Difference between revisions of "User:Chelle/Sandbox"
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<br />'''<big>Gang ID Number</big>'''<br /> | <br />'''<big>Gang ID Number</big>'''<br /> | ||
− | This indicates the order in which the gang was originally | + | This indicates the order in which the gang was originally created. In today's age, this means little as most gangs have been sold at least one to a new owner and started over as a new gang. There are a few original gangs still out there, though. Also, some numbers are missing from the count, as gangs have been deleted in the past. |
<br />'''<big>Gang Level</big>'''<br /> | <br />'''<big>Gang Level</big>'''<br /> | ||
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<br />'''<big>Begging Level</big>'''<br /> | <br />'''<big>Begging Level</big>'''<br /> | ||
− | + | Each gang Begging Level gives an additional 0.4% cash per beg for each the gang and for the beggar. This additional cash is purely an addition over what the beggar would have made if they were not in the gang at the time of their beg. It should be noted that the Begging Level can never exceed the Gang Level. | |
− | + | ||
− | + | <br />'''<big>War Chamber (WC) and WC Ladder Rank</big>'''<br /> | |
− | A gang | + | A major reason to be part of a gang. The War Chamber consists of 10 players that duke it out with other WCs. These tend to be the 10 strongest fighters in the gang. Each gang fights for WC supremacy on the battle ladder. The WC Ladder Rank indicates where the gang is ranked on the Battle Field. |
− | <br />'''<big> | + | <br />'''<big>Junior War Chamber (JWC) and JWC Ladder Rank</big>'''<br /> |
− | + | The JWC consists of an offensive and defensive unit. The offensive unit engages with other defensive units, while the defensive unit defends the gang from other offensive units. The JWC can be upgraded so more fighters can be in each unit, up to a maximum of 10 players per unit. Each gang fights for JWC supremacy on the battle ladder. The JWC Ladder Rank indicates where the gang is ranked on the Battle Field. | |
− | <br />'''<big> | + | <br />'''<big>Application Level Limit</big>'''<br /> |
− | + | Gangs can set a minimum level you must be in order to fill out an application to their gang. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
− | + | ||
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− | + | ||
− | + | <br />'''<big>Total Members</big>'''<br /> | |
− | <br />'''<big> | + | |
− | + | ||
− | |||
− | |||
+ | ==Terminology== | ||
<br />'''<big>Gang Fights</big>'''<br /> | <br />'''<big>Gang Fights</big>'''<br /> | ||
− | Each day, a gang is entitled to 5 WC and JWC fights. By defeating the gang that is directly above you in ranking, you can take their spot. Winning a fight nets your gang war points and gang experience. Losing a fight gives the other gang war points and | + | Each day, a gang is entitled to 5 WC and JWC fights. By defeating the gang that is directly above you in ranking, you can take their spot. Winning a fight nets your gang war points and gang experience. Losing a fight gives the other gang war points and gang experience. Fighting gangs with lots of war points nets you more war points. Fighting higher level gangs nets you more gang experience. |
<br />'''<big>War Points</big>'''<br /> | <br />'''<big>War Points</big>'''<br /> | ||
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===2. Set Up Armory (This requires 25 Points and 50000 exp)=== | ===2. Set Up Armory (This requires 25 Points and 50000 exp)=== | ||
+ | Each gang can establish an armory for a reasonable fee of 25 points and 50,000 gang experience. The armory allows the gang to physically own and lend out weapons to their members. These weapons are branded and cannot leave gang control unless "unbranded" by the gang's owner. Gangs tend to collect a large amount of powerful weapons and strong pieces of armor for their War Chamber to use, while collecting other weapons and armor as an incentive for other players to join. | ||
===3. Leader Change (This requires 50 points)=== | ===3. Leader Change (This requires 50 points)=== | ||
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===5. Set Up Hitlist (This requires 25 points and 50,000 exp)=== | ===5. Set Up Hitlist (This requires 25 points and 50,000 exp)=== | ||
+ | Each gang can establish a hitlist for a reasonable fee of 25 points and 50,000 gang experience. The gang hitlist is essentially the same as a regular hitlist except that all gang members can see and use it. The gang hitlist is usually used for pre-paid rapes and attacking enemy players. | ||
===6. Leader Touring (Requires one time cost of 50 points, gang leader will be able to come and go at will)=== | ===6. Leader Touring (Requires one time cost of 50 points, gang leader will be able to come and go at will)=== | ||
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| align="center" | Use with the Hos-Limit to set the secondary limit | | align="center" | Use with the Hos-Limit to set the secondary limit | ||
|}<br /> | |}<br /> | ||
+ | |||
+ | ==Additional Features== | ||
+ | A gang provides structure, information, allegiances by association, and member support in terms of weapons, armor, token pools, point loans, etc. | ||
+ | |||
+ | <br />'''<big>Information</big>'''<br /> | ||
+ | Gangs often instruct their members on how to act and how to train, as well as what they have the potential to become. More importantly, gangs are allowed to trade information about the [[Arena Pass]] between their members. | ||
+ | |||
+ | <br />'''<big>Gang Blacklist</big>'''<br /> | ||
+ | Gangs have the ability to blacklist players. The blacklist stops hobos from filling out an application or being invited to the gang. ONLY gang staff with the 'Blacklist' power can see who is on the blacklist. It is hidden from all others. | ||
+ | |||
+ | <br />'''<big>Gang Poll</big>'''<br /> | ||
+ | Gang polls give gangs the ability to vote on gang related issues. Gang members with the Poll role can create custom polls for their gang to vote on and all members may vote. After voting, you have 5 minutes to change your vote. | ||
+ | |||
+ | <br />'''<big>Gang Lottos</big>'''<br /> | ||
+ | Players have the option to give a cut of their lotto profit to their gang. Also, gangs have the ability to run gang-only lottos. | ||
+ | |||
+ | <br />'''<big>Token Pools</big>'''<br /> | ||
+ | A token pool is a simple concept. Everyone pays in their tokens, allowing them to quickly upgrade their members to top-level carts. There are various philosophies for token pools, all of which have the same general goal behind it, which is to increase the rate of token pooling. | ||
+ | |||
+ | <br />'''<big>Gang Boards</big>'''<br /> | ||
+ | Each gang gets a Message Board for their members where they can do pretty much whatever they please. This may include gang policy threads, help threads, stat-tracking threads, token pool threads, and various trivial and nontrivial discussions. Each gang tends to have their own flavor, but the basic concept is that the gang board is a primary location for internal gang issues, such as discussions on where money goes. | ||
+ | <br /><br /> | ||
==Brief List of Gang Types== | ==Brief List of Gang Types== |
Revision as of 06:49, 16 October 2012
A gang is a group of players who have banded together under a single name, a single flag, against all enemies.
Contents
- 1 Creation
- 2 Properties
- 3 Terminology
- 4 Gang Upgrades (Preferences)
- 4.1 1. Upgrade Gang Level
- 4.2 2. Set Up Armory (This requires 25 Points and 50000 exp)
- 4.3 3. Leader Change (This requires 50 points)
- 4.4 4. Upgrade Begging Level
- 4.5 5. Set Up Hitlist (This requires 25 points and 50,000 exp)
- 4.6 6. Leader Touring (Requires one time cost of 50 points, gang leader will be able to come and go at will)
- 5 Leadership
- 6 Additional Features
- 7 Brief List of Gang Types
Creation
At the moment, creating a new gang is no longer possible. With the updates of late 2006, gang production was halted. As a result, there is now a finite number of possible gangs.
Properties
Gangs have various numbers and stats assigned to them. These include their ID number, their Gang Level, and their Begging Level.
Gang ID Number
This indicates the order in which the gang was originally created. In today's age, this means little as most gangs have been sold at least one to a new owner and started over as a new gang. There are a few original gangs still out there, though. Also, some numbers are missing from the count, as gangs have been deleted in the past.
Gang Level
The Gang Level is a rough indicator of how powerful a gang is. Each level upgrade increases the War Chamber health and speed by 2%, increases the Junior War Chamber health and speed by 1% and allows the Begging Level to be increased further.
Begging Level
Each gang Begging Level gives an additional 0.4% cash per beg for each the gang and for the beggar. This additional cash is purely an addition over what the beggar would have made if they were not in the gang at the time of their beg. It should be noted that the Begging Level can never exceed the Gang Level.
War Chamber (WC) and WC Ladder Rank
A major reason to be part of a gang. The War Chamber consists of 10 players that duke it out with other WCs. These tend to be the 10 strongest fighters in the gang. Each gang fights for WC supremacy on the battle ladder. The WC Ladder Rank indicates where the gang is ranked on the Battle Field.
Junior War Chamber (JWC) and JWC Ladder Rank
The JWC consists of an offensive and defensive unit. The offensive unit engages with other defensive units, while the defensive unit defends the gang from other offensive units. The JWC can be upgraded so more fighters can be in each unit, up to a maximum of 10 players per unit. Each gang fights for JWC supremacy on the battle ladder. The JWC Ladder Rank indicates where the gang is ranked on the Battle Field.
Application Level Limit
Gangs can set a minimum level you must be in order to fill out an application to their gang.
Total Members
Terminology
Gang Fights
Each day, a gang is entitled to 5 WC and JWC fights. By defeating the gang that is directly above you in ranking, you can take their spot. Winning a fight nets your gang war points and gang experience. Losing a fight gives the other gang war points and gang experience. Fighting gangs with lots of war points nets you more war points. Fighting higher level gangs nets you more gang experience.
War Points
A major resource in gangs. War points are used to upgrade the gang level, the begging level, and to increase JWC slots. The only way to earn war points is by winning WC and JWC fights.
War Points from WC fights are decided by 4 factors:
- -level of the losing gang
- -w/l % of the losing gang
- -relative ladder position (you get more points for defeating a gang higher up the ladder than you)
- -A comparison of the stats of the fighters involved. Basically, you get more points for beating a stronger gang.
The JWC is similar, but you can lose points if your team is vastly superior to the losing team.
Gang Experience
Also a major resource in gangs. Gang experience is used to upgrade the gang level, to upgrade the begging level, and to purchase additional upgrades for your gang (such as a hitlist). Gang experience is obtained by running raids on the Hobosaurus Rex, winning gang fights, and winning hobo-vs-hobo fights.
To earn gang experience from hobo-vs-hobo fights, you must attack and beat an opponent who is in another gang (they cannot be gang-less). Gang experience earned ranges from 0 - 20.
If the opponent you beat is the same level as you, you earn 10 gang experience points. For example, if you are level 50 and beat an opponent who is also level 50, you will earn 10 gang experience points.
For each level higher the opponent is than you, you will earn one additional gang experience point, up to a total of 20 points. For example, if you are level 50 and beat an opponent who is level 58, you will earn 18 gang experience points. If you are level 50 and beat an opponent who is level 60 or above, you will gain 20 gang experience points.
For each level lower the opponent is than you, you will earn one less gang experience point, down to a total of 0 points. For example, if you are level 50 and beat an opponent who is level 45, you will earn 5 gang experience points. If you are level 50 and beat an opponent who is level 40 or below, you will earn 0 gang experience points.
The gang experience that you earn is awarded to the gang and your personal contributions are recorded in the Hall of Fame (Gang > Member list > Hall of Fame tab). The gang's total gang experience is listed on the Information page (Gang > Information > Exp: 186,941).
Gang Upgrades (Preferences)
1. Upgrade Gang Level
Each gang level upgrade requires 5,000 gang experience x current gang level, cash, and five points. For example, a level 50 gang needs 250,000 gang experience, $xx, and five points to upgrade to level 51.
Gang Level | Exp. Required | Cash Required | Points Required |
---|---|---|---|
2 | 5,000 | $20,000 | 5 points |
3 | 10,000 | $20,000 | 5 points |
4 | 15,000 | $20,000 | 5 points |
5 | 20,000 | $20,000 | 5 points |
6 | 25,000 | $20,000 | 5 points |
7 | 30,000 | $20,000 | 5 points |
8 | 35,000 | $20,000 | 5 points |
9 | 40,000 | $20,000 | 5 points |
10 | 45,000 | $20,000 | 5 points |
11 | 50,000 | $20,000 | 5 points |
12 | 55,000 | $20,000 | 5 points |
13 | 60,000 | $20,000 | 5 points |
14 | 65,000 | $20,000 | 5 points |
15 | 70,000 | $20,000 | 5 points |
16 | 75,000 | $20,000 | 5 points |
17 | 80,000 | $20,000 | 5 points |
18 | 85,000 | $20,000 | 5 points |
19 | 90,000 | $20,000 | 5 points |
20 | 95,000 | $20,000 | 5 points |
21 | 100,000 | $20,000 | 5 points |
22 | 105,000 | $20,000 | 5 points |
23 | 110,000 | $20,000 | 5 points |
24 | 115,000 | $20,000 | 5 points |
25 | 120,000 | $20,000 | 5 points |
26 | 125,000 | $20,000 | 5 points |
27 | 130,000 | $20,000 | 5 points |
28 | 135,000 | $20,000 | 5 points |
29 | 140,000 | $20,000 | 5 points |
30 | 145,000 | $20,000 | 5 points |
31 | 150,000 | $20,000 | 5 points |
32 | 155,000 | $20,000 | 5 points |
33 | 160,000 | $20,000 | 5 points |
34 | 165,000 | $20,000 | 5 points |
35 | 170,000 | $20,000 | 5 points |
36 | 175,000 | $20,000 | 5 points |
37 | 180,000 | $20,000 | 5 points |
38 | 185,000 | $20,000 | 5 points |
39 | 190,000 | $20,000 | 5 points |
40 | 195,000 | $20,000 | 5 points |
41 | 200,000 | $20,000 | 5 points |
42 | 205,000 | $20,000 | 5 points |
43 | 210,000 | $20,000 | 5 points |
44 | 215,000 | $20,000 | 5 points |
45 | 220,000 | $20,000 | 5 points |
46 | 225,000 | $20,000 | 5 points |
47 | 230,000 | $20,000 | 5 points |
48 | 235,000 | $20,000 | 5 points |
49 | 240,000 | $20,000 | 5 points |
50 | 245,000 | $20,000 | 5 points |
51 | 250,000 | $20,000 | 5 points |
52 | 255,000 | $1,000,000 | 5 points |
53 | 260,000 | $2,000,000 | 5 points |
54 | 265,000 | $3,000,000 | 5 points |
55 | 270,000 | $4,000,000 | 5 points |
56 | 275,000 | $5,000,000 | 5 points |
57 | 280,000 | $6,000,000 | 5 points |
58 | 285,000 | $7,000,000 | 5 points |
59 | 290,000 | $8,000,000 | 5 points |
60 | 295,000 | $9,000,000 | 5 points |
61 | 300,000 | $10,000,000 | 5 points |
62 | 305,000 | $11,000,000 | 5 points |
63 | 310,000 | $12,000,000 | 5 points |
64 | 315,000 | $13,000,000 | 5 points |
65 | 320,000 | $14,000,000 | 5 points |
66 | 325,000 | $15,000,000 | 5 points |
67 | 330,000 | $16,000,000 | 5 points |
68 | 335,000 | $17,000,000 | 5 points |
69 | 340,000 | $18,000,000 | 5 points |
70 | 345,000 | $19,000,000 | 5 points |
71 | 350,000 | $20,000,000 | 5 points |
72 | 355,000 | $21,000,000 | 5 points |
73 | 360,000 | $22,000,000 | 5 points |
74 | 365,000 | $23,000,000 | 5 points |
75 | 370,000 | $24,000,000 | 5 points |
76 | 375,000 | $25,000,000 | 5 points |
77 | 380,000 | $26,000,000 | 5 points |
78 | 385,000 | $27,000,000 | 5 points |
79 | 390,000 | $28,000,000 | 5 points |
80 | 395,000 | $29,000,000 | 5 points |
81 | 400,000 | $30,000,000 | 5 points |
82 | 405,000 | $31,000,000 | 5 points |
83 | 410,000 | $32,000,000 | 5 points |
84 | 415,000 | $33,000,000 | 5 points |
85 | 420,000 | $34,000,000 | 5 points |
86 | 425,000 | $35,000,000 | 5 points |
87 | 430,000 | $36,000,000 | 5 points |
88 | 435,000 | $37,000,000 | 5 points |
89 | 440,000 | $38,000,000 | 5 points |
90 | 445,000 | $39,000,000 | 5 points |
91 | 450,000 | $40,000,000 | 5 points |
92 | 455,000 | $41,000,000 | 5 points |
93 | 460,000 | $42,000,000 | 5 points |
94 | 465,000 | $43,000,000 | 5 points |
95 | 470,000 | $44,000,000 | 5 points |
96 | 475,000 | $45,000,000 | 5 points |
97 | 480,000 | $46,000,000 | 5 points |
98 | 485,000 | $47,000,000 | 5 points |
99 | 490,000 | $48,000,000 | 5 points |
100 | 495,000 | $49,000,000 | 5 points |
101 | 500,000 | $50,000,000 | 5 points |
2. Set Up Armory (This requires 25 Points and 50000 exp)
Each gang can establish an armory for a reasonable fee of 25 points and 50,000 gang experience. The armory allows the gang to physically own and lend out weapons to their members. These weapons are branded and cannot leave gang control unless "unbranded" by the gang's owner. Gangs tend to collect a large amount of powerful weapons and strong pieces of armor for their War Chamber to use, while collecting other weapons and armor as an incentive for other players to join.
3. Leader Change (This requires 50 points)
4. Upgrade Begging Level
Blah blah blah
Beg Level | Gang Level Required | Exp. Required | Cash Required | Points Required | War Points Required |
---|---|---|---|---|---|
1 | 1 | 5,000 | $1,000,000 | 10 points | 0 |
2 | 2 | 10,000 | $1,000,000 | 10 points | 0 |
3 | 3 | 15,000 | $1,000,000 | 10 points | 0 |
4 | 4 | 20,000 | $1,000,000 | 10 points | 0 |
5 | 5 | 25,000 | $1,000,000 | 10 points | 0 |
6 | 6 | 30,000 | $1,000,000 | 10 points | 0 |
7 | 7 | 35,000 | $1,000,000 | 10 points | 0 |
8 | 8 | 40,000 | $1,000,000 | 10 points | 0 |
6 | 6 | 30,000 | $1,000,000 | 10 points | 0 |
7 | 7 | 35,000 | $1,000,000 | 10 points | 0 |
8 | 8 | 40,000 | $1,000,000 | 10 points | 0 |
9 | 9 | 45,000 | $1,000,000 | 10 points | 0 |
10 | 10 | 50,000 | $1,000,000 | 10 points | 0 |
11 | 22 | 110,000 | $5,000,000 | 50 points | 0 |
12 | 24 | 120,000 | $5,000,000 | 50 points | 0 |
13 | 26 | 130,000 | $5,000,000 | 50 points | 0 |
14 | 28 | 140,000 | $5,000,000 | 50 points | 0 |
15 | 30 | 150,000 | $5,000,000 | 50 points | 0 |
16 | 32 | 160,000 | $25,000,000 | 50 points | 10,000 |
17 | 34 | 170,000 | $50,000,000 | 50 points | 20,000 |
18 | 36 | 180,000 | $75,000,000 | 50 points | 30,000 |
19 | 38 | 190,000 | $100,000,000 | 50 points | 40,000 |
20 | 40 | 200,000 | $1250,000,000 | 50 points | 50,000 |
5. Set Up Hitlist (This requires 25 points and 50,000 exp)
Each gang can establish a hitlist for a reasonable fee of 25 points and 50,000 gang experience. The gang hitlist is essentially the same as a regular hitlist except that all gang members can see and use it. The gang hitlist is usually used for pre-paid rapes and attacking enemy players.
6. Leader Touring (Requires one time cost of 50 points, gang leader will be able to come and go at will)
Leadership
Currently the Gang Leader (owner) can assign individual administrative functions and custom titles to gang members as they see fit. The only function that can not be assigned is the ability to change the Gang Leader and the ability to set requirements for applications to be auto-accepted. The following is a list of the functions that may be assigned:
Role | Powers | Additional Notes |
---|---|---|
Unbrand-Wep | Unbrand weapons | |
Unbrand-Arm | Unbrand armor | |
ClaimBack | Claim branded weapons or armor back | Unbranded Equipment cannot be claimed back |
Send-Wep | Send any weapon to a gang member | |
Send-Arm | Send any armor to a gang member | |
Trans-Money | Transfer gang cash to members | |
Trans-Pts | Transfer gang points to members | |
Trans-Tkns | Transfer gang tokens to members | |
Trans-DPs | Transfer gang DPs to members | |
Mem-Stats | View member stats | Viewable in the member list, WC, and JWC |
MB-Del | Delete threads and posts on the gang MB | |
MB-Lock | Lock/Unlock threads on the gang MB | |
MB-Sticky | Stick/Unsticky threads on the gang MB | |
Kick | Kick members from the gang | You can list a reason. |
Invite | Invite someone to the gang and also decline applications | Can remove current invites |
C-Name | Change the gang's name | |
C-Ann | Change the announcement message | |
C-App | Change the application & welcome messages | You can also change the level limit |
Hos-Cover | Change the amount of hospital coverage | You can view each members current coverage |
Hos-Limit | Change the hospital coverage limit | You can view each members current coverage |
Hos-Reset | Reset a members hospital cover usage to 0 | Won't reset anything below 0 |
Hos-Trans | Transfer between gang funds & hospital funds | You can view each members current coverage |
WC-Adjust | Adjust who fights in War Chamber battles and in what order | |
WC-Initiate | Initiate a War Chamber battle | |
News-Archive | Access to the gangs news archive | |
Title-Make | Ability to make a new title & rename current titles | Can change default member colors |
Title-Roles | Ability to add and remove access roles for a title | Can only add roles that you currently have |
Title-Change | Ability to add/remove gang members to a title | |
Protect-Kick | Can not be kicked from the gang | |
Prefs | Access gang preferences and upgrades | Requires Is-Staff role |
Is-Staff | Title and hobo name will be shown on the information page | Can view & make staff only threads on the gang MB |
Blacklist | Add/Remove players from the gang's blacklist | |
Hitlist | Add/Remove players from the hitlist | |
Minimum-Wep | Set the minimum weapon stats that can be donated to the gang | |
Minimum-Arm | Set the minimum armor stats that can be donated to the gang | |
Poll | Ability to make and delete gang polls | |
Mass Mail | Ability to send out mass gang mails | |
MB-Edit | Edit threads and posts on the gang MB | |
Bank Manager | Add, edit, transfer funds, or remove gang vaults | Requires additional roles. |
Loans | Add, edit, or modify loans. | |
Title-Default | Can set or change the default gang title | |
Raid-Captain | Can run gang raids | |
Hos-Secondary | Uses the secondary hospital coverage limit instead of the default | Use with the Hos-Limit to set the secondary limit |
Additional Features
A gang provides structure, information, allegiances by association, and member support in terms of weapons, armor, token pools, point loans, etc.
Information
Gangs often instruct their members on how to act and how to train, as well as what they have the potential to become. More importantly, gangs are allowed to trade information about the Arena Pass between their members.
Gang Blacklist
Gangs have the ability to blacklist players. The blacklist stops hobos from filling out an application or being invited to the gang. ONLY gang staff with the 'Blacklist' power can see who is on the blacklist. It is hidden from all others.
Gang Poll
Gang polls give gangs the ability to vote on gang related issues. Gang members with the Poll role can create custom polls for their gang to vote on and all members may vote. After voting, you have 5 minutes to change your vote.
Gang Lottos
Players have the option to give a cut of their lotto profit to their gang. Also, gangs have the ability to run gang-only lottos.
Token Pools
A token pool is a simple concept. Everyone pays in their tokens, allowing them to quickly upgrade their members to top-level carts. There are various philosophies for token pools, all of which have the same general goal behind it, which is to increase the rate of token pooling.
Gang Boards
Each gang gets a Message Board for their members where they can do pretty much whatever they please. This may include gang policy threads, help threads, stat-tracking threads, token pool threads, and various trivial and nontrivial discussions. Each gang tends to have their own flavor, but the basic concept is that the gang board is a primary location for internal gang issues, such as discussions on where money goes.
Brief List of Gang Types
Dead Gangs
These gangs may have deleted or inactive leaders. Very few have any active players in them. They are the sunken treasure ships of the gang ladder, existing at the very bottom, as 10% of the gangs.
Noob Gangs
These gangs typically appeal to new players, offering large amounts of relatively weak weapons as well as the social dynamic and support structure required by fledgling players. They typically exist in the lower end of the ladder and represent approximately 30% of current gangs. The vast majority are named after pop culture references in an attempt to gather instant recognition, a strategy that usually succeeds as these gangs balloon in size of upwards of 100 players. Purging of these gangs is not uncommon, as new players frequently go inactive and aging players tend to advance their standings.
Climbers
Typically consisting of a legion of middleweight players, rallied by several old players, these gangs represent the middle of the ladder. They do not excel in any particular field, but they do not fall. These gangs are rather well established, but cannot draw away other large players for the simple reason that they cannot offer the upper level support.
Elite Gangs
A now-extinct breed of gang, elite gangs were groups of between 10 and 20 old players, usually dedicated to preserving the old ways of life. The vast majority have met their end or adapted to another form, while some are still going strong. The prime historical example is Genesis, who met their end during the Audit.
The Old Ones
Any gang that has survived since our early history has garnered a certain level of fanatic loyalty by their members. Because their members are now the upper echelon of hobo society, these gangs dominate the top of the ladder with an iron fist. Fighting between them becomes fierce and many of the gangs operate several different War Chamber rotations. Their member volume is usually between 40 and 50 members, of which a significant portion have a Hobo ID below 100000. Their armories are old and filled, and their levels bloated by years of healthy growth.
Proud flag bearers of these gangs are: Pieman, TBHL, OMT (formerly EWO), the Planet, CrAzY, and CP, amongst others.
The Syndicate
The Syndicate is the enigma of all gangs. It is host to the admin, as well as several of their old friends. This gang remains at the bottom of the ladder out of fairness, due to the fact that game administrators can tweak their stats at will.