Difference between revisions of "Intelligence"
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=== Capture The Flag === | === Capture The Flag === | ||
− | :For a cost of 30T, you can essentially have one smart bread every day with little effort. Once unlocked, after mission 6 in [[Adventures#Canbodia|Canbodia]], you can find the [[capture the flag]] arena in the Canbodia Map, specifically on the beach. | + | :For a cost of 30T, you can essentially have one smart bread every day with little effort. Once unlocked, after mission 6 in [[Adventures#Canbodia|Canbodia]], you can find the [[Hobo Beach|capture the flag]] arena in the Canbodia Map, specifically on the beach. |
:A common strategy in CTF is placing the 1 at the front and just moving it back and forth until an opponent piece is next to it, allowing you to capture it easily. Continue doing this until almost all of your opponent's pieces are gone and none are moving. Once that is the case, the ones that are left are either a trapped piece, a bomb, or the flag itself. | :A common strategy in CTF is placing the 1 at the front and just moving it back and forth until an opponent piece is next to it, allowing you to capture it easily. Continue doing this until almost all of your opponent's pieces are gone and none are moving. Once that is the case, the ones that are left are either a trapped piece, a bomb, or the flag itself. |
Revision as of 06:31, 17 September 2012
- Your Intelligence stat is arguably the most important of all when training your hobo. Whether you are a beggar, fighter, or hybrid, intelligence has an effect on nearly every aspect of improving your other stats. In addition to increased gains in training, you will also see higher gains in experience during fighting and begging and the ability to sell your cans at the can depot for a higher price.
Contents
Training Intelligence
- To begin your training, one of the schools located in the first city is recommended. You are able to use the Primary School until you reach level 10, High School from levels 10-24 and the University once you reach level 20.
- Although there are many theories as to which school is faster, the general consensus is that the University is the best place to train your Intelligence, as it gives bonuses depending on the score you get from the puzzle.
Benefits
- There are many benefits to training your intelligence before training your other stats. Below is a chart that outlines the percentage increases based on your intel amount:
Area Benefit Stat plateau At 1,000 Intel At 2,500 Intel Experience from Fights +10% Every 50 Intel +200% +400% Begging Amount +10% Every 50 Intel +200% +400% Stat Gains from Training +0.015 (every 10 "T") Every 100 Intel +0.15 +0.3 Can Depot Sale Value +5% Every 50 Intel +200% +300% Arena and Parking Garage +10% Every 50 Intel +200% +400%
- As you can see, while there are large benefits to increasing your intel above 1000, the percentage increases do slow down.
- From 2 to 1500 intel, every 50 intel gained increases experience, begging amount, can value and arena experience by 10%. For every 100 intel, you increase your base stat gain at the university by 0.015.
- Starting at increments over 1500, you will see an increase of 10% on experience, begging amount, can value and arena experience for every 100 intel gained. You will also see an increase in base stat gain at the university of 0.015 for every 200 intel.
Intel Beyond 1000
- There is much benefit to increasing your intel beyond 1000, and many ways to achieve that.
Capture The Flag
- For a cost of 30T, you can essentially have one smart bread every day with little effort. Once unlocked, after mission 6 in Canbodia, you can find the capture the flag arena in the Canbodia Map, specifically on the beach.
- A common strategy in CTF is placing the 1 at the front and just moving it back and forth until an opponent piece is next to it, allowing you to capture it easily. Continue doing this until almost all of your opponent's pieces are gone and none are moving. Once that is the case, the ones that are left are either a trapped piece, a bomb, or the flag itself.
Exploring the Jungle
- The jungle is located in the Canbodia Map. Exploring the jungle costs 1T for each step and it will take a total of 55T to reach all clearings where you can possibly find a Smart Bread.
Rummaging
- There are currently two dumpsters you can rummage in to find foods that increase your intelligence:
- 7/11 Dumpster - Higher occurrence of smart bread, although nothing else that is worth more than rat food.
- Improved Dumpster - Lower occurrence of smart bread, but you can also find Garlic Salmon Bisque, which will increase your intel by +1. Also a higher chance of finding soups and Sweet Bomb.
Soup Kitchen
- At the Soup Kitchen, you are faced with fighting or begging Crazy Eddie or Freddie in order to obtain a bar of soap, which can be used for sailing.
- After successfully beating or begging him, you can try your luck at getting the specialty of the day, which has the chance of being a Smart Bread or Garlic Salmon Bisque.
- If your age ends in a 3 or 8, ask for the soup of the day to be guaranteed a Garlic Salmon Bisque.
RPSLS
- Rock, Paper, Scissor, Lizard, Spock is by far the most exciting way to raise your intel. In addition to being the most entertaining, you can occasionally get your first Smart Bread with just a few T. RPSLS can be played at the City Hall in Second City after you have completed day 10 of the first set of adventures.
- The most common method of playing RPSLS is as follows:
- if Tongue, play Rock
- if Ground, play Paper
- if Thumb, play Scissors
- if Ears, play Lizard
- if Eyes, play Spock
Sailing
- Once you obtain a bar of soap from the soup kitchen, de-invent a fizzy falling/lifting soda, or by purchasing one from the Tin Can Alley flea market, you can begin sailing the Canbodian River in attempt to attract the sirens.
- If you attract the sirens, you will receive a bonus of +1 to your intel as well as your speed, strength and power. One bar of soap is used up for each occurrence.
Drinking
- Gin & Juice can also increase your intel, although by a very small amount if you have a low drinking stat. For those who have a high drinking stat, it has the possibility of adding as much as 1 intel per drink. Gin & Juice can be be mixed using 2 ingredients: Orange Juice obtained from sailing the Canbodian River and Birdbath Gin from the Liquor Store.
Exploring the Hoburbs
- Exploring the Hoburbs for 5T can give you a chance of encountering the D&D Kids. During this encounter you can increase your intel by 0.5. This is a rare occurrence made even more rare by the chance that they may increase one of your other stats instead and increase your intel by 0.5.
- The D&D Kids use different terms, and it will say you have gained one of the following:
- Wisdom - +0.5 Intel
- Charisma - +0.5 Begging
- Dexterity - +1 Speed
- Endurance - +1 Power
- Constitution - +5 max life
Begging/Fighting Rewards
- Begging at the 7/11 can yield a bonus of +3 or +10 intelligence. Both of these events are very rare.
- Fighting at the Arena or the Parking Garage can also yield a +3 or +10 intelligence bonus, although much rarer than begging bonuses.
Oompa Loompa Wish
- You can use one of your Wishes to receive a one time +10 intelligence gain. This is commonly used once a hobo reaches 2500 intel, as it is one of the very few ways to increase it past that point.
Intel Beyond 2500
- Although you can obtain an intelligence stat above 2500, it is very difficult and time consuming to do. In addition to the extra effort, there are larger diminishing returns, causing many to say it is not worth trying for other than bragging rights. The only ways to increase your intel beyond 2500 are as follows:
- Begging and Fighting Rewards
- Exploring the Hoburbs
- Oompa Loompa Wish