&ndash;25), you will get a "<font color="#9900CC">'''Loser'''</font>" tag placed next to your name.
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:War Points not only give you the potential of winning cash prizes and [Intelligence]] bonuses. They also give your name a tag on the message boards.
 +
::*+100 War Points will result in the <b><span style='color: #003300'>Cpt.</span></b> (Captain) tag.
 +
::*+500 War Points will result in the <b><span style='color: #003300'>Gen.</span></b> (General) tag.
 +
::*-25 War Points will result in the <b><span style='color: #9900CC'>Loser</span></b> tag.
  
 
===Side Boards===
 
===Side Boards===
Each side has its own message board, and, as long as you are on that side, you have access to that side's message board. Everyone on your side also has access to it.
+
:Each side has its own message board, and, as long as you are on that side, you have access to that side's message board. Everyone on your side also has access to it.
  
This board, while meant to be a way to privately communicate between players on your side, discussing who to ban and who to attack, are not often used for that purpose.
+
:This board, while meant to be a way to privately communicate between players on your side, discussing who to ban and who to attack, are not often used for that purpose.
  
 
===Side Changes===
 
===Side Changes===
Every four weeks the sides are balanced. This is known as the Side Change. This allows people to be move around, meet new people, and adds a balance to Side Wars so that it is not always the same side winning.
+
:Every four weeks the sides are balanced. This is known as the Side Change. This allows people to be move around, meet new people, and adds a balance to Side Wars so that it is not always the same side winning.
 +
 
 +
:Side Changes occur at 12:20 AM on these dates:<br />
 +
::*April 30th, 2012<br />
 +
 
 +
==Territory Control==
 +
:Another thing you can do while signed up for Side Wars is explore the City, claiming territory for your side and capturing the flags of opposing sides.
 +
 
 +
:At every major and minor reset, you get 100 turns to explore the City. You can also exchange up to 10 points per day to get up to an additional 250 turns (25 turns per point). There are also other ways to get turns, but, they aren't as reliable as the point-to-turns exchange on the Explore City page.
 +
 
 +
:In order to explore an opposing side's territory, you must be alive.
 +
 
 +
===Claiming Territory===
 +
:In order to claim a square owned by an opposing side, there must be at least two squares owned by your side within a one-square radius of the square you want to claim.
 +
 
 +
:It costs 2 turns to claim a square for your side. There is an option to "auto-claim", which, when enabled, will cause you to automatically try to attempt to claim a claimable square for your side upon moving to it. Each auto-claim movement costs 3 turns (1 turn to move to the square + 2 turns to try to claim it).
 +
 
 +
:More often than not, whenever you try to claim a square for your side, you will get into a fight with a player who is trying to defend that territory. If you win, you claim that square for your side and gain some experience, respect stat (when applicable), levelable gear experience, and a few cans. If you lose, you'll either have to attempt to claim another square, readjust your equipment and reattempt to claim the square again, or simply move on and continue exploring.
 +
 
 +
:The more territory your side owns, the better your can and cash finds will be when you are exploring on your side's territory; the less territory your side owns, the worse your can and cash finds will be when you are exploring on your side's territory.
 +
 
 +
===Home Base===
 +
:If things ever get too hairy for you, you can retreat to your home base at the cost of 10 turns.
 +
 
 +
:Each side has its own base, which contains that side's precious flag.
 +
::*The North Side's base is 13x6 squares long; its four points are located at (44, 100), (44, 95), (56, 95), and (56, 100).
 +
::*The West Side's base is 6x13 squares long; its four points are located at (1, 56), (6, 56), (6, 44), and (1, 44).
 +
::*The South Side's base is 13x6 squares long; its four points are located at (44, 1), (44, 6), (56, 6), and (56, 1).
 +
::*The East Side's base is 6x13 squares long; its four points are located at (95, 56), (100, 56), (100, 44), and (95, 44).
 +
 
 +
:When a flag is inside of its base, its exact location cannot be seen until you enter its base. Once a flag is outside of its base, its exact location can be seen by all.
 +
 
 +
:In order to pick up a flag, simply move to the square it is on and click the Pick Up link.
 +
 
 +
:Once you pick up a flag, you will hold on to it until you either decide to drop it, are defeated in battle (either through an exploring PvP battle or a normal PvP battle), or return the flag back to your own base. You must be alive in order to pick up and carry a flag.
 +
 
 +
:Once you step foot into your side's base with an opposing side's flag, the flag will dematerialize and you will receive 10 War Points and 100 cans. It will take 10 minutes for the flag you captured to respawn in the base it came from.
 +
 
 +
===Special Items===
 +
:If you have at least 1 War Point while exploring the side-warring City, you will sometimes come across a special item. Once a special item is found and collected, it will respawn in a spot different from the one you found it at.
 +
 
 +
:The following is a list of known special items that can be found while exploring the side-warring City:
 +
::*Water Cannon (+2500 attack, +10% power)<sup>1</sup>
 +
::*Suicide Ring (You don't heal at reset, can suicide at will, +750 base stats)
 +
::*Food Stamps
 +
::*Walking Taco (+20 Awake, +50 turns)<sup>2</sup>
  
Side Changes occur at 12:20 AM on these dates:<br />
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::<span style="font-size: x-small"><sup>1</sup>If the special item found is a food item, it will break your Trolly limit, allowing it to be collected without you having to worry about how full your Trolly is.</span>  
1/16/2012 <br />
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::<span style="font-size: x-small"><sup>2</sup>If the special item found is a piece of equipment, it will disappear at the next side switch.</span>
2/13/2012 <br />
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3/12/2012 <br />
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4/09/2012 <br />
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5/07/2012 <br />
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06/04/2012 <br />
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07/02/2012 <br />
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07/30/2012 <br />
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08/27/2012 <br />
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09/24/2012 <br />
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10/12/2012 <br />
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11/19/2012 <br />
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12/17/2012 <br />
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Revision as of 07:27, 21 April 2012

When you first create your hobo on HoboWars, you are randomly placed on a side. The available sides are North, South, East and West. There is a fifth side for Game Staff, which is Hobo Island. Sides only have two purposes in the game and these purposes are very closely intertwined.


Introduction

When you go to attack a hobo, you may notice that their side is listed along with their other information. This is an important thing to consider when attacking. If you attack someone who is from one of the other sides beside your own, then you will receive normal experience when you beat them. If you attack a hobo from your own side, then you will only receive half of the normal experience. This encourages people to attack hobos from other sides, which leads into the next purpose of sides.

Side Wars

Duncan tracks statistics related to the side-warring and keeps track of those who participate in it. If you want to participate in Side Wars, you need to head over to Duncan's House and officially sign up for it there. Side Wars is not a mandatory game activity. If you choose to sign up, you may do so any time up to 24 hours before the week ends, essentially 12:00PM on Saturday.

Duration of Events

A Side War lasts for one week. Every Sunday, at 12:00 PM (the minor reset), the previous week's Side War ends. At that time, scores are tallied and a winning side is decided.
Once you are signed up, Duncan will allow you access to each side's list of players who are participating in Side Wars and currently alive. Whenever you attack a player who is listed on an opposing side's list and win, you and your side gain one War Point. If you lose, you and your side will lose one War Point. You can only gain up to 2 War Points from a single player per reset, and you can only lose up to 2 War Points from a single player per reset. Also note that you can have negative War Points if you lose too many.

Benefits

Two immediate benefits of signing up for Side Wars are a 25% bonus to your respect gains and not "losing" any respect from fights.

War Points

War Points are your "score" in Side Wars, which are added to the total score of your side along with the amount of City territory you claim.
If you lose enough War Points to rank in the top 10 participants on your side with the least War Points, you will not receive any kind of reward at the end of the week. Additionally, you could potentially be banned from that week's Side War by the votes of other players on your side. It only takes 25 votes to ban a player, and once that player is banned, they cannot participate in Side Wars for that week nor in the Territory Control minigame while exploring in the City.

Winning Side Wars

At the end of each week, on Sunday 12:00:00 pm (HoboTime), the Side War for the week ends and starts over again. At that time, every participant on the winning side with positive war points will receive a cash prize. The top ten Sidewars Points Gainers, the top five City Fighters, and the top five Territory Claimers of any side will also get a bonus of a temporary +100 intelligence boost. This temporary boost does stack, and you are able to obtain all three bonuses for a total of +300 intelligence. Participants with positive war points on the winning side and the top 10 participants on the losing two sides will also receive access to the War Room for the following week.

Tags

War Points not only give you the potential of winning cash prizes and [Intelligence]] bonuses. They also give your name a tag on the message boards.
  • +100 War Points will result in the Cpt. (Captain) tag.
  • +500 War Points will result in the Gen. (General) tag.
  • -25 War Points will result in the Loser tag.

Side Boards

Each side has its own message board, and, as long as you are on that side, you have access to that side's message board. Everyone on your side also has access to it.
This board, while meant to be a way to privately communicate between players on your side, discussing who to ban and who to attack, are not often used for that purpose.

Side Changes

Every four weeks the sides are balanced. This is known as the Side Change. This allows people to be move around, meet new people, and adds a balance to Side Wars so that it is not always the same side winning.
Side Changes occur at 12:20 AM on these dates:
  • April 30th, 2012

Territory Control

Another thing you can do while signed up for Side Wars is explore the City, claiming territory for your side and capturing the flags of opposing sides.
At every major and minor reset, you get 100 turns to explore the City. You can also exchange up to 10 points per day to get up to an additional 250 turns (25 turns per point). There are also other ways to get turns, but, they aren't as reliable as the point-to-turns exchange on the Explore City page.
In order to explore an opposing side's territory, you must be alive.

Claiming Territory

In order to claim a square owned by an opposing side, there must be at least two squares owned by your side within a one-square radius of the square you want to claim.
It costs 2 turns to claim a square for your side. There is an option to "auto-claim", which, when enabled, will cause you to automatically try to attempt to claim a claimable square for your side upon moving to it. Each auto-claim movement costs 3 turns (1 turn to move to the square + 2 turns to try to claim it).
More often than not, whenever you try to claim a square for your side, you will get into a fight with a player who is trying to defend that territory. If you win, you claim that square for your side and gain some experience, respect stat (when applicable), levelable gear experience, and a few cans. If you lose, you'll either have to attempt to claim another square, readjust your equipment and reattempt to claim the square again, or simply move on and continue exploring.
The more territory your side owns, the better your can and cash finds will be when you are exploring on your side's territory; the less territory your side owns, the worse your can and cash finds will be when you are exploring on your side's territory.

Home Base

If things ever get too hairy for you, you can retreat to your home base at the cost of 10 turns.
Each side has its own base, which contains that side's precious flag.
  • The North Side's base is 13x6 squares long; its four points are located at (44, 100), (44, 95), (56, 95), and (56, 100).
  • The West Side's base is 6x13 squares long; its four points are located at (1, 56), (6, 56), (6, 44), and (1, 44).
  • The South Side's base is 13x6 squares long; its four points are located at (44, 1), (44, 6), (56, 6), and (56, 1).
  • The East Side's base is 6x13 squares long; its four points are located at (95, 56), (100, 56), (100, 44), and (95, 44).
When a flag is inside of its base, its exact location cannot be seen until you enter its base. Once a flag is outside of its base, its exact location can be seen by all.
In order to pick up a flag, simply move to the square it is on and click the Pick Up link.
Once you pick up a flag, you will hold on to it until you either decide to drop it, are defeated in battle (either through an exploring PvP battle or a normal PvP battle), or return the flag back to your own base. You must be alive in order to pick up and carry a flag.
Once you step foot into your side's base with an opposing side's flag, the flag will dematerialize and you will receive 10 War Points and 100 cans. It will take 10 minutes for the flag you captured to respawn in the base it came from.

Special Items

If you have at least 1 War Point while exploring the side-warring City, you will sometimes come across a special item. Once a special item is found and collected, it will respawn in a spot different from the one you found it at.
The following is a list of known special items that can be found while exploring the side-warring City:
  • Water Cannon (+2500 attack, +10% power)1
  • Suicide Ring (You don't heal at reset, can suicide at will, +750 base stats)
  • Food Stamps
  • Walking Taco (+20 Awake, +50 turns)2
1If the special item found is a food item, it will break your Trolly limit, allowing it to be collected without you having to worry about how full your Trolly is.
2If the special item found is a piece of equipment, it will disappear at the next side switch.