Difference between revisions of "Haunted House"

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You step inside the Haunted House and immediately soil yourself. Well, at least you got that out of the way.
 
You step inside the Haunted House and immediately soil yourself. Well, at least you got that out of the way.
  
 +
Holy crap (pun intended)!  The '''Haunted House ''' at the [[Traveling Carnival]] is set to scare you until you are so scared, you are too afraid to move!  Make it far enough into the Haunted House to face off with the boss creatures and claim your rewards, while gathering tidbits of stats, exp, money, and other assorted goodies along the way.
  
Holy crap (pun intended)!  The '''Haunted House ''' at the [[Traveling Carnival]] is set to scare you until you are so scared, you are too afraid to move!  Make it far enough into the Haunted House to face off with the boss creatures and claim your rewards, while gathering tidbits of stats, exp, money, and other assorted goodies along the way.
+
HoboArena requires players to reach level 70 before entering the Haunted House. This is one of the [[Mini Adventures#Lite Adventures|Arena Specific Lite Adventures]]
  
  
=== Haunted House Sections ===
+
== Haunted House Sections ==
 
The Haunted House has 10 levels to traverse through.  Some levels have unique obstacles to overcome, some levels change with each appearance, and some levels have mini-games that can be played.  The final level holds all 4 final bosses and all 5 final rewards.
 
The Haunted House has 10 levels to traverse through.  Some levels have unique obstacles to overcome, some levels change with each appearance, and some levels have mini-games that can be played.  The final level holds all 4 final bosses and all 5 final rewards.
  
 
+
=== Haunted Entryway (Section 0) ===
==== Haunted Entryway ====
+
 
Prepare to soil yourself.  This place is spooky.  Move around to find various chests and secret passageways that can arm yourself so you at least stand a chance of making it to the end....  Mwhahahahhahahahahha!!!!
 
Prepare to soil yourself.  This place is spooky.  Move around to find various chests and secret passageways that can arm yourself so you at least stand a chance of making it to the end....  Mwhahahahhahahahahha!!!!
  
==== Haunted Entryway 2 ====
+
=== Haunted Entryway 2 (Section 1) ===
 
3 long pathways out of the opening entryway that lead deeper into the '''Haunted House'''.  Warning!  Once you move beyond this room, you can no longer turn back!
 
3 long pathways out of the opening entryway that lead deeper into the '''Haunted House'''.  Warning!  Once you move beyond this room, you can no longer turn back!
  
 
Each exit out of 3 hallways leads to the same location in the next level, so it does not matter which pathway you take.
 
Each exit out of 3 hallways leads to the same location in the next level, so it does not matter which pathway you take.
  
==== Haunted Halls (Section 2) ====
+
=== Haunted Halls (Section 2) ===
 
The first room that changes appearance with each appearance of the [[Traveling Carnival]].  You must traverse through the dark to find the single exit door.  Beware the many dead end paths inside.
 
The first room that changes appearance with each appearance of the [[Traveling Carnival]].  You must traverse through the dark to find the single exit door.  Beware the many dead end paths inside.
  
==== Haunted Ballroom (Section 3) ====
+
=== Haunted Ballroom (Section 3) ===
A wide open room!  You can either dance around the room finding '''wealthy-looking apparitions''' to beg off of (if your hobo has no life, you receive 50% less money), or try and find the right exit door.
+
A wide open room!  You can either dance around the room finding '''wealthy-looking apparitions''' to beg off of (if your hobo has no [[HP|life]], you receive 50% less money), or try and find the right exit door.
  
==== Haunted Halls 2 (Section 4) ====
+
=== Haunted Halls 2 (Section 4) ===
 
A mirror of the Ballroom that changes pathway layouts with each appearance.  Some pathways are dead ends and only lead back to the Ballroom.  Also, the door back to the ballroom does not necessarily take you to the spot you came from.
 
A mirror of the Ballroom that changes pathway layouts with each appearance.  Some pathways are dead ends and only lead back to the Ballroom.  Also, the door back to the ballroom does not necessarily take you to the spot you came from.
  
==== Haunted Arena (Section 5) ====
+
=== Haunted Arena (Section 5) ===
 
This level allows you to fight other hobos that are in the Haunted House.  You are only allowed to fight hobos that are on this level.  You need to fight (and defeat) 5 hobos to unlock the hidden passageway to the next level.  If there is insufficient hobos on this level, NPC fights can also unlock the passageway.
 
This level allows you to fight other hobos that are in the Haunted House.  You are only allowed to fight hobos that are on this level.  You need to fight (and defeat) 5 hobos to unlock the hidden passageway to the next level.  If there is insufficient hobos on this level, NPC fights can also unlock the passageway.
  
==== Haunted Laboratory (Section 6) ====
+
=== Haunted Laboratory (Section 6) ===
 
Contains the Lab Experiment mini-game.  This mini-game allows you to alter various Haunted House stats including speed, power, strength, life, and fear based on the different vials you add.  The number of vials you add affects how drastic a change you make.
 
Contains the Lab Experiment mini-game.  This mini-game allows you to alter various Haunted House stats including speed, power, strength, life, and fear based on the different vials you add.  The number of vials you add affects how drastic a change you make.
  
 
The different variations of changes will NOT be included in the wiki or any public message board.  You may be able to find them on your gang board if your gang has a Haunted House guide.
 
The different variations of changes will NOT be included in the wiki or any public message board.  You may be able to find them on your gang board if your gang has a Haunted House guide.
  
==== Haunted Halls 3 (Section 7) ====
+
=== Haunted Halls 3 (Section 7) ===
 
Another changeable layout.  Don't get lost now.
 
Another changeable layout.  Don't get lost now.
  
==== Haunted Arena 2 (Section 8) ====
+
=== Haunted Arena 2 (Section 8) ===
 
Round two.  Fight!
 
Round two.  Fight!
  
==== Haunted Dungeons (Section 9) ====
+
=== Haunted Dungeons (Section 9) ===
 
Home of the final bosses and the prizes they guard inside their respect locked cells.  Only after opening all 4 cells is the 5th prize available.
 
Home of the final bosses and the prizes they guard inside their respect locked cells.  Only after opening all 4 cells is the 5th prize available.
  
=== Boss Rewards ===
 
The boss reward types are the same for Hobowars 1 and Facebook, however the amount of the rewards vary slightly.  For this reason, we break up the rewards into the following sections:
 
  
==== Hobowars 1 ====
+
== Boss Rewards ==
'''Cell 1:''' ''Battle Stats!''  Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength).
+
The boss reward types are the same for all the versions, however the values of the intel and beg rewards vary slightly.
Note: you can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!
+
  
'''Cell 2:''' ''[[Intelligence]]!''  Open the chest to receive intel points!  Intel gains from this chest '''CAN''' break the 2500 intel cap.
+
'''Cell 1:''' ''[[Beginners_Guide#Fighting_Stats|Battle Stats]]!''  Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength).
  
The amount you receive is dependent on your current intelligence level:
+
Note: You can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!
* Intel < 1000 ⇒ +10 Intelligence
+
* Intel >= 1000 ⇒ +2 Intelligence 
+
  
'''Cell 3:''' ''Max Life!''  Open the chest to receive a variable amount towards your hobo's maximum life capacity.  The amount you gain is based on your hobo's level and your Haunted House life total.
 
Note: you can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest!
 
Note: The exact formula for calculating the amount you receive has not been determined yet.
 
  
'''Cell 4:''' ''Begging!'' Open the chest to receive points towards your beg stat value. Gains from this chest '''CAN'' break the 1200 beg stat cap.
+
'''Cell 2:''' ''[[Intelligence]]!'' Open the chest to receive intel points! The amount you receive is dependent on your current intelligence level:
 +
{| border="0" width="400"
 +
! width="180" | HoboWars <br/> HoboWars2 || !! width="180" | Facebook HoboWars <br/> HoboArena
 +
|-
 +
| Intel < 1000 ⇒ +10 Intelligence |||| Intel < 100 ⇒ +5 Intelligence
 +
|-
 +
| Intel ≥ 1000 ⇒ +2 Intelligence |||| Intel ≥ 100 ⇒ +1 Intelligence
 +
|-
 +
| '''''CAN''' break the 2500 intel cap.'' |||| '''''CAN''' break the 150 intel cap.''
 +
|}
  
'''Final Reward''' Upon fighting and defeating the 4th '''Eye-Gore''' boss, you receive the [[Gemini Ring]] automatically.
 
  
==== FBHW ====
+
'''Cell 3:''' ''[[HP|Max Life]]!''  Open the chest to receive a variable amount towards your hobo's maximum life capacity. The amount you gain is based on your hobo's level and your Haunted House life total.
'''Cell 1:''' ''Battle Stats!''  Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength).
+
Note: you can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!
+
  
'''Cell 2:''' ''[[Intelligence]]!''  Open the chest to receive intel points! Intel gains from this chest '''CAN''' break the 150 intel cap.
+
Note: You can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest!
  
The amount you receive is dependent on your current intelligence level:
+
Note: The exact formula for calculating the amount you receive is undisclosed.
* Intel < 100 ⇒ +5 Intelligence
+
* Intel >= 100 ⇒ +1 Intelligence 
+
  
'''Cell 3:''' ''Max Life!''  Open the chest to receive a variable amount towards your hobo's maximum life capacity.  The amount you gain is based on your hobo's level and your Haunted House life total.
 
Note: you can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest!
 
Note: The exact formula for calculating the amount you receive has not been determined yet.
 
  
'''Cell 4:''' ''Begging!'' Open the chest to receive points towards your beg stat value. Gains from this chest '''CAN'' break the 500 beg stat cap.
+
'''Cell 4:''' ''[[Begging]]!'' Open the chest to receive points towards your beg stat value.
 +
{| border="0" width="420"
 +
! width="190" | HoboWars <br/> HoboWars2 || !! width="190" | Facebook HoboWars <br/> HoboArena
 +
|-
 +
| Begging < 1000 ⇒ +1 Begging |||| Begging < 500 ⇒ +1 Begging
 +
|-
 +
| Begging ≥ 1000 ⇒ +0.2 Begging |||| Begging ≥ 500 ⇒ +0.2 Begging
 +
|-
 +
| '''''CAN''' break the 1200 beg cap.'' |||| '''''CAN''' break the 500 beg cap.''
 +
|}
  
'''Final Reward''' Upon fighting and defeating the 4th '''Eye-Gore''' boss, you receive the [[Gemini Ring]] automatically.
 
  
 +
'''Final Reward''' Upon fighting and defeating the 4th and final '''Eye-Gore''' boss, you receive the [[Gemini Ring]] automatically.
  
=== Haunted House NPCs and Characters ===
+
== Haunted House NPCs and Characters ==
There are a number of different "people" inside the Haunted House.  Most of these monsters mean you harm, but occasionally, you might come across someone that's nice.
+
There are a number of different beings inside the Haunted House.  Most of these creatures mean you harm, but occasionally, you might come across someone that's nice.
  
==== Fighting NPCs ====
+
The following is a chart of the NPCs that you can encounter in the Haunted House.  The attackable NPCs' battle stats are dependent on the Section area of the house you are in.  The event NPCs won't attack you, instead producing unique events that affect your hobo. Some NPCs are only found in the later sections of the house.
The following is a list of the names of the NPCs that fight you in the Haunted House.  Their battle stats are dependent on the Section area of the house you are in.  Some NPCs are only found in the later sections of the house.
+
  
* Creepy Carnie (Section 1 and beyond)
+
{| class="mw-collapsible wikitable" border="0px"
* The Inadequately Invisible Man (Section 2 and beyond)
+
! colspan="2" | Haunted House NPCs
* Childhood Obesity (Section 3 and beyond)
+
|-  valign="top"
* Conjoined Ballroom Dancers (Section 4 and beyond)
+
|
* Reagan's Skeleton (Section 5 and beyond)
+
{| border="3" style="text-align:center;" class="sortable"
* Beardless Wolf-Man (Section 6 and beyond)
+
| width="124pt" style="background:white; color:black" class="unsortable" | Image
* Lab Rat (Section 7 and beyond)
+
| width="115pt" style="background:blue; color:white" | Name
* Eye-Gore (Boss)
+
| width="200pt" style="background:red; color:white" class="unsortable" | Notes
 +
|+ Attackable NPCs
 +
|- align="center"
 +
| http://www.hobowars.com/images/explore/creepy-carnie.gif
 +
| Creepy Carnie  
 +
| Section 1 and beyond.<br>Doesn't use [[Status Effects]].
 +
|- align="center"
 +
| http://www.hobowars.com/images/explore/the-inadequately-invisible-man.gif
 +
| The Inadequately Invisible Man  
 +
| Section 2 and beyond.<br>Uses a special version of the [[Semi-Transparency]] [[Status Effects|Effect]] that isn't labeled and can't be mopped.
 +
|- align="center"
 +
| http://www.hobowars.com/images/explore/childhood-obesity.gif
 +
| Childhood Obesity  
 +
| Section 3 and beyond.<br>Doesn't use [[Status Effects]].
 +
|- align="center"
 +
| http://www.hobowars.com/images/explore/conjoined-ballroom-dancers.gif
 +
| Conjoined Ballroom Dancers  
 +
| Section 4 and beyond.<br>Randomly uses either:<br>[[Double Gorilla Strength]],<br>[[Double Falcon Speed]], or<br>[[Double Raptor Power]] [[Status Effects|Effect]].
 +
|- align="center"
 +
| http://www.hobowars.com/images/explore/reagans-skeleton.gif
 +
| Reagan's Skeleton  
 +
| Section 5 and beyond.<br>Uses the [[Patriotic]] [[Status Effects|Effect]].
 +
|- align="center"
 +
| http://www.hobowars.com/images/explore/beardless-wolf-man.gif
 +
| Beardless Wolf-Man  
 +
| Section 6 and beyond.<br>Uses the [[Emasculated]] [[Status Effects|Effect]].
 +
|- align="center"
 +
| [[File:Lab-rat.png]]
 +
| Lab Rat  
 +
| Section 7 and beyond.<br>Uses random [[Status Effects]].
 +
|- align="center"
 +
| http://www.hobowars.com/images/explore/eye-gore.gif
 +
| Eye-Gore<br>'''(Boss)'''
 +
| Section 9 only.<br>Uses [[Death Perception]].<br>Defeating an Eye-Gore will increase the stats of the remaining Eye-Gores.
 +
|}
 +
|
 +
{| border="3" style="text-align:center;" class="sortable"
 +
| width="60pt" style="background:white; color:black" class="unsortable" | Image
 +
| width="120pt" style="background:blue; color:white" | Name
 +
| width="200pt" style="background:red; color:white" class="unsortable" | Features
 +
|+ Event NPCs
 +
|- align="center"
 +
| https://www.hellbored.com/hbw/images/explore/demonic-winona-ryder.gif
 +
| Demonic Winona Ryder
 +
| Found in all sections.<br>She will steal your equipped HH Armor. The '''No-Fear''' shirt cannot be stolen.
 +
|- align="center"
 +
| https://www.hellbored.com/hbw/images/explore/vampire-tsa-agent.gif
 +
| Vampire TSA Agent
 +
| Found in all sections.<br>He will steal your equipped HH Weapon.  The '''Big Gloves''' cannot be stolen.
 +
|- align="center"
 +
| https://www.hellbored.com/hbw/images/explore/zombie-robin-hood.gif
 +
| Zombie Robin Hood
 +
| Found in all sections.<br>He does one of the following:<br>Increase your fear by 1.<br>Steal cash off your hand.<br>Reduce your fear by 1.
 +
|- align="center"
 +
| http://www.hobowars.com/images/NoSymbol.gif
 +
| Wealthy-looking Apparition
 +
| Only found in the ballroom.<br>A worthy prospect to beg money from.  The amount of money you gain is based on all of the normal begging components.
 +
|}
 +
|}
  
==== Event NPCs ====
+
== Weapons & Armors ==
The following people produce unique events that affect your hobo:
+
The '''Haunted House''' has its own unique weapons and armor that can only be used inside the house.  They work exactly like normal [[equipment]] does in hobo fights; Increasing the damage you deal or receive.  You cannot use them outside of the House, and you cannot use outside equipment inside the House.
  
* Demonic Winona Ryder
+
{| class="mw-collapsible wikitable" border="0px"
** She can steal your Haunted House Armor.  If you have the '''No-Fear''' shirt on, she threatens to eat your soul!  She can be found anywhere in the house.
+
! colspan="2" | House Equipment
* Vampire TSA Agent
+
|- valign="top"
** He can steal your Weapon.  The '''Big Gloves''' cannot be stolen.  He can be found anywhere in the house.
+
* Zombie Robin Hood
+
** He can scare you, increasing your fear by 1 point.  If you have enough money on hand, he will steal money from you instead of scaring you.  Occasionally, you can scare him with the 2010 Robin Hood movie mention and reduce your fear by 1 point.  He can be found anywhere in the house.
+
* Wealthy-looking Apparition
+
** A worthy prospect to beg money from.  The amount of money you gain is based on all of the normal begging components.  They can only be found in the ballroom.
+
 
+
 
+
=== Weapons & Armors ===
+
The '''Haunted House''' has its own unique weapons and armor that can only be used inside the house.
+
 
+
{| class="collapsible" border="0px"
+
! House Weapons
+
|-
+
 
|
 
|
 
{| border="3" style="text-align:center;" class="sortable"
 
{| border="3" style="text-align:center;" class="sortable"
 
| width="60pt" style="background:white; color:black" class="unsortable" | Image
 
| width="60pt" style="background:white; color:black" class="unsortable" | Image
 
| width="110pt" style="background:blue; color:white" | Name
 
| width="110pt" style="background:blue; color:white" | Name
| width="110pt" style="background:red; color:white" | Attack Value
+
| width="110pt" style="background:red; color:white" | Attack
| width="300pt" style="background:green; color:white" | Special Ability
+
| width="200pt" style="background:green; color:white" | Special Ability
 +
|+ HH Weapons
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/Bloody-Knife.gif
 
| http://www.hobowars.com/images/items/gifs/Bloody-Knife.gif
Line 176: Line 223:
 
| http://www.hobowars.com/images/items/gifs/Meat-Cleaver.gif
 
| http://www.hobowars.com/images/items/gifs/Meat-Cleaver.gif
 
| Meat Cleaver
 
| Meat Cleaver
| +??? attack
+
| +700 attack
| ???+5 Power gains???
+
| +5 Power gains
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/Gas-Gun.gif
 
| http://www.hobowars.com/images/items/gifs/Gas-Gun.gif
 
| Gas Gun
 
| Gas Gun
| +??? attack
+
| +850 attack
| ???+5 Strength gains???
+
| +5 Strength gains
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/Kids-First-Chainsaw.gif
 
| http://www.hobowars.com/images/items/gifs/Kids-First-Chainsaw.gif
 
| Kids First Chainsaw
 
| Kids First Chainsaw
| +??? attack
+
| +1000 attack
| ???
+
| <span style="display:none">—</span><hr style="width:75%" />
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/Big-Gloves.gif
 
| http://www.hobowars.com/images/items/gifs/Big-Gloves.gif
Line 194: Line 241:
 
| Cannot be stolen
 
| Cannot be stolen
 
|}
 
|}
|}
 
 
{| class="collapsible" border="0px"
 
! House Armors
 
|-
 
 
|
 
|
 
{| border="3" style="text-align:center;" class="sortable"
 
{| border="3" style="text-align:center;" class="sortable"
 
| width="60pt" style="background:white; color:black" class="unsortable" | Image
 
| width="60pt" style="background:white; color:black" class="unsortable" | Image
 
| width="110pt" style="background:blue; color:white" | Name
 
| width="110pt" style="background:blue; color:white" | Name
| width="110pt" style="background:red; color:white" | Defense Value
+
| width="110pt" style="background:red; color:white" | Defense
| width="300pt" style="background:green; color:white" | Special Ability
+
| width="200pt" style="background:green; color:white" | Special Ability
 +
|+ HH Armor
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/Bloody-Prisoner-Uniform.gif
 
| http://www.hobowars.com/images/items/gifs/Bloody-Prisoner-Uniform.gif
Line 224: Line 267:
 
| Baggy Pants
 
| Baggy Pants
 
| +150 defense
 
| +150 defense
| +8  
+
| +8 Power gains
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/Giant-Afro.gif
 
| http://www.hobowars.com/images/items/gifs/Giant-Afro.gif
Line 234: Line 277:
 
| Pink Top Hat
 
| Pink Top Hat
 
| +250 defense
 
| +250 defense
| +8  
+
| +8 Speed gains
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/Kevlar-Knickers.gif
 
| http://www.hobowars.com/images/items/gifs/Kevlar-Knickers.gif
Line 258: Line 301:
 
| http://www.hobowars.com/images/items/gifs/Giant-Shoes.gif
 
| http://www.hobowars.com/images/items/gifs/Giant-Shoes.gif
 
| Giant Shoes
 
| Giant Shoes
| +??? defense
+
| +700 defense
| ???
+
| +5 Speed gains
 
|- align="center"
 
|- align="center"
| http://www.hobowars.com/images/items/gifs/Fat-Jumpsuit.gif
+
| height="60" | http://www.hobowars.com/images/items/gifs/Fat-Jumpsuit.gif
 
| Fat Jumpsuit
 
| Fat Jumpsuit
| +??? defense
+
| +850 defense
| ???
+
| +5 Power gains
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/Armored-Clown-Mask.gif
 
| http://www.hobowars.com/images/items/gifs/Armored-Clown-Mask.gif
 
| Armored Clown Mask
 
| Armored Clown Mask
| +??? defense
+
| +1000 defense
| ???
+
| <span style="display:none">—</span><hr style="width:75%" />
 
|- align="center"
 
|- align="center"
 
| http://www.hobowars.com/images/items/gifs/No-Fear-Shirt.gif
 
| http://www.hobowars.com/images/items/gifs/No-Fear-Shirt.gif
| Big Gloves
+
| No Fear shirt
 
| +100 defense
 
| +100 defense
| Prevents fear from going up. Disappears after a while.
+
| Prevents fear increase.<br>Disappears after so many uses.
 
|}
 
|}
 
|}
 
|}
Line 280: Line 323:
  
 
=== Traps ===
 
=== Traps ===
To be added...
+
Traps are the main source of reducing your hobo's fear as you traverse the Haunted House. You can pick up traps inside coffins beginning at Section 3. Once you lay down a trap, anyone (including yourself) can set off the trap.  Once someone else sets off your trap, your fear is reduced (and sometimes you gain stats).  If you set off your own trap, you gain fear and feel incredibly stupid as traps you lay down turn that square to red on your mini-map.
 +
 
 +
Once you set off a trap, you become immune to more traps for 10 moves.  If you are immune and move onto a square that has a trap in place, you simple move as if the trap is not there.  You can set off that trap if you move back onto the square once your immunity is gone.
 +
 
 +
If you are wearing a '''No Fear shirt''' and set off a trap, you gain no fear, but the person that set the trap will lose the fear as if you did not wear the shirt.
 +
 
 +
{| class="mw-collapsible wikitable" border="0px"
 +
! House Traps
 +
|-
 +
|
 +
{| border="3" style="text-align:center;" class="sortable"
 +
| width="60pt" style="background:white; color:black" class="unsortable" | Image
 +
| width="150pt" style="background:blue; color:white" | Name
 +
| width="110pt" style="background:red; color:white" | Fear Value
 +
| width="200pt" style="background:green; color:white" | Special Ability
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Peeled-Grapes.gif
 +
| Peeled Grapes
 +
| -1 Fear
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Cold-Noodles.gif
 +
| Cold Noodles
 +
| -2 Fear
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Carved-Pumpkin.gif
 +
| Carved Pumpkin
 +
| -3 Fear
 +
| +20 Haunted House Strength
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Fake-Blood.gif
 +
| Fake Blood
 +
| -3 Fear
 +
| +20 Haunted House Power
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Bat-on-a-String.gif
 +
| Bat on a String
 +
| -3 Fear
 +
| +20 Haunted House Speed
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Mechanical-Talking-Skull.gif
 +
| Mechanical Talking Skull
 +
| -4 Fear
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|- align="center"
 +
| http://www.hobowars.com/images/items/gifs/Severed-Head.gif
 +
| Severed Head
 +
| -5 Fear
 +
| <span style="display:none">—</span><hr style="width:75%" />
 +
|}
 +
|}
 +
* Note: Fear value is for person who set the trap.  The positive value is what the person who sets the trap off receives.
 +
 
 +
== Coffin Foods & Money ==
 +
Inside the Haunted House, you can occasionally find [[Food]] items inside chests when you open them. 
 +
 
 +
Food items you can find are:
 +
* [[Mop Rocks]]
 +
* [[Candycorn]]
 +
* [[L&Ls]]
 +
 
 +
You can also gain money when opening chests.  The amount appears to be based similar to how begging amounts are calculated.  These chests appear to only be available in the first two sections of the Haunted House.
 +
 
 +
 
 +
<!-- Additional Keywords: HH -->
 +
[[Category:Incomplete]]<!-- needs boss rewards for hoboarena -->

Latest revision as of 14:07, 10 July 2014

You step inside the Haunted House and immediately soil yourself. Well, at least you got that out of the way.

Holy crap (pun intended)! The Haunted House at the Traveling Carnival is set to scare you until you are so scared, you are too afraid to move! Make it far enough into the Haunted House to face off with the boss creatures and claim your rewards, while gathering tidbits of stats, exp, money, and other assorted goodies along the way.

HoboArena requires players to reach level 70 before entering the Haunted House. This is one of the Arena Specific Lite Adventures


Haunted House Sections

The Haunted House has 10 levels to traverse through. Some levels have unique obstacles to overcome, some levels change with each appearance, and some levels have mini-games that can be played. The final level holds all 4 final bosses and all 5 final rewards.

Haunted Entryway (Section 0)

Prepare to soil yourself. This place is spooky. Move around to find various chests and secret passageways that can arm yourself so you at least stand a chance of making it to the end.... Mwhahahahhahahahahha!!!!

Haunted Entryway 2 (Section 1)

3 long pathways out of the opening entryway that lead deeper into the Haunted House. Warning! Once you move beyond this room, you can no longer turn back!

Each exit out of 3 hallways leads to the same location in the next level, so it does not matter which pathway you take.

Haunted Halls (Section 2)

The first room that changes appearance with each appearance of the Traveling Carnival. You must traverse through the dark to find the single exit door. Beware the many dead end paths inside.

Haunted Ballroom (Section 3)

A wide open room! You can either dance around the room finding wealthy-looking apparitions to beg off of (if your hobo has no life, you receive 50% less money), or try and find the right exit door.

Haunted Halls 2 (Section 4)

A mirror of the Ballroom that changes pathway layouts with each appearance. Some pathways are dead ends and only lead back to the Ballroom. Also, the door back to the ballroom does not necessarily take you to the spot you came from.

Haunted Arena (Section 5)

This level allows you to fight other hobos that are in the Haunted House. You are only allowed to fight hobos that are on this level. You need to fight (and defeat) 5 hobos to unlock the hidden passageway to the next level. If there is insufficient hobos on this level, NPC fights can also unlock the passageway.

Haunted Laboratory (Section 6)

Contains the Lab Experiment mini-game. This mini-game allows you to alter various Haunted House stats including speed, power, strength, life, and fear based on the different vials you add. The number of vials you add affects how drastic a change you make.

The different variations of changes will NOT be included in the wiki or any public message board. You may be able to find them on your gang board if your gang has a Haunted House guide.

Haunted Halls 3 (Section 7)

Another changeable layout. Don't get lost now.

Haunted Arena 2 (Section 8)

Round two. Fight!

Haunted Dungeons (Section 9)

Home of the final bosses and the prizes they guard inside their respect locked cells. Only after opening all 4 cells is the 5th prize available.


Boss Rewards

The boss reward types are the same for all the versions, however the values of the intel and beg rewards vary slightly.

Cell 1: Battle Stats! Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength).

Note: You can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!


Cell 2: Intelligence! Open the chest to receive intel points! The amount you receive is dependent on your current intelligence level:

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Intel < 1000 ⇒ +10 Intelligence Intel < 100 ⇒ +5 Intelligence
Intel ≥ 1000 ⇒ +2 Intelligence Intel ≥ 100 ⇒ +1 Intelligence
CAN break the 2500 intel cap. CAN break the 150 intel cap.


Cell 3: Max Life! Open the chest to receive a variable amount towards your hobo's maximum life capacity. The amount you gain is based on your hobo's level and your Haunted House life total.

Note: You can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest!

Note: The exact formula for calculating the amount you receive is undisclosed.


Cell 4: Begging! Open the chest to receive points towards your beg stat value.

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Begging < 1000 ⇒ +1 Begging Begging < 500 ⇒ +1 Begging
Begging ≥ 1000 ⇒ +0.2 Begging Begging ≥ 500 ⇒ +0.2 Begging
CAN break the 1200 beg cap. CAN break the 500 beg cap.


Final Reward Upon fighting and defeating the 4th and final Eye-Gore boss, you receive the Gemini Ring automatically.

Haunted House NPCs and Characters

There are a number of different beings inside the Haunted House. Most of these creatures mean you harm, but occasionally, you might come across someone that's nice.

The following is a chart of the NPCs that you can encounter in the Haunted House. The attackable NPCs' battle stats are dependent on the Section area of the house you are in. The event NPCs won't attack you, instead producing unique events that affect your hobo. Some NPCs are only found in the later sections of the house.

Haunted House NPCs
Image Name Notes
Attackable NPCs
creepy-carnie.gif Creepy Carnie Section 1 and beyond.
Doesn't use Status Effects.
the-inadequately-invisible-man.gif The Inadequately Invisible Man Section 2 and beyond.
Uses a special version of the Semi-Transparency Effect that isn't labeled and can't be mopped.
childhood-obesity.gif Childhood Obesity Section 3 and beyond.
Doesn't use Status Effects.
conjoined-ballroom-dancers.gif Conjoined Ballroom Dancers Section 4 and beyond.
Randomly uses either:
Double Gorilla Strength,
Double Falcon Speed, or
Double Raptor Power Effect.
reagans-skeleton.gif Reagan's Skeleton Section 5 and beyond.
Uses the Patriotic Effect.
beardless-wolf-man.gif Beardless Wolf-Man Section 6 and beyond.
Uses the Emasculated Effect.
Lab-rat.png Lab Rat Section 7 and beyond.
Uses random Status Effects.
eye-gore.gif Eye-Gore
(Boss)
Section 9 only.
Uses Death Perception.
Defeating an Eye-Gore will increase the stats of the remaining Eye-Gores.
Image Name Features
Event NPCs
demonic-winona-ryder.gif Demonic Winona Ryder Found in all sections.
She will steal your equipped HH Armor. The No-Fear shirt cannot be stolen.
vampire-tsa-agent.gif Vampire TSA Agent Found in all sections.
He will steal your equipped HH Weapon. The Big Gloves cannot be stolen.
zombie-robin-hood.gif Zombie Robin Hood Found in all sections.
He does one of the following:
Increase your fear by 1.
Steal cash off your hand.
Reduce your fear by 1.
NoSymbol.gif Wealthy-looking Apparition Only found in the ballroom.
A worthy prospect to beg money from. The amount of money you gain is based on all of the normal begging components.

Weapons & Armors

The Haunted House has its own unique weapons and armor that can only be used inside the house. They work exactly like normal equipment does in hobo fights; Increasing the damage you deal or receive. You cannot use them outside of the House, and you cannot use outside equipment inside the House.

House Equipment
Image Name Attack Special Ability
HH Weapons
Bloody-Knife.gif Bloody Knife +25 attack +9 Speed gains
Balloon-Sword.gif Balloon Sword +75 attack +9 Power gains
Bike-Horn.gif Bike Horn +100 attack +9 Strength gains
Bang-Gun.gif Bang Gun +150 attack +8 Speed gains
Cork-Gun.gif Cork Gun +200 attack +8 Power gains
Flame-Thrower-Flower.gif Flame Thrower Flower +250 attack +8 Strength gains
Sword-Cane.gif Sword Cane +300 attack +7 Speed gains
Machete.gif Machete +400 attack +7 Power gains
Boxing-Glove-Gun.gif Boxing Glove Gun +500 attack +7 Strength gains
Assault-Rifle.gif Assault Rifle +600 attack +5 Speed gains
Meat-Cleaver.gif Meat Cleaver +700 attack +5 Power gains
Gas-Gun.gif Gas Gun +850 attack +5 Strength gains
Kids-First-Chainsaw.gif Kids First Chainsaw +1000 attack
Big-Gloves.gif Big Gloves +100 attack Cannot be stolen
Image Name Defense Special Ability
HH Armor
Bloody-Prisoner-Uniform.gif Bloody Prisoner Uniform +25 defense +9 Strength gains
Balloon-Hat.gif Balloon Hat +75 defense +9 Speed gains
Balloon-Jacket.gif Balloon Jacket +100 defense +9 Power gains
Baggy-Pants.gif Baggy Pants +150 defense +8 Power gains
Giant-Afro.gif Giant Afro +200 defense +8 Strength gains
Pink-Top-Hat.gif Pink Top Hat +250 defense +8 Speed gains
Kevlar-Knickers.gif Kevlar Knickers +300 defense +7 Speed gains
Reinforced-Jumpsuit.gif Reinforced Jumpsuit +400 defense +7 Power gains
Huge-Cowboy-Hat.gif Huge Cowboy Hat +500 defense +7 Strength gains
Spiked-Cone-Hat.gif Spiked Cone Hat +600 defense +5 Strength gains
Giant-Shoes.gif Giant Shoes +700 defense +5 Speed gains
Fat-Jumpsuit.gif Fat Jumpsuit +850 defense +5 Power gains
Armored-Clown-Mask.gif Armored Clown Mask +1000 defense
No-Fear-Shirt.gif No Fear shirt +100 defense Prevents fear increase.
Disappears after so many uses.


Traps

Traps are the main source of reducing your hobo's fear as you traverse the Haunted House. You can pick up traps inside coffins beginning at Section 3. Once you lay down a trap, anyone (including yourself) can set off the trap. Once someone else sets off your trap, your fear is reduced (and sometimes you gain stats). If you set off your own trap, you gain fear and feel incredibly stupid as traps you lay down turn that square to red on your mini-map.

Once you set off a trap, you become immune to more traps for 10 moves. If you are immune and move onto a square that has a trap in place, you simple move as if the trap is not there. You can set off that trap if you move back onto the square once your immunity is gone.

If you are wearing a No Fear shirt and set off a trap, you gain no fear, but the person that set the trap will lose the fear as if you did not wear the shirt.

House Traps
Image Name Fear Value Special Ability
Peeled-Grapes.gif Peeled Grapes -1 Fear
Cold-Noodles.gif Cold Noodles -2 Fear
Carved-Pumpkin.gif Carved Pumpkin -3 Fear +20 Haunted House Strength
Fake-Blood.gif Fake Blood -3 Fear +20 Haunted House Power
Bat-on-a-String.gif Bat on a String -3 Fear +20 Haunted House Speed
Mechanical-Talking-Skull.gif Mechanical Talking Skull -4 Fear
Severed-Head.gif Severed Head -5 Fear
  • Note: Fear value is for person who set the trap. The positive value is what the person who sets the trap off receives.

Coffin Foods & Money

Inside the Haunted House, you can occasionally find Food items inside chests when you open them.

Food items you can find are:

You can also gain money when opening chests. The amount appears to be based similar to how begging amounts are calculated. These chests appear to only be available in the first two sections of the Haunted House.