Mines
Mining is a new activity introduced after the completion of the Canbodian adventures. Mining is a potentially rewarding endeavour in which one mines the deep underdark of Canbodia in search of rare ore. This rare ore can then be used to 'trade' stat points from one stat to the other, ultimately allowing for fine-tuning of fighting builds that were impossible before.
Besides the fighting aspect, there are also a number of uses for Hobalt relating to rings and odd pawnable rewards.
Mechanisms
Mining is quite simple; once you've stepped into the mines in the Technicolor Jungle (labeled as "More Jungle" in Canbodia), much like adventure exploring, you move up to a wall. Attempting to move into the wall opens up the mining interface, in which the wall is displayed along with your tools. Simply click on the tool you want to use and click on the spots on the wall on which you wish to mine; you should click to place all your moves or use the auto-mine feature. By using tools other than the pickaxe, such as the one-shot explosive tools, you will uncover more dirt than you did before.
By mining on the off-coloured marks on the wall, you will find ores and gain mining stat points. There are other chances to gain mining stats, such as rescuing a player trapped by a cave-in and other random bonuses granting walking around the mine. As you continue to strike the wall, the integrity of the wall will fall until it collapses from your efforts, leaving any unharvested ore out of reach. This will allow you to rescue other players and travel to the depths of the mines.
Equipment
In order to begin mining, all you need is a Pickaxe; the other items simply prevent injury and provide more moves and bonuses, giving you more strikes per T and thus greater yields. The explosive items are consumed immediately after use and clear more space than the pickaxe will.
The higher order explosives use more than one move, but their explosive yield is quite impressive.
Only one mining equipment may be equipped at any given time (with the exception of the Pickaxe and Miners Cap).
Image | Equipment | Stats | Cost | Image | Explosives | Stats | Cost |
---|---|---|---|---|---|---|---|
Pickaxe | Blast Radius: 6 Blast Strength: 7 Moves: 1 |
$1,000,000 | Dynamite Stick | Blast Radius: 9 Blast Strength: 9 Moves: 1 Need 10 Mining |
$1,000 | ||
Miner's Cap | Prevents injury from cave-ins. | $2,000,000 | Bundle of Dynamite | Blast Radius: 15 Blast Strength: 10 Moves: 2 Need 50 Mining |
$2,500 | ||
Pockets | Moves: +1 Need 100 Mining |
$5,000,000 | Bomb | Blast Radius: 9 Blast Strength: 11 Moves: 1 Need 150 Mining |
$5,000 | ||
Spelunking Satchel | +1 Move +1 Blast Radius +1 Blast Strength Need 200 Mining |
$7,500,000 | Plastic Explosives | Blast Radius: 12 Blast Strength: 13 Moves: 2 Need 250 Mining |
$7,500 | ||
Dynamite Pouch | +2 Move Need 300 Mining |
$10,000,000 | TNT | Blast Radius: 16 Blast Strength: 15 Moves: 3 Need 350 Mining |
$10,000 | ||
Blast Jacket | +2 Move +1 Blast Radius +1 Blast Strength Need 400 Mining |
$20,000,000 |
Ore Types
All ore can be traded at a net 'profit' for stats; ores of unwanted colours can be traded at a rate of 5:3 for the colour of your choice at the Miner's Depot at the Mine Entrance, with the exception of black ore, which can be traded at a rate of 5:5.
Image | Name | Trade | Image | Name | Trade |
---|---|---|---|---|---|
Green Ore | Speed to Strength | White Ore | Power to Strength | ||
Yellow Ore | Power to Speed | Orange Ore | Strength to Speed | ||
Red Ore | Strength to Power | Purple Ore | Speed to Power | ||
Black Ore | Strength, Speed and Power to Life | ||||
Hobalt Shard | Trade 50 for a Hobalt Chunk, 1 piece for 3 coloured ores or 250 pieces for the Ring of Revelation. | Hobalt Chunk | Used to craft rings or trade for 50 Hobalt Shards. |
Ore Probabilities
Hobalt Shards are rarer than Black Ore and Black Ore is rarer than all other ore. Black Ore is more commonly found near the back of the Mines and you generally find more ore near the back of the Mines.
Front vs Back
The back yields more ore and more mining stat gained per ore, but has harder walls. On the other hand, walls in the front are easier to break, and also yield a higher chance of finding a buried player, ultimately leading to more mining stat. Finally, your chance of being excavated in the front is much higher, as many players tend to mine there.