Difference between revisions of "Haunted House"

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=== Haunted House Sections ===
 
=== Haunted House Sections ===
 +
The Haunted House has 10 levels to traverse through.  Some levels have unique obstacles to overcome, some levels change with each appearance, and some levels have mini-games that can be played.  The final level holds all 4 final bosses and all 5 final rewards.
 +
 +
 +
==== Haunted Entryway ====
 +
Prepare to soil yourself.  This place is spooky.  Move around to find various chests and secret passageways that can arm yourself so you at least stand a chance of making it to the end....  Mwhahahahhahahahahha!!!!
 +
 +
==== Haunted Entryway 2 ====
 +
3 long pathways out of the opening entryway that lead deeper into the '''Haunted House'''.  Warning!  Once you move beyond this room, you can no longer turn back!
 +
 +
Each exit out of 3 hallways leads to the same location in the next level, so it does not matter which pathway you take.
 +
 +
==== Haunted Halls (Section 2) ====
 +
The first room that changes appearance with each appearance of the [[Traveling Carnival]].  You must traverse through the dark to find the single exit door.  Beware the many dead end paths inside.
 +
 +
==== Haunted Ballroom (Section 3) ====
 +
A wide open room!  You can either dance around the room finding '''wealthy-looking apparitions''' to beg off of (if your hobo has no life, you receive 50% less money), or try and find the right exit door.
 +
 +
==== Haunted Halls 2 (Section 4) ====
 +
A mirror of the Ballroom that changes pathway layouts with each appearance.  Some pathways are dead ends and only lead back to the Ballroom.  Also, the door back to the ballroom does not necessarily take you to the spot you came from.
 +
 +
==== Haunted Arena (Section 5) ====
 +
This level allows you to fight other hobos that are in the Haunted House.  You are only allowed to fight hobos that are on this level.  You need to fight (and defeat) 5 hobos to unlock the hidden passageway to the next level.  If there is insufficient hobos on this level, NPC fights can also unlock the passageway.
 +
 +
==== Haunted Laboratory (Section 6) ====
 +
Contains the Lab Experiment mini-game.  This mini-game allows you to alter various Haunted House stats including speed, power, strength, life, and fear based on the different vials you add.  The number of vials you add affects how drastic a change you make.
 +
 +
The different variations of changes will NOT be included in the wiki or any public message board.  You may be able to find them on your gang board if your gang has a Haunted House guide.
 +
 +
==== Haunted Halls 3 (Section 7) ====
 +
Another changeable layout.  Don't get lost now.
 +
 +
==== Haunted Arena 2 (Section 8) ====
 +
Round two.  Fight!
 +
 +
==== Haunted Dungeons (Section 9) ====
 +
Home of the final bosses and the prizes they guard inside their respect locked cells.  Only after opening all 4 cells is the 5th prize available.
  
 
=== Boss Rewards ===
 
=== Boss Rewards ===
 +
The boss reward types are the same for Hobowars 1 and Facebook, however the amount of the rewards vary slightly.  For this reason, we break up the rewards into the following sections:
  
==== HW1 ====
+
==== Hobowars 1 ====
 +
'''Cell 1:''' ''Battle Stats!''  Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength).
 +
Note: you can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!
 +
 
 +
'''Cell 2:''' ''[[Intelligence]]!''  Open the chest to receive intel points!  Intel gains from this chest '''CAN''' break the 2500 intel cap.
 +
 
 +
The amount you receive is dependent on your current intelligence level:
 +
* Intel < 1000 ⇒ +10 Intelligence
 +
* Intel >= 1000 ⇒ +2 Intelligence 
 +
 
 +
'''Cell 3:''' ''Max Life!''  Open the chest to receive a variable amount towards your hobo's maximum life capacity.  The amount you gain is based on your hobo's level and your Haunted House life total.
 +
Note: you can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest!
 +
Note: The exact formula for calculating the amount you receive has not been determined yet.
 +
 
 +
'''Cell 4:''' ''Begging!'' Open the chest to receive points towards your beg stat value.  Gains from this chest '''CAN'' break the 1200 beg stat cap.
 +
 
 +
'''Final Reward''' Upon fighting and defeating the 4th '''Eye-Gore''' boss, you receive the [[Gemini Ring]] automatically.
  
 
==== FBHW ====
 
==== FBHW ====
 +
'''Cell 1:''' ''Battle Stats!''  Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength).
 +
Note: you can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!
 +
 +
'''Cell 2:''' ''[[Intelligence]]!''  Open the chest to receive intel points!  Intel gains from this chest '''CAN''' break the 150 intel cap.
 +
 +
The amount you receive is dependent on your current intelligence level:
 +
* Intel < 100 ⇒ +5 Intelligence
 +
* Intel >= 100 ⇒ +1 Intelligence 
 +
 +
'''Cell 3:''' ''Max Life!''  Open the chest to receive a variable amount towards your hobo's maximum life capacity.  The amount you gain is based on your hobo's level and your Haunted House life total.
 +
Note: you can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest!
 +
Note: The exact formula for calculating the amount you receive has not been determined yet.
 +
 +
'''Cell 4:''' ''Begging!'' Open the chest to receive points towards your beg stat value.  Gains from this chest '''CAN'' break the 500 beg stat cap.
 +
 +
'''Final Reward''' Upon fighting and defeating the 4th '''Eye-Gore''' boss, you receive the [[Gemini Ring]] automatically.
 +
  
 
=== Haunted House NPCs and Characters ===
 
=== Haunted House NPCs and Characters ===
 +
There are a number of different "people" inside the Haunted House.  Most of these monsters mean you harm, but occasionally, you might come across someone that's nice.
 +
 +
==== Fighting NPCs ====
 +
The following is a list of the names of the NPCs that fight you in the Haunted House.  Their battle stats are dependent on the Section area of the house you are in.  Some NPCs are only found in the later sections of the house.
 +
 +
* Creepy Carnie (Section 1 and beyond)
 +
* The Inadequately Invisible Man (Section 2 and beyond)
 +
* Childhood Obesity (Section 3 and beyond)
 +
* Conjoined Ballroom Dancers (Section 4 and beyond)
 +
* Reagan's Skeleton (Section 5 and beyond)
 +
* Beardless Wolf-Man (Section 6 and beyond)
 +
* Lab Rat (Section 7 and beyond)
 +
* Eye-Gore (Boss)
 +
 +
==== Event NPCs ====
 +
The following people produce unique events that affect your hobo:
 +
 +
* Demonic Winona Ryder
 +
** She can steal your Haunted House Armor.  If you have the '''No-Fear''' shirt on, she threatens to eat your soul!  She can be found anywhere in the house.
 +
* Vampire TSA Agent
 +
** He can steal your Weapon.  The '''Big Gloves''' cannot be stolen.  He can be found anywhere in the house.
 +
* Zombie Robin Hood
 +
** He can scare you, increasing your fear by 1 point.  If you have enough money on hand, he will steal money from you instead of scaring you.  Occasionally, you can scare him with the 2010 Robin Hood movie mention and reduce your fear by 1 point.  He can be found anywhere in the house.
 +
* Wealthy-looking Apparition
 +
** A worthy prospect to beg money from.  The amount of money you gain is based on all of the normal begging components.  They can only be found in the ballroom.
 +
  
 
=== Weapons & Armors ===
 
=== Weapons & Armors ===
 +
The '''Haunted House''' has its own unique weapons and armor that can only be used inside the house.
 +
 +
{| class="collapsible" border="0px"
 +
! House Weapons
 +
|-
 +
|
 +
{| border="3" style="text-align:center;" class="sortable"
 +
| width="60pt" style="background:white; color:black" class="unsortable" | Image
 +
| width="110pt" style="background:blue; color:white" | Name
 +
| width="110pt" style="background:red; color:white" | Attack Value
 +
| width="300pt" style="background:green; color:white" | Special Ability
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Bloody-Knife.gif
 +
| Bloody Knife
 +
| +25 attack
 +
| +9 Speed gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Balloon-Sword.gif
 +
| Balloon Sword
 +
| +75 attack
 +
| +9 Power gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Bike-Horn.gif
 +
| Bike Horn
 +
| +100 attack
 +
| +9 Strength gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Bang-Gun.gif
 +
| Bang Gun
 +
| +150 attack
 +
| +8 Speed gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Cork-Gun.gif
 +
| Cork Gun
 +
| +200 attack
 +
| +8 Power gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Flame-Thrower-Flower.gif
 +
| Flame Thrower Flower
 +
| +250 attack
 +
| +8 Strength gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Sword-Cane.gif
 +
| Sword Cane
 +
| +300 attack
 +
| +7 Speed gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Machete.gif
 +
| Machete
 +
| +400 attack
 +
| +7 Power gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Boxing-Glove-Gun.gif
 +
| Boxing Glove Gun
 +
| +500 attack
 +
| +7 Strength gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Assault-Rifle.gif
 +
| Assault Rifle
 +
| +600 attack
 +
| +5 Speed gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Meat-Cleaver.gif
 +
| Meat Cleaver
 +
| +??? attack
 +
| ???+5 Power gains???
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Gas-Gun.gif
 +
| Gas Gun
 +
| +??? attack
 +
| ???+5 Strength gains???
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Kids-First-Chainsaw.gif
 +
| Kids First Chainsaw
 +
| +??? attack
 +
| ???
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Big-Gloves.gif
 +
| Big Gloves
 +
| +100 attack
 +
| Cannot be stolen
 +
|}
 +
|}
 +
 +
{| class="collapsible" border="0px"
 +
! House Armors
 +
|-
 +
|
 +
{| border="3" style="text-align:center;" class="sortable"
 +
| width="60pt" style="background:white; color:black" class="unsortable" | Image
 +
| width="110pt" style="background:blue; color:white" | Name
 +
| width="110pt" style="background:red; color:white" | Defense Value
 +
| width="300pt" style="background:green; color:white" | Special Ability
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Bloody-Prisoner-Uniform.gif
 +
| Bloody Prisoner Uniform
 +
| +25 defense
 +
| +9 Strength gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Balloon-Hat.gif
 +
| Balloon Hat
 +
| +75 defense
 +
| +9 Speed gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Balloon-Jacket.gif
 +
| Balloon Jacket
 +
| +100 defense
 +
| +9 Power gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Baggy-Pants.gif
 +
| Baggy Pants
 +
| +150 defense
 +
| +8
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Giant-Afro.gif
 +
| Giant Afro
 +
| +200 defense
 +
| +8 Strength gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Pink-Top-Hat.gif
 +
| Pink Top Hat
 +
| +250 defense
 +
| +8
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Kevlar-Knickers.gif
 +
| Kevlar Knickers
 +
| +300 defense
 +
| +7 Speed gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Reinforced-Jumpsuit.gif
 +
| Reinforced Jumpsuit
 +
| +400 defense
 +
| +7 Power gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Huge-Cowboy-Hat.gif
 +
| Huge Cowboy Hat
 +
| +500 defense
 +
| +7 Strength gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Spiked-Cone-Hat.gif
 +
| Spiked Cone Hat
 +
| +600 defense
 +
| +5 Strength gains
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Giant-Shoes.gif
 +
| Giant Shoes
 +
| +??? defense
 +
| ???
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Fat-Jumpsuit.gif
 +
| Fat Jumpsuit
 +
| +??? defense
 +
| ???
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Armored-Clown-Mask.gif
 +
| Armored Clown Mask
 +
| +??? defense
 +
| ???
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/No-Fear-Shirt.gif
 +
| Big Gloves
 +
| +100 defense
 +
| Prevents fear from going up.  Disappears after a while.
 +
|}
 +
|}
 +
  
 
=== Traps ===
 
=== Traps ===
 +
To be added...

Revision as of 15:27, 28 December 2012

You step inside the Haunted House and immediately soil yourself. Well, at least you got that out of the way.


Holy crap (pun intended)! The Haunted House at the Traveling Carnival is set to scare you until you are so scared, you are too afraid to move! Make it far enough into the Haunted House to face off with the boss creatures and claim your rewards, while gathering tidbits of stats, exp, money, and other assorted goodies along the way.


Haunted House Sections

The Haunted House has 10 levels to traverse through. Some levels have unique obstacles to overcome, some levels change with each appearance, and some levels have mini-games that can be played. The final level holds all 4 final bosses and all 5 final rewards.


Haunted Entryway

Prepare to soil yourself. This place is spooky. Move around to find various chests and secret passageways that can arm yourself so you at least stand a chance of making it to the end.... Mwhahahahhahahahahha!!!!

Haunted Entryway 2

3 long pathways out of the opening entryway that lead deeper into the Haunted House. Warning! Once you move beyond this room, you can no longer turn back!

Each exit out of 3 hallways leads to the same location in the next level, so it does not matter which pathway you take.

Haunted Halls (Section 2)

The first room that changes appearance with each appearance of the Traveling Carnival. You must traverse through the dark to find the single exit door. Beware the many dead end paths inside.

Haunted Ballroom (Section 3)

A wide open room! You can either dance around the room finding wealthy-looking apparitions to beg off of (if your hobo has no life, you receive 50% less money), or try and find the right exit door.

Haunted Halls 2 (Section 4)

A mirror of the Ballroom that changes pathway layouts with each appearance. Some pathways are dead ends and only lead back to the Ballroom. Also, the door back to the ballroom does not necessarily take you to the spot you came from.

Haunted Arena (Section 5)

This level allows you to fight other hobos that are in the Haunted House. You are only allowed to fight hobos that are on this level. You need to fight (and defeat) 5 hobos to unlock the hidden passageway to the next level. If there is insufficient hobos on this level, NPC fights can also unlock the passageway.

Haunted Laboratory (Section 6)

Contains the Lab Experiment mini-game. This mini-game allows you to alter various Haunted House stats including speed, power, strength, life, and fear based on the different vials you add. The number of vials you add affects how drastic a change you make.

The different variations of changes will NOT be included in the wiki or any public message board. You may be able to find them on your gang board if your gang has a Haunted House guide.

Haunted Halls 3 (Section 7)

Another changeable layout. Don't get lost now.

Haunted Arena 2 (Section 8)

Round two. Fight!

Haunted Dungeons (Section 9)

Home of the final bosses and the prizes they guard inside their respect locked cells. Only after opening all 4 cells is the 5th prize available.

Boss Rewards

The boss reward types are the same for Hobowars 1 and Facebook, however the amount of the rewards vary slightly. For this reason, we break up the rewards into the following sections:

Hobowars 1

Cell 1: Battle Stats! Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength). Note: you can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!

Cell 2: Intelligence! Open the chest to receive intel points! Intel gains from this chest CAN break the 2500 intel cap.

The amount you receive is dependent on your current intelligence level:

  • Intel < 1000 ⇒ +10 Intelligence
  • Intel >= 1000 ⇒ +2 Intelligence

Cell 3: Max Life! Open the chest to receive a variable amount towards your hobo's maximum life capacity. The amount you gain is based on your hobo's level and your Haunted House life total. Note: you can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest! Note: The exact formula for calculating the amount you receive has not been determined yet.

'Cell 4: Begging! Open the chest to receive points towards your beg stat value. Gains from this chest CAN break the 1200 beg stat cap.

Final Reward Upon fighting and defeating the 4th Eye-Gore boss, you receive the Gemini Ring automatically.

FBHW

Cell 1: Battle Stats! Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength). Note: you can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!

Cell 2: Intelligence! Open the chest to receive intel points! Intel gains from this chest CAN break the 150 intel cap.

The amount you receive is dependent on your current intelligence level:

  • Intel < 100 ⇒ +5 Intelligence
  • Intel >= 100 ⇒ +1 Intelligence

Cell 3: Max Life! Open the chest to receive a variable amount towards your hobo's maximum life capacity. The amount you gain is based on your hobo's level and your Haunted House life total. Note: you can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest! Note: The exact formula for calculating the amount you receive has not been determined yet.

'Cell 4: Begging! Open the chest to receive points towards your beg stat value. Gains from this chest CAN break the 500 beg stat cap.

Final Reward Upon fighting and defeating the 4th Eye-Gore boss, you receive the Gemini Ring automatically.


Haunted House NPCs and Characters

There are a number of different "people" inside the Haunted House. Most of these monsters mean you harm, but occasionally, you might come across someone that's nice.

Fighting NPCs

The following is a list of the names of the NPCs that fight you in the Haunted House. Their battle stats are dependent on the Section area of the house you are in. Some NPCs are only found in the later sections of the house.

  • Creepy Carnie (Section 1 and beyond)
  • The Inadequately Invisible Man (Section 2 and beyond)
  • Childhood Obesity (Section 3 and beyond)
  • Conjoined Ballroom Dancers (Section 4 and beyond)
  • Reagan's Skeleton (Section 5 and beyond)
  • Beardless Wolf-Man (Section 6 and beyond)
  • Lab Rat (Section 7 and beyond)
  • Eye-Gore (Boss)

Event NPCs

The following people produce unique events that affect your hobo:

  • Demonic Winona Ryder
    • She can steal your Haunted House Armor. If you have the No-Fear shirt on, she threatens to eat your soul! She can be found anywhere in the house.
  • Vampire TSA Agent
    • He can steal your Weapon. The Big Gloves cannot be stolen. He can be found anywhere in the house.
  • Zombie Robin Hood
    • He can scare you, increasing your fear by 1 point. If you have enough money on hand, he will steal money from you instead of scaring you. Occasionally, you can scare him with the 2010 Robin Hood movie mention and reduce your fear by 1 point. He can be found anywhere in the house.
  • Wealthy-looking Apparition
    • A worthy prospect to beg money from. The amount of money you gain is based on all of the normal begging components. They can only be found in the ballroom.


Weapons & Armors

The Haunted House has its own unique weapons and armor that can only be used inside the house.

House Weapons
Image Name Attack Value Special Ability
Bloody-Knife.gif Bloody Knife +25 attack +9 Speed gains
Balloon-Sword.gif Balloon Sword +75 attack +9 Power gains
Bike-Horn.gif Bike Horn +100 attack +9 Strength gains
Bang-Gun.gif Bang Gun +150 attack +8 Speed gains
Cork-Gun.gif Cork Gun +200 attack +8 Power gains
Flame-Thrower-Flower.gif Flame Thrower Flower +250 attack +8 Strength gains
Sword-Cane.gif Sword Cane +300 attack +7 Speed gains
Machete.gif Machete +400 attack +7 Power gains
Boxing-Glove-Gun.gif Boxing Glove Gun +500 attack +7 Strength gains
Assault-Rifle.gif Assault Rifle +600 attack +5 Speed gains
Meat-Cleaver.gif Meat Cleaver +??? attack  ???+5 Power gains???
Gas-Gun.gif Gas Gun +??? attack  ???+5 Strength gains???
Kids-First-Chainsaw.gif Kids First Chainsaw +??? attack  ???
Big-Gloves.gif Big Gloves +100 attack Cannot be stolen
House Armors
Image Name Defense Value Special Ability
Bloody-Prisoner-Uniform.gif Bloody Prisoner Uniform +25 defense +9 Strength gains
Balloon-Hat.gif Balloon Hat +75 defense +9 Speed gains
Balloon-Jacket.gif Balloon Jacket +100 defense +9 Power gains
Baggy-Pants.gif Baggy Pants +150 defense +8
Giant-Afro.gif Giant Afro +200 defense +8 Strength gains
Pink-Top-Hat.gif Pink Top Hat +250 defense +8
Kevlar-Knickers.gif Kevlar Knickers +300 defense +7 Speed gains
Reinforced-Jumpsuit.gif Reinforced Jumpsuit +400 defense +7 Power gains
Huge-Cowboy-Hat.gif Huge Cowboy Hat +500 defense +7 Strength gains
Spiked-Cone-Hat.gif Spiked Cone Hat +600 defense +5 Strength gains
Giant-Shoes.gif Giant Shoes +??? defense  ???
Fat-Jumpsuit.gif Fat Jumpsuit +??? defense  ???
Armored-Clown-Mask.gif Armored Clown Mask +??? defense  ???
No-Fear-Shirt.gif Big Gloves +100 defense Prevents fear from going up. Disappears after a while.


Traps

To be added...