Difference between revisions of "Bowling Alley"

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:The '''Bowling Alley''' is a section in the [[Adventures#Second_City_Locations|Second City]], and as an accessory to the [[Adventures]]. To begin bowling, you must first buy a pair of bowling shoes from the flea market in the [[Bus Station]] for 2,500 [[cans]]. You can also purchase an optional [[Extra Large Bowling Ball]] at the [[Tin Can Alley]] flea market for 250 cans. Also the top 10 bowlers who achieve the highest scores will be listed in the Bowling Alley.
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:The '''Bowling Alley''' is a location in the [[Second City]], and is an accessory to the [[Second City Adventures]]. To begin bowling, you must first buy a pair of '''Bowling Shoes''' from the flea market in the [[Bus Station]] for ''1,000 [[cans]]''. You can also purchase an optional '''Extra Large Bowling Ball''' at the [[Tin Can Alley]] flea market for ''250 cans''. Also, the top 10 bowlers who achieve the highest scores will be listed in the Bowling Alley.
 
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__NOTOC__
 
=Bowling Basics=
 
=Bowling Basics=
:Bowling costs 15T you will have your choice of an opponent and lane.
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:Bowling costs 15T and you will have your choice of an opponent and lane.
 
:In order to throw a shot, use the option buttons along the bottom to determine the launch point and the buttons on the top to set an aim. Use the bottom to set a spin to the ball.
 
:In order to throw a shot, use the option buttons along the bottom to determine the launch point and the buttons on the top to set an aim. Use the bottom to set a spin to the ball.
  
 
=Bowling Opponents=
 
=Bowling Opponents=
  
:Each bowler is progressively more difficult but they offer a greater reward. You'll start with only 2 bowlers. To unlock additional opponents, you'll need to both beat the opponent and roll a certain score.
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:Each bowler is progressively more difficult, however, they offer a greater reward. You'll start with only 2 bowlers. To unlock additional opponents, you'll need to both beat the opponent and bowl a certain score.
  
 
:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_1.gif Shane the Bowler]</span> - Easiest opponent, initially available
 
:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_1.gif Shane the Bowler]</span> - Easiest opponent, initially available
:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_2.gif Mocha Joe Jitterhands]</span> - Initially available
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:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_2.gif Mocha Joe Jitterhands]</span> - Will be made available when you defeat Shane the Bowler with score of 80 or more.
:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_3.gif Professor Spare]</span> - Will be available when you beat one of the previous opponents
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:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_3.gif Professor Spare]</span> - Will be made available when you defeat Mocha Joe Jitterhands with score of 120 or more.
:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_4.gif Curveball Paul of the north, then west]</span> - Will be made available when you defeat Professor Spare with score of 160(?) or more.
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:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_4.gif Curveball Paul of the north, then west]</span> - Will be made available when you defeat Professor Spare with score of 150 or more.
:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_5.gif Sir Strikes-a-Lot]</span> - Will be made available when you Curveball Paul of the north, then west with score of 180 or more.
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:*<span class="plainlinks">[http://www.hobowars.com/images/bowling/bowler_5.gif Sir Strikes-a-Lot]</span> - Will be made available when you defeat Curveball Paul of the north, then west with score of 180 or more.
:**Defeat Sir Strikes-a-Lot with a score of 200 or more and you will be given a Bowling Trophy.
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:**Defeat Sir Strikes-a-Lot with a score of 200 or more and you will be given a [[Bowling Trophy]].
  
 
==Lanes==
 
==Lanes==
 
:Rule of thumb: The more expensive the lane, the less bumps the lane has.
 
:Rule of thumb: The more expensive the lane, the less bumps the lane has.
*Death Mountain ($100)
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:*Death Mountain ($100)
*The Plank ($500)
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:*The Plank ($500)
*Penny Lane ($1000)
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:*Penny Lane ($1000)
*Smooth Ride ($5000)
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:*Smooth Ride ($5000)
  
 
=Strategy=
 
=Strategy=
 
:Compensate for the wind on the first shot to try and get a dead-centre roll. From there, try and cleanup as soon as possible. Make note of the speed and direction of the wind. You can counter the winds effects by changing your starting point (at the bottom), your aim point (at the top), or the type of spin you put on the ball (on the right).
 
:Compensate for the wind on the first shot to try and get a dead-centre roll. From there, try and cleanup as soon as possible. Make note of the speed and direction of the wind. You can counter the winds effects by changing your starting point (at the bottom), your aim point (at the top), or the type of spin you put on the ball (on the right).
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:*'''No wind:''' Aim 2 clicks left, stand 2 clicks left, spin 3 clicks right.
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:*'''1-2 mph:''' Aim 1 click downwind, stand 2 clicks downwind, spin 2 clicks into the wind.
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:*'''3 mph:''' Aim 1 click upwind, stand 1 click upwind, spin 1 click downwind.
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:*'''4-5 mph:''' Just throw the default settings. 4 is almost guaranteed a strike
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:*'''6-7 mph:''' Stand 1 click downwind, spin 1 click upwind
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:*'''8 mph:''' Aim 1 click downwind, stand 2 clicks downwind, spin 3 clicks upwind
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:*'''9 mph:''' Stand 2 clicks upwind, or 8 mph
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:*'''10 mph:''' Spin 1 click upwind
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:*'''11 mph:''' Aim 1 click upwind, stand 2 clicks downwind, spin 1 click upwind
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:*'''12 mph:''' Aim 1 click downwind, stand 2 clicks downwind, spin 3 clicks upwind.
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:** Aim 2 clicks upwind, stand 2 clicks upwind, spin 2 clicks downwind.
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:*'''13 mph:''' Stand 2 clicks downwind, spin 2 clicks upwind.
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:*'''14 mph:''' Aim 2 clicks upwind, stand 2 clicks downwind.
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:*'''15 mph:''' Aim 1 click upwind, stand 2 clicks upwind.
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:*'''16-20 mph:''' Stand 2 clicks downwind, spin 3 clicks upwind.
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:*'''21-24 mph:''' Aim 2 clicks upwind, stand 2 clicks upwind, spin 1 click downwind.
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:*'''25 mph:''' Unknown.
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::::<span style="font-size:0.9em">''Bowling Strategy courtesy of [http://www.hobowars.com/game/game.php?sr=615&cmd=player&ID=1634756 (CrAzY) Lonnegan]''</span>
  
 
=Rewards=
 
=Rewards=
 
:Defeating your opponent in bowling gives you cash and/or stat points.
 
:Defeating your opponent in bowling gives you cash and/or stat points.
  
:For achieving a score of 150 or more against Professor Spare, you'll be awarded the [[Gas Mask]], which reduces the cost of moving in the [[Sewers|sewers]] from 2T to 1T. It is highly recommended you obtain it, as it will save you a large amount of T in the long run.
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:For achieving a score of 150 or more against Professor Spare, you'll be awarded with the [[Gas Mask]], which reduces the cost of moving in the [[Sewers|sewers]] from 2T to 1T. It is highly recommended you obtain it, as it will save you a large amount of T in the long run.
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:For achieving a score of 200 or more against Sir Strikes-a-Lot (and defeating him), you'll be rewarded with the [[Bowling Trophy]], an item you can pawn at the [[Pawn Shop]] (and [[City Pawn]] if on Facebook Hobowars or HoboArena).
  
 
[[Category:Second City]]
 
[[Category:Second City]]
 
[[Category:Adventures]]
 
[[Category:Adventures]]

Latest revision as of 10:03, 24 June 2013

The Bowling Alley is a location in the Second City, and is an accessory to the Second City Adventures. To begin bowling, you must first buy a pair of Bowling Shoes from the flea market in the Bus Station for 1,000 cans. You can also purchase an optional Extra Large Bowling Ball at the Tin Can Alley flea market for 250 cans. Also, the top 10 bowlers who achieve the highest scores will be listed in the Bowling Alley.

Bowling Basics

Bowling costs 15T and you will have your choice of an opponent and lane.
In order to throw a shot, use the option buttons along the bottom to determine the launch point and the buttons on the top to set an aim. Use the bottom to set a spin to the ball.

Bowling Opponents

Each bowler is progressively more difficult, however, they offer a greater reward. You'll start with only 2 bowlers. To unlock additional opponents, you'll need to both beat the opponent and bowl a certain score.
  • Shane the Bowler - Easiest opponent, initially available
  • Mocha Joe Jitterhands - Will be made available when you defeat Shane the Bowler with score of 80 or more.
  • Professor Spare - Will be made available when you defeat Mocha Joe Jitterhands with score of 120 or more.
  • Curveball Paul of the north, then west - Will be made available when you defeat Professor Spare with score of 150 or more.
  • Sir Strikes-a-Lot - Will be made available when you defeat Curveball Paul of the north, then west with score of 180 or more.
    • Defeat Sir Strikes-a-Lot with a score of 200 or more and you will be given a Bowling Trophy.

Lanes

Rule of thumb: The more expensive the lane, the less bumps the lane has.
  • Death Mountain ($100)
  • The Plank ($500)
  • Penny Lane ($1000)
  • Smooth Ride ($5000)

Strategy

Compensate for the wind on the first shot to try and get a dead-centre roll. From there, try and cleanup as soon as possible. Make note of the speed and direction of the wind. You can counter the winds effects by changing your starting point (at the bottom), your aim point (at the top), or the type of spin you put on the ball (on the right).


  • No wind: Aim 2 clicks left, stand 2 clicks left, spin 3 clicks right.
  • 1-2 mph: Aim 1 click downwind, stand 2 clicks downwind, spin 2 clicks into the wind.
  • 3 mph: Aim 1 click upwind, stand 1 click upwind, spin 1 click downwind.
  • 4-5 mph: Just throw the default settings. 4 is almost guaranteed a strike
  • 6-7 mph: Stand 1 click downwind, spin 1 click upwind
  • 8 mph: Aim 1 click downwind, stand 2 clicks downwind, spin 3 clicks upwind
  • 9 mph: Stand 2 clicks upwind, or 8 mph
  • 10 mph: Spin 1 click upwind
  • 11 mph: Aim 1 click upwind, stand 2 clicks downwind, spin 1 click upwind
  • 12 mph: Aim 1 click downwind, stand 2 clicks downwind, spin 3 clicks upwind.
    • Aim 2 clicks upwind, stand 2 clicks upwind, spin 2 clicks downwind.
  • 13 mph: Stand 2 clicks downwind, spin 2 clicks upwind.
  • 14 mph: Aim 2 clicks upwind, stand 2 clicks downwind.
  • 15 mph: Aim 1 click upwind, stand 2 clicks upwind.
  • 16-20 mph: Stand 2 clicks downwind, spin 3 clicks upwind.
  • 21-24 mph: Aim 2 clicks upwind, stand 2 clicks upwind, spin 1 click downwind.
  • 25 mph: Unknown.
Bowling Strategy courtesy of (CrAzY) Lonnegan

Rewards

Defeating your opponent in bowling gives you cash and/or stat points.
For achieving a score of 150 or more against Professor Spare, you'll be awarded with the Gas Mask, which reduces the cost of moving in the sewers from 2T to 1T. It is highly recommended you obtain it, as it will save you a large amount of T in the long run.
For achieving a score of 200 or more against Sir Strikes-a-Lot (and defeating him), you'll be rewarded with the Bowling Trophy, an item you can pawn at the Pawn Shop (and City Pawn if on Facebook Hobowars or HoboArena).