Difference between revisions of "Second City Adventures"
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* Bus Pass | * Bus Pass | ||
** You must obtain the bus pass in order to hitch a ride on bus. | ** You must obtain the bus pass in order to hitch a ride on bus. | ||
− | * City Map | + | * <span id="City Map">City Map</span> |
** The City Map shows what Second City looks like. | ** The City Map shows what Second City looks like. | ||
− | * Pail of Sand | + | * <span id="Pail of Sand">Pail of Sand</span> |
** You must obtain the Pail of Sand and deliver it (day 2) to the mayor. | ** You must obtain the Pail of Sand and deliver it (day 2) to the mayor. | ||
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* [[The One Beer]] | * [[The One Beer]] | ||
** The prize possession of Second City! One sip gets you so drunk you don't even know what your name is. | ** The prize possession of Second City! One sip gets you so drunk you don't even know what your name is. | ||
− | * Envelope | + | * <span id="Envelope">Envelope</span> |
− | ** Address Book (optional) | + | ** <span id="Address Book>Address Book</span> (optional) |
*** The envelope is left for you to deliver. Once you deliver it, you get the address book that stores any number you use. | *** The envelope is left for you to deliver. Once you deliver it, you get the address book that stores any number you use. | ||
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* [[Mithril Grocery Bag]] | * [[Mithril Grocery Bag]] | ||
** A gift from your uncle. A levelable armor that gains stats as you use it. | ** A gift from your uncle. A levelable armor that gains stats as you use it. | ||
− | * Mobile Phone | + | * <span id="Mobile Phone">Mobile Phone</span> |
** Allows you to make phone calls to other people. | ** Allows you to make phone calls to other people. | ||
* [[Bottle Caps]] (optional) | * [[Bottle Caps]] (optional) | ||
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==== Day 8 (HW1/HW2) | Day 7 (FB) ==== | ==== Day 8 (HW1/HW2) | Day 7 (FB) ==== | ||
− | * Small Silver Key | + | * <span id="Small Silver Key">Small Silver Key</span> |
** Key obtained during your fight. Used to unlock a new area in Second City. | ** Key obtained during your fight. Used to unlock a new area in Second City. | ||
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==== Day 10 (HW1/HW2) | Day 9 (FB) ==== | ==== Day 10 (HW1/HW2) | Day 9 (FB) ==== | ||
− | * Aquarium Key | + | * <span id=Aquarium Key">Aquarium Key</span> |
** Allows you access to certain section of City Hall. | ** Allows you access to certain section of City Hall. | ||
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* [[Ruiner's Rum]] | * [[Ruiner's Rum]] | ||
** Bottle of Liquor given to you during the course of the day. | ** Bottle of Liquor given to you during the course of the day. | ||
− | * Rat Poison | + | * <span id="Rat Poison">Rat Poison</span> |
** This item, once drunk, allows you a better chance of catching rats. | ** This item, once drunk, allows you a better chance of catching rats. | ||
− | * Tall Key | + | * <span id="Tall Key">Tall Key</span> |
** Allows you access to another section of Second City. | ** Allows you access to another section of Second City. | ||
* Sewer 2 Map (optional) | * Sewer 2 Map (optional) | ||
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==== Day 17 (HW1/HW2) | Day 16 (FB) ==== | ==== Day 17 (HW1/HW2) | Day 16 (FB) ==== | ||
− | * Pack of cigarettes | + | * <span id="Pack of cigarettes">Pack of cigarettes</span> |
** Item used to gather the Grande Key. | ** Item used to gather the Grande Key. | ||
− | * Grande Key | + | * <span id="Grande Key">Grande Key</span> |
** Allows you access to another section of Section City. | ** Allows you access to another section of Section City. | ||
* Sewer 3 Map (optional) | * Sewer 3 Map (optional) | ||
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* Sewer 4 Map | * Sewer 4 Map | ||
** Allows you to see what the sewer looks like. Unlike the other sewer maps, you must pass over the location the map is located, but you still need the atlas to pick it up and use it. | ** Allows you to see what the sewer looks like. Unlike the other sewer maps, you must pass over the location the map is located, but you still need the atlas to pick it up and use it. | ||
− | |||
− | |||
==== Miscellaneous ==== | ==== Miscellaneous ==== | ||
* <span id="Gas Mask">'''Gas Mask'''</span> | * <span id="Gas Mask">'''Gas Mask'''</span> | ||
** Item obtained through bowling. When equipped, the Gas Mask lowers the awake cost of traversing through the sewers while additionally protecting you from random sewer traps. | ** Item obtained through bowling. When equipped, the Gas Mask lowers the awake cost of traversing through the sewers while additionally protecting you from random sewer traps. | ||
− | * Rope | + | * [[Rope]] |
** Obtained at [[Bus_Station#Flea Market|flea market]], though needed in the adventures. | ** Obtained at [[Bus_Station#Flea Market|flea market]], though needed in the adventures. | ||
− | * Atlas | + | * [[Atlas]] |
** Obtained at [[Bus_Station#Flea Market|flea market]], used to store sewer and red light district maps collected during adventure days. | ** Obtained at [[Bus_Station#Flea Market|flea market]], used to store sewer and red light district maps collected during adventure days. | ||
==== Completion of Adventures ==== | ==== Completion of Adventures ==== | ||
− | * Hobo Grail | + | * [[Hobo Grail]] |
** Reward for completing the Second City Adventure Set. You obtain it after catching the mayor in the fourth sewer. | ** Reward for completing the Second City Adventure Set. You obtain it after catching the mayor in the fourth sewer. | ||
* Unlock [[Hoburbia Adventures]] | * Unlock [[Hoburbia Adventures]] | ||
** You now can partake in the Hoburbia Adventure Set. More information on how to start this adventure set is available on the [[Hoburbia Adventures]] wiki page. | ** You now can partake in the Hoburbia Adventure Set. More information on how to start this adventure set is available on the [[Hoburbia Adventures]] wiki page. |
Revision as of 12:13, 6 January 2013
The Second City Adventure set is the first of the major Adventures and take place in Second City. The story is a rough parody of "The Lord of the Rings". The adventures require some level of thinking to complete some of the tasks, but for the most part, they are fairly easy to navigate. You are sometimes required to use any area(s) that exist prior to Second City during the course of the adventures.
Contents
- 1 Adventure Guide
- 2 List of Unique Items Received
- 2.1 Hobowars 1 (HW1) / Hobowars 2 (HW2) / Facebook Hobowars (FBHW)
- 2.1.1 Day 1 (HW1/HW2) | Day 1 (FB)
- 2.1.2 Day 4 (HW1/HW2) | Day 3 (FB)
- 2.1.3 Day 7 (HW1/HW2) | Day 6 (FB)
- 2.1.4 Day 8 (HW1/HW2) | Day 7 (FB)
- 2.1.5 Day 9 (HW1/HW2) | Day 8 (FB)
- 2.1.6 Day 10 (HW1/HW2) | Day 9 (FB)
- 2.1.7 Day 12 (HW1/HW2) | Day 11 (FB)
- 2.1.8 Day 13 (HW1/HW2) | Day 12 (FB)
- 2.1.9 Day 16 (HW1/HW2) | Day 15 (FB)
- 2.1.10 Day 17 (HW1/HW2) | Day 16 (FB)
- 2.1.11 Day 19 (HW1/HW2) | Day 18 (FB)
- 2.1.12 Day 20 (HW1/HW2) | Day 19 (FB)
- 2.1.13 Miscellaneous
- 2.1.14 Completion of Adventures
- 2.1 Hobowars 1 (HW1) / Hobowars 2 (HW2) / Facebook Hobowars (FBHW)
Adventure Guide
It has been determined that the wiki will NOT contained a descriptive adventure guide. If you have an questions regarding what you need to do during a specific adventure day, please use the Adventure Talk board.
Adventure Days
The adventure set was originally released to Hobowars 1 only. It was ported to Hobowars 2 after a few years using the same format. Later on, it was slightly altered to combine the original days 1 and 2 together into one mission and ported to the Facebook version. For this reason, there is one less day on Facebook.
There are 20 days for Hobo1/Hobo2 and 19 days for Facebook.
List of Unique Items Received
The following list of items are gathered through this set of adventures. Most items can only be gotten on the day they are listed.
Hobowars 1 (HW1) / Hobowars 2 (HW2) / Facebook Hobowars (FBHW)
Day 1 (HW1/HW2) | Day 1 (FB)
- Bus Pass
- You must obtain the bus pass in order to hitch a ride on bus.
- City Map
- The City Map shows what Second City looks like.
- Pail of Sand
- You must obtain the Pail of Sand and deliver it (day 2) to the mayor.
Day 4 (HW1/HW2) | Day 3 (FB)
- The One Beer
- The prize possession of Second City! One sip gets you so drunk you don't even know what your name is.
- Envelope
- Address Book (optional)
- The envelope is left for you to deliver. Once you deliver it, you get the address book that stores any number you use.
- Address Book (optional)
Day 7 (HW1/HW2) | Day 6 (FB)
- Mithril Grocery Bag
- A gift from your uncle. A levelable armor that gains stats as you use it.
- Mobile Phone
- Allows you to make phone calls to other people.
- Bottle Caps (optional)
- A pawn-able prize for completing a puzzle.
Day 8 (HW1/HW2) | Day 7 (FB)
- Small Silver Key
- Key obtained during your fight. Used to unlock a new area in Second City.
Day 9 (HW1/HW2) | Day 8 (FB)
- Sewer 1 Map (optional)
- Allows you to see what the sewer looks like. You must have the atlas in order to get and use the map.
Day 10 (HW1/HW2) | Day 9 (FB)
- Aquarium Key
- Allows you access to certain section of City Hall.
Day 12 (HW1/HW2) | Day 11 (FB)
- Mystery Hat
- Armor left behind during a struggle at the docks. It is a levelable armor that gains stats as you use it.
Day 13 (HW1/HW2) | Day 12 (FB)
- Cryptic Poem
- Message left at the payphone at the start of the day.
- Ruiner's Rum
- Bottle of Liquor given to you during the course of the day.
- Rat Poison
- This item, once drunk, allows you a better chance of catching rats.
- Tall Key
- Allows you access to another section of Second City.
- Sewer 2 Map (optional)
- Allows you to see what this sewer looks like. You must have the atlas in order to get and use the map.
- Mirror Shard (optional)
- Item needed in the obtainment of the Space Rat. You can go back and re-obtain this item after you use the last one.
Day 16 (HW1/HW2) | Day 15 (FB)
- Sting
- Levelable weapon obtained during the course of the day. As you use it, it gains exp and better stats.
Day 17 (HW1/HW2) | Day 16 (FB)
- Pack of cigarettes
- Item used to gather the Grande Key.
- Grande Key
- Allows you access to another section of Section City.
- Sewer 3 Map (optional)
- Allows you to see what this sewer looks like. You must have the atlas in order to get and use the map.
Day 19 (HW1/HW2) | Day 18 (FB)
- Red Light District Map (optional)
- Allows you to see what the red light district looks like, but you must have the atlas to get and use the map.
Day 20 (HW1/HW2) | Day 19 (FB)
- Sewer 4 Map
- Allows you to see what the sewer looks like. Unlike the other sewer maps, you must pass over the location the map is located, but you still need the atlas to pick it up and use it.
Miscellaneous
- Gas Mask
- Item obtained through bowling. When equipped, the Gas Mask lowers the awake cost of traversing through the sewers while additionally protecting you from random sewer traps.
- Rope
- Obtained at flea market, though needed in the adventures.
- Atlas
- Obtained at flea market, used to store sewer and red light district maps collected during adventure days.
Completion of Adventures
- Hobo Grail
- Reward for completing the Second City Adventure Set. You obtain it after catching the mayor in the fourth sewer.
- Unlock Hoburbia Adventures
- You now can partake in the Hoburbia Adventure Set. More information on how to start this adventure set is available on the Hoburbia Adventures wiki page.