Beginners Guide

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Weapons and Armour

Weapons and Armour are rather essential in fighting, weapons add to damage whereas armor adds to defense.

You may purchase them from Toys'R'Us or from Gangs. Gangs may lend you branded weapons.

The weapons and armor you buy from Toys'R'Us are listed below. This includes name, extra damage and cost.

Weapons & Armor Available

Weapon Damage Cost
Paper Cup +4 $400
Plastic Spoon +8 $1,600
Rocks +12 $3,600
Rubber Knife +20 $10,000
Metal Knife +30 $22,500
Small Stick +40 $40,000
Large Stick +50 $62,500
Pipe +60 $90,000
Metal Rod +70 $122,500
Crow-bar +80 $160,000
Wooden Bat +100 $250,000
Steel Bat +120 $360,000
Police Batten +140 $490,000
Water Pistol +160 $640,000
BB-Gun +180 $810,000
Revolver +200 $1,000,000
Desert-Eagle +240 $1,440,000
Shot-Gun +300 $2,250,000
Mac-10 +350 $3,062,500
Ak-47 +400 $4,000,000
M16 +500 $6,250,000
HK G11 +700 $12,250,000
Armor Protection Cost
Plastic Bag -4 $400
Paper Bag -8 $1,600
Rags -12 $3,600
Dress -20 $10,000
Singlet -30 $22,500
T-Shirt -40 $40,000
Jacket -50 $62,500
Vest -60 $90,000
Bin Lid -70 $122,500
Ad Sign -80 $160,000
Wooden Shield -100 $250,000
Metal Shield -120 $360,000
Plastic Helment -140 $490,000
Metal Helment -160 $640,000
Chest Armor -180 $810,000
Full-Body Armor -200 $1,000,000
Bulletproof Vest -240 $1,440,000
Hi-Tech Tuxedo -300 $2,250,000
Bulletproof Shield -350 $3,062,500
Another Hobo -400 $4,000,000
Riot Shield -500 $6,250,000
Double Hobos -700 $12,250,000

Exploring the City

After clicking City you will find a link on the East side saying Explore the City. The only requirement to explore is a trolly which can be beeten from the trolly boy at the WalMart and a city map which can be purchased cheaply.

Each reset (one day) 200 turns are available (free) to explore the city. You can purchase more turns with points. It costs 1 point for 50 turns. One turn is a move in any direction. You always start in the middle of the city which have the co-ordinates of (50,50). From there you choose what direction you wish to move in.

Each time that you move into a new space, you will be shown what you find there. The options for what you can find are cash, cans, food, or nothing. The exploration area is 100 spaces by 100 spaces. This means that there are 10,000 spaces to explore, but you only have 200 moves to use.

Cans

Cans can be sold for money at the [Can Depo]. At the start the cans you collect might not seem to be worth a lot. In the low levels this is true, but when you become a higher level they can be worth quite a lot. You will not want to sell your cans unless you seriously need the cash. Otherwise it is advised you keep them. Since the price that you can sell your cans at the can depot increases with both your level and intelligence, the cans that you collect early on in the game are worth many times more later in the game. The only hard part is staying in the routine of collecting cans and only selling them when you must.

Cash

The cash that you find can easily pay for a full set of KFC meals early in the game. That is even if you do not find any KFC meals while exploring. This is why you should always go exploring before you buy your meals. Your hobo can find either $10, $20, $30, or $40 at a time.

Food

There are lots of food that can be found whilst exploring. There are several types of food that are available while exploring that you can't buy anywhere. When you find food it is automatically put into your trolly unless it is full. You can store 10 items of food within your trolley. If your trolley does become full then you will recieve a warning the next time you find an item of food.When this happens, the typical response is to click on your Living Area and empty out whatever food you do not want. Don't do this. When you click away from exploring, you lose your place. As you will see later, this is very inefficient. Instead, right click on the link to your living area and open it in either a new tab or new window. This way you can do the needed rearranging of your food and then come back to the tab/window that you are exploring with. You can then continue on from where you left off.

It is best to only keep the KFC meals that you find. This is because all that you should ever eat is KFC meals whether they were purchased or found.

Below is a list of foods, how much T they give, and if they are sold at Walmart.

Name "T" Gain Walmart
KFC Meal +10 Yes
Chocolate Ice Cream +5 Yes
Cooked Chicken +5 Yes
New Pizza +5 Yes
Bottle of Coke +4 Yes
Meat Pie +4 Yes
Packet of Fries +4 Yes
Can of Coke +3 No
Half Eaten Burger +3 No
Half a HotDog +3 No
HotDog +3 Yes
Piece of Bread +3 Yes
Piece of Pizza +3 No
Vanilla Ice Cream +3 Yes
Apple Core +2 No
Chewed Chicken Leg +2 No
Fresh Apple +2 Yes
Half a Donut +2 No
Raw Chicken Leg +1 Yes
Raw Potato +1 No
Rotten Fish +1 No

Awakeness

Awakeness is required for the majority of actions in HoboWars. Picking a fight, going to school, etc. all take awakeness. Exploring does not take awakeness. Awakeness can be regenerated in four ways:

  • Eating food
  • Trading points for it
  • Refills over time (5T every 10 minutes for Donators, 5T every 15 minutes for Non-Donators)
  • Voting

Schools

In HoboWars training in the schools is esential. If you want to get far in the game and make your hobo more of a force to be reckonned with or more of a productive begger, you WILL need to train it. Training is done in different places. These places depend on your level. You are able to train at Primary school, High School and University. Each of them have a level range for who can use it. The levels are below.

Location Level Cost Per Train
Primary School 1-10 $0 & 5T
High School 10-25 $20 & 10T
University 25+ $50 & 10T

Each of these schools as an entry fee. The entry fee is a one off. The only fee after that is how much it costs to train. There is a one level lap between each school. This allows you to look at the next school before you are unable to train.