Difference between revisions of "Training"

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== Schools ==
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:In HoboWars, training is essential. If you want to advance in the game and make your hobo a stronger fighter or more productive beggar, you will need to train. Training your hobo can be done in different places depending on what level he or she is. Locations for training are Primary School, High School, and University. Each of these locations has a level range requirement.
  
== Training Your Hobo ==
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:{|  border="1" cellpadding="2" cellspacing="1"
 
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!  Location
In HoboWars training is essential. If you want to advance in the game and make your hobo a stronger fighter or more productive beggar, you will need to train. Training your hobo can be done in different places depending on what level he or she is. The places where you will be able to train are Elementary School, High School, and University. Each one of these locations has a level range for your hobo to be able to train at them. The level requirements are as follows:
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!  Level
Location
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!  Cost Per Train
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!  Entry Fee
                  Levels 1-10 may use the Elementary School for free.  Training costs 5T and does not have high gains.
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|-
 
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|  Primary School
                  Levels 10-25 may use the High School for 10T and $20 per train with slightly higher gains than the Elementary School.
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1-10
 
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|  $0 & 5T
                  Levels 25+ may use the University for $50 and 10T per train with the highest stat gains possible.
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|  $20
 
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|-  
Each school also has its own entry fee. This entry fee is a one-time fee after which the only cost is the fee per train.
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High School
 
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|  10-20
As you can see, there is a one level over lap between each school. This allows you to check out the next higher school before you are unable to train at the current school any more. The things to look at before going to the next school are time available (the university takes longer to train at because you have to do more than just click) and money available (the jump from elementary to high school can be costly if you don't have a good source of income).
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$20 & 10T
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|  $300
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|-  
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|  University
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|  20+
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|  $50 & 10T
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|  $50,000
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|}
  
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:The entry fees are one-time fees after which the only cost is the fee per train.
 +
:As you can see, there are level overlaps between each school. This allows you to check out the next higher school while you can still train at the current school. Things to consider before progressing are time available (the University takes longer to train at because you have to do more than just click) and money available (the jump from Primary to High School can be costly if you don't have a good source of income).
  
 
== Stats to Train ==
 
== Stats to Train ==
 
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:At each school you can train the same four stats. These are Intelligence, Strength, Power and Speed. The last three have to do with fighting. The first (Intelligence) affects many different facets of the game.
At each school you can train the same four stats. These are Intelligence, Strength, Power, and Speed. The last three have to do with fighting. The first one (intelligence) affects many different facets of the game.
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The fighting stats are explained in detail on the fighting page.
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== Intelligence ==
 
== Intelligence ==
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:Intelligence training is [[Intelligence#Intel_Caps|soft capped]] at 1,000, except for Facebook HoboWars which has a lower cap of 100. At that point you will not be able to to train Intelligence at school any further. Intelligence increases the experience you get from fights, the money you get from begging, the stat gains you get with each train in school, the amount of money that you can sell your cans for, and the money that you win for beating the Old Man. You can increase your Intelligence above the soft cap by consuming smart foods (namely, smart bread) among other methods. From 1,500 until 3,000, the increases are halved.
  
Intelligence is the only stat in the game that has a cap. It is capped at 1,000. This cap is actually a good thing because otherwise people would keep training their hobo's intelligence forever. It is that good of a stat to have.
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:Other ways (some more efficient than others) to raise your Intelligence above 1000 and up to 2500 include:
 
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:* Receiving special prizes from fights at the [[arena]] or [[Parking Garage]].
The ways that intelligence helps are numerous. Intelligence help increase the experience that you get from a fight, the money that you collect while begging, the stat gain that you get with each train in school, the amount of money that you can sell your cans for, the money that you win for beating the Old Man, and the health point gain with each level. It is for all of these reasons that getting your hobo's intelligence maxed out is so important.  
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:* Receiving special prizes while [[begging]].
 
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:* Sailing the [[Canbodian River]] with a [[Tin_Can_Alley|Bar of Soap]].
**Could someone please put in the table for me?**
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:* Eating [[Food|Smart Bread]] or [[Garlic Salmon Bisque]].
 
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:* Drinking [[Gin & Juice]] or [[Eggnog]].
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:* Playing [[Intelligence#RPSLS|Rock/Paper/Scissors/Lizard/Spock]].
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:* Opening [[The_Big_Tree|Blue Christmas Presents]].
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:* Exploring [[the Hoburbs]].
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:* [[Wishes|Wishing]] for +10 Intelligence.
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:* Winning rewards at the [[Traveling Carnival]] attractions.
  
== Training Strategy ==
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More comprehensive information on Intelligence, including increasing intel beyond the various caps, see the [[Intelligence]] page.
  
The best way to maximize your training seems to be to train your hobo's fighting stats just enough that you can level up to 10. If you seem to be attacked a lot, you may want to stop at 9 just so that if enough hobos attack you and lose, you don't accidentally get bumped up to level 10. Once you are level 10, stay at the elementary school and train your intelligence all the way up to the max of 1,000. This way you maximize the use of the elementary school (level does somewhat have an affect on how much you gain each train). Once you have 1,000 intelligence, you can begin your career of fighting and/or begging. After 1,000 intelligence, you should have plenty of money coming in to pay for training at the high school.
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== Training Strategies ==
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:There are many theories about training strategy. A few are listed below.
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=== Strategy 1 ===
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::Waiting until University is probably the best and most recommended way to train Intelligence.  The stat gains are much higher at University and all of the hobos that max their Intelligence in under 100 days train it at University.  It's possible to get to level 20 with low Speed and a borrowed 700 set from a gang.  Rats and Rings (when combined with the respect bonus) can make this much easier.  If you can't afford the training and entrance fee at University, see if someone in your gang will give you a loan to help pay for your training. Most gangs are willing to make such an investment. Once you reach level 20 you can train Intelligence to 1000 at the University.
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=== Strategy 2 ===
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::As many of you already know, gains at the University increase with level. Because of this, it is sometimes more efficient to use your T fighting as opposed to training. Some gangs recommend spending T efficiently by training Intelligence on high score University days such as 12 and above, and fighting on low score University days.
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=== Final Note ===
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::There are many ways to go about this.  Mix and match your strategies to find one that works for you. What strategy you use, how you fight, and how often you do so varies with each strategy. [[Gangs]] tend to be a recurring factor in most of them, however. If you get into a good gang, chances are that they'll help you out by loaning you cash or equipment, helping you build a good hitlist, or even [[Sluts and Rapes|slutting]] for you. Check the Clan Chatter section of the Message Boards to find yourself a gang as soon as possible.
  
Don't try to train your intelligence past the 1,000 mark. Doing so will just waste "T".
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== University ==
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:The University is where players level 20 and over go to train their stats. Training at the University differs slightly from training at Primary or High School.  In Primary and High School, you simply click links to train. In the University, you play a game every day to see how much your stats will increase while training. The game consists of a 4x4 grid of colored circles.  You change their colors to increase your overall score.
  
Another strategy to max out the intelligence faster would be to fight your way straight to the university and then train only intelligence. The training will move very quickly this way.
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:The value of each circle is as follows:
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::*A red circle http://www.hobowars.com/wiki/images/7/7f/Red.gif gives (-1) to your current score.
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::*A yellow circle http://www.hobowars.com/wiki/images/a/a6/Yellow.gif gives (0) to your current score.
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::*A green circle http://www.hobowars.com/wiki/images/8/8b/Green.gif gives (+1) to your current score.
  
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:Each point at the University gives an extra +1% to your base stat gain.  If you get a 14, 15 or 16, that will increase your stat gain by much more, giving an additional +10%, +20%, or +30% bonus, respectively.
  
== University Game ==
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:Not every puzzle can be solved to 16 points, but every puzzle can be solved to a minimum of 8. Most people find that they can easily reach a score of 11 or 12 by using their puzzle resets.
  
University
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:You can reset each day's puzzle a total of 3 times.
  
Training at the university is slightly different. There you will play a game to see exactly how much benefit you get from your training. You play a game with colored balls. The rules of the game are fairly simple. You score is tallied at the end. Basically, try to get lots of green balls and few red balls. The scoring of the balls is as follows.
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=== Xmas Ornaments ===
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The Xmas Ornaments are special items obtained through [[The Big Tree|Christmas Presents]] that give you a +1 to your university score for 12 hours. It does not change a spot on your board, it simply adds a 17th spot and marks it green.
  
Green - +1 point
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So if you had a 13, you can "hang an ornament" and get another green circle, changing your score to a 14.  However you cannot hang an ornament on a 16 to get a 17.  Hanging an ornament on a 16 does nothing but waste the ornament.
Yellow - 0 points
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Red - -1 point
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Latest revision as of 03:57, 10 April 2020

Schools

In HoboWars, training is essential. If you want to advance in the game and make your hobo a stronger fighter or more productive beggar, you will need to train. Training your hobo can be done in different places depending on what level he or she is. Locations for training are Primary School, High School, and University. Each of these locations has a level range requirement.
Location Level Cost Per Train Entry Fee
Primary School 1-10 $0 & 5T $20
High School 10-20 $20 & 10T $300
University 20+ $50 & 10T $50,000
The entry fees are one-time fees after which the only cost is the fee per train.
As you can see, there are level overlaps between each school. This allows you to check out the next higher school while you can still train at the current school. Things to consider before progressing are time available (the University takes longer to train at because you have to do more than just click) and money available (the jump from Primary to High School can be costly if you don't have a good source of income).

Stats to Train

At each school you can train the same four stats. These are Intelligence, Strength, Power and Speed. The last three have to do with fighting. The first (Intelligence) affects many different facets of the game.

Intelligence

Intelligence training is soft capped at 1,000, except for Facebook HoboWars which has a lower cap of 100. At that point you will not be able to to train Intelligence at school any further. Intelligence increases the experience you get from fights, the money you get from begging, the stat gains you get with each train in school, the amount of money that you can sell your cans for, and the money that you win for beating the Old Man. You can increase your Intelligence above the soft cap by consuming smart foods (namely, smart bread) among other methods. From 1,500 until 3,000, the increases are halved.
Other ways (some more efficient than others) to raise your Intelligence above 1000 and up to 2500 include:

More comprehensive information on Intelligence, including increasing intel beyond the various caps, see the Intelligence page.

Training Strategies

There are many theories about training strategy. A few are listed below.

Strategy 1

Waiting until University is probably the best and most recommended way to train Intelligence. The stat gains are much higher at University and all of the hobos that max their Intelligence in under 100 days train it at University. It's possible to get to level 20 with low Speed and a borrowed 700 set from a gang. Rats and Rings (when combined with the respect bonus) can make this much easier. If you can't afford the training and entrance fee at University, see if someone in your gang will give you a loan to help pay for your training. Most gangs are willing to make such an investment. Once you reach level 20 you can train Intelligence to 1000 at the University.

Strategy 2

As many of you already know, gains at the University increase with level. Because of this, it is sometimes more efficient to use your T fighting as opposed to training. Some gangs recommend spending T efficiently by training Intelligence on high score University days such as 12 and above, and fighting on low score University days.

Final Note

There are many ways to go about this. Mix and match your strategies to find one that works for you. What strategy you use, how you fight, and how often you do so varies with each strategy. Gangs tend to be a recurring factor in most of them, however. If you get into a good gang, chances are that they'll help you out by loaning you cash or equipment, helping you build a good hitlist, or even slutting for you. Check the Clan Chatter section of the Message Boards to find yourself a gang as soon as possible.

University

The University is where players level 20 and over go to train their stats. Training at the University differs slightly from training at Primary or High School. In Primary and High School, you simply click links to train. In the University, you play a game every day to see how much your stats will increase while training. The game consists of a 4x4 grid of colored circles. You change their colors to increase your overall score.
The value of each circle is as follows:
  • A red circle Red.gif gives (-1) to your current score.
  • A yellow circle Yellow.gif gives (0) to your current score.
  • A green circle Green.gif gives (+1) to your current score.
Each point at the University gives an extra +1% to your base stat gain. If you get a 14, 15 or 16, that will increase your stat gain by much more, giving an additional +10%, +20%, or +30% bonus, respectively.
Not every puzzle can be solved to 16 points, but every puzzle can be solved to a minimum of 8. Most people find that they can easily reach a score of 11 or 12 by using their puzzle resets.
You can reset each day's puzzle a total of 3 times.

Xmas Ornaments

The Xmas Ornaments are special items obtained through Christmas Presents that give you a +1 to your university score for 12 hours. It does not change a spot on your board, it simply adds a 17th spot and marks it green.

So if you had a 13, you can "hang an ornament" and get another green circle, changing your score to a 14. However you cannot hang an ornament on a 16 to get a 17. Hanging an ornament on a 16 does nothing but waste the ornament.