Difference between revisions of "Haunted House"
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You step inside the Haunted House and immediately soil yourself. Well, at least you got that out of the way. | You step inside the Haunted House and immediately soil yourself. Well, at least you got that out of the way. | ||
− | Holy crap (pun intended)! The '''Haunted House ''' at the [[Traveling Carnival]] is set to scare you until you are so scared, you are too afraid to move! Make it far enough into the Haunted House to face off with the boss creatures and claim your rewards, while gathering tidbits of stats, exp, money, and other assorted goodies along the way. | + | Holy crap (pun intended)! The '''Haunted House ''' at the [[Traveling Carnival]] is set to scare you until you are so scared, you are too afraid to move! Make it far enough into the Haunted House to face off with the boss creatures and claim your rewards, while gathering tidbits of stats, exp, money, and other assorted goodies along the way. |
+ | |||
+ | HoboArena requires players to reach level 70 before entering the Haunted House. This is one of the [[Mini Adventures#Lite Adventures|Arena Specific Lite Adventures]] | ||
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The Haunted House has 10 levels to traverse through. Some levels have unique obstacles to overcome, some levels change with each appearance, and some levels have mini-games that can be played. The final level holds all 4 final bosses and all 5 final rewards. | The Haunted House has 10 levels to traverse through. Some levels have unique obstacles to overcome, some levels change with each appearance, and some levels have mini-games that can be played. The final level holds all 4 final bosses and all 5 final rewards. | ||
− | === Haunted Entryway === | + | === Haunted Entryway (Section 0) === |
Prepare to soil yourself. This place is spooky. Move around to find various chests and secret passageways that can arm yourself so you at least stand a chance of making it to the end.... Mwhahahahhahahahahha!!!! | Prepare to soil yourself. This place is spooky. Move around to find various chests and secret passageways that can arm yourself so you at least stand a chance of making it to the end.... Mwhahahahhahahahahha!!!! | ||
− | === Haunted Entryway 2 === | + | === Haunted Entryway 2 (Section 1) === |
3 long pathways out of the opening entryway that lead deeper into the '''Haunted House'''. Warning! Once you move beyond this room, you can no longer turn back! | 3 long pathways out of the opening entryway that lead deeper into the '''Haunted House'''. Warning! Once you move beyond this room, you can no longer turn back! | ||
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=== Haunted Ballroom (Section 3) === | === Haunted Ballroom (Section 3) === | ||
− | A wide open room! You can either dance around the room finding '''wealthy-looking apparitions''' to beg off of (if your hobo has no life, you receive 50% less money), or try and find the right exit door. | + | A wide open room! You can either dance around the room finding '''wealthy-looking apparitions''' to beg off of (if your hobo has no [[HP|life]], you receive 50% less money), or try and find the right exit door. |
=== Haunted Halls 2 (Section 4) === | === Haunted Halls 2 (Section 4) === | ||
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== Boss Rewards == | == Boss Rewards == | ||
− | The boss reward types are the same for | + | The boss reward types are the same for all the versions, however the values of the intel and beg rewards vary slightly. |
− | + | '''Cell 1:''' ''[[Beginners_Guide#Fighting_Stats|Battle Stats]]!'' Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength). | |
− | '''Cell 1:''' ''Battle Stats!'' Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength). | + | |
− | + | ||
− | + | Note: You can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest! | |
− | |||
− | |||
− | |||
− | '''Cell | + | '''Cell 2:''' ''[[Intelligence]]!'' Open the chest to receive intel points! The amount you receive is dependent on your current intelligence level: |
− | + | {| border="0" width="400" | |
− | + | ! width="180" | HoboWars <br/> HoboWars2 || !! width="180" | Facebook HoboWars <br/> HoboArena | |
+ | |- | ||
+ | | Intel < 1000 ⇒ +10 Intelligence |||| Intel < 100 ⇒ +5 Intelligence | ||
+ | |- | ||
+ | | Intel ≥ 1000 ⇒ +2 Intelligence |||| Intel ≥ 100 ⇒ +1 Intelligence | ||
+ | |- | ||
+ | | '''''CAN''' break the 2500 intel cap.'' |||| '''''CAN''' break the 150 intel cap.'' | ||
+ | |} | ||
− | |||
− | ''' | + | '''Cell 3:''' ''[[HP|Max Life]]!'' Open the chest to receive a variable amount towards your hobo's maximum life capacity. The amount you gain is based on your hobo's level and your Haunted House life total. |
− | + | Note: You can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest! | |
− | + | ||
− | Note: | + | |
− | + | Note: The exact formula for calculating the amount you receive is undisclosed. | |
− | |||
− | |||
− | |||
− | '''Cell | + | '''Cell 4:''' ''[[Begging]]!'' Open the chest to receive points towards your beg stat value. |
− | + | {| border="0" width="420" | |
− | + | ! width="190" | HoboWars <br/> HoboWars2 || !! width="190" | Facebook HoboWars <br/> HoboArena | |
+ | |- | ||
+ | | Begging < 1000 ⇒ +1 Begging |||| Begging < 500 ⇒ +1 Begging | ||
+ | |- | ||
+ | | Begging ≥ 1000 ⇒ +0.2 Begging |||| Begging ≥ 500 ⇒ +0.2 Begging | ||
+ | |- | ||
+ | | '''''CAN''' break the 1200 beg cap.'' |||| '''''CAN''' break the 500 beg cap.'' | ||
+ | |} | ||
− | |||
− | |||
− | |||
+ | '''Final Reward''' Upon fighting and defeating the 4th and final '''Eye-Gore''' boss, you receive the [[Gemini Ring]] automatically. | ||
== Haunted House NPCs and Characters == | == Haunted House NPCs and Characters == | ||
− | There are a number of different | + | There are a number of different beings inside the Haunted House. Most of these creatures mean you harm, but occasionally, you might come across someone that's nice. |
− | + | The following is a chart of the NPCs that you can encounter in the Haunted House. The attackable NPCs' battle stats are dependent on the Section area of the house you are in. The event NPCs won't attack you, instead producing unique events that affect your hobo. Some NPCs are only found in the later sections of the house. | |
− | The following is a | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | {| class="mw-collapsible wikitable" border="0px" | ||
+ | ! colspan="2" | Haunted House NPCs | ||
+ | |- valign="top" | ||
+ | | | ||
+ | {| border="3" style="text-align:center;" class="sortable" | ||
+ | | width="124pt" style="background:white; color:black" class="unsortable" | Image | ||
+ | | width="115pt" style="background:blue; color:white" | Name | ||
+ | | width="200pt" style="background:red; color:white" class="unsortable" | Notes | ||
+ | |+ Attackable NPCs | ||
+ | |- align="center" | ||
+ | | http://www.hobowars.com/images/explore/creepy-carnie.gif | ||
+ | | Creepy Carnie | ||
+ | | Section 1 and beyond.<br>Doesn't use [[Status Effects]]. | ||
+ | |- align="center" | ||
+ | | http://www.hobowars.com/images/explore/the-inadequately-invisible-man.gif | ||
+ | | The Inadequately Invisible Man | ||
+ | | Section 2 and beyond.<br>Uses a special version of the [[Semi-Transparency]] [[Status Effects|Effect]] that isn't labeled and can't be mopped. | ||
+ | |- align="center" | ||
+ | | http://www.hobowars.com/images/explore/childhood-obesity.gif | ||
+ | | Childhood Obesity | ||
+ | | Section 3 and beyond.<br>Doesn't use [[Status Effects]]. | ||
+ | |- align="center" | ||
+ | | http://www.hobowars.com/images/explore/conjoined-ballroom-dancers.gif | ||
+ | | Conjoined Ballroom Dancers | ||
+ | | Section 4 and beyond.<br>Randomly uses either:<br>[[Double Gorilla Strength]],<br>[[Double Falcon Speed]], or<br>[[Double Raptor Power]] [[Status Effects|Effect]]. | ||
+ | |- align="center" | ||
+ | | http://www.hobowars.com/images/explore/reagans-skeleton.gif | ||
+ | | Reagan's Skeleton | ||
+ | | Section 5 and beyond.<br>Uses the [[Patriotic]] [[Status Effects|Effect]]. | ||
+ | |- align="center" | ||
+ | | http://www.hobowars.com/images/explore/beardless-wolf-man.gif | ||
+ | | Beardless Wolf-Man | ||
+ | | Section 6 and beyond.<br>Uses the [[Emasculated]] [[Status Effects|Effect]]. | ||
+ | |- align="center" | ||
+ | | [[File:Lab-rat.png]] | ||
+ | | Lab Rat | ||
+ | | Section 7 and beyond.<br>Uses random [[Status Effects]]. | ||
+ | |- align="center" | ||
+ | | http://www.hobowars.com/images/explore/eye-gore.gif | ||
+ | | Eye-Gore<br>'''(Boss)''' | ||
+ | | Section 9 only.<br>Uses [[Death Perception]].<br>Defeating an Eye-Gore will increase the stats of the remaining Eye-Gores. | ||
+ | |} | ||
+ | | | ||
+ | {| border="3" style="text-align:center;" class="sortable" | ||
+ | | width="60pt" style="background:white; color:black" class="unsortable" | Image | ||
+ | | width="120pt" style="background:blue; color:white" | Name | ||
+ | | width="200pt" style="background:red; color:white" class="unsortable" | Features | ||
+ | |+ Event NPCs | ||
+ | |- align="center" | ||
+ | | https://www.hellbored.com/hbw/images/explore/demonic-winona-ryder.gif | ||
+ | | Demonic Winona Ryder | ||
+ | | Found in all sections.<br>She will steal your equipped HH Armor. The '''No-Fear''' shirt cannot be stolen. | ||
+ | |- align="center" | ||
+ | | https://www.hellbored.com/hbw/images/explore/vampire-tsa-agent.gif | ||
+ | | Vampire TSA Agent | ||
+ | | Found in all sections.<br>He will steal your equipped HH Weapon. The '''Big Gloves''' cannot be stolen. | ||
+ | |- align="center" | ||
+ | | https://www.hellbored.com/hbw/images/explore/zombie-robin-hood.gif | ||
+ | | Zombie Robin Hood | ||
+ | | Found in all sections.<br>He does one of the following:<br>Increase your fear by 1.<br>Steal cash off your hand.<br>Reduce your fear by 1. | ||
+ | |- align="center" | ||
+ | | http://www.hobowars.com/images/NoSymbol.gif | ||
+ | | Wealthy-looking Apparition | ||
+ | | Only found in the ballroom.<br>A worthy prospect to beg money from. The amount of money you gain is based on all of the normal begging components. | ||
+ | |} | ||
+ | |} | ||
== Weapons & Armors == | == Weapons & Armors == | ||
− | The '''Haunted House''' has its own unique weapons and armor that can only be used inside the house. You cannot use them outside of the House, and you cannot use outside equipment inside the House. | + | The '''Haunted House''' has its own unique weapons and armor that can only be used inside the house. They work exactly like normal [[equipment]] does in hobo fights; Increasing the damage you deal or receive. You cannot use them outside of the House, and you cannot use outside equipment inside the House. |
− | + | {| class="mw-collapsible wikitable" border="0px" | |
− | + | ! colspan="2" | House Equipment | |
− | + | |- valign="top" | |
− | {| class="collapsible" border="0px" | + | |
− | ! House | + | |
− | |- | + | |
| | | | ||
{| border="3" style="text-align:center;" class="sortable" | {| border="3" style="text-align:center;" class="sortable" | ||
| width="60pt" style="background:white; color:black" class="unsortable" | Image | | width="60pt" style="background:white; color:black" class="unsortable" | Image | ||
| width="110pt" style="background:blue; color:white" | Name | | width="110pt" style="background:blue; color:white" | Name | ||
− | | width="110pt" style="background:red; color:white" | Attack | + | | width="110pt" style="background:red; color:white" | Attack |
− | | width=" | + | | width="200pt" style="background:green; color:white" | Special Ability |
+ | |+ HH Weapons | ||
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Bloody-Knife.gif | | http://www.hobowars.com/images/items/gifs/Bloody-Knife.gif | ||
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| http://www.hobowars.com/images/items/gifs/Meat-Cleaver.gif | | http://www.hobowars.com/images/items/gifs/Meat-Cleaver.gif | ||
| Meat Cleaver | | Meat Cleaver | ||
− | | + | + | | +700 attack |
− | | | + | | +5 Power gains |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Gas-Gun.gif | | http://www.hobowars.com/images/items/gifs/Gas-Gun.gif | ||
| Gas Gun | | Gas Gun | ||
− | | + | + | | +850 attack |
− | | | + | | +5 Strength gains |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Kids-First-Chainsaw.gif | | http://www.hobowars.com/images/items/gifs/Kids-First-Chainsaw.gif | ||
| Kids First Chainsaw | | Kids First Chainsaw | ||
− | | + | + | | +1000 attack |
− | | | + | | <span style="display:none">—</span><hr style="width:75%" /> |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Big-Gloves.gif | | http://www.hobowars.com/images/items/gifs/Big-Gloves.gif | ||
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| Cannot be stolen | | Cannot be stolen | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
{| border="3" style="text-align:center;" class="sortable" | {| border="3" style="text-align:center;" class="sortable" | ||
| width="60pt" style="background:white; color:black" class="unsortable" | Image | | width="60pt" style="background:white; color:black" class="unsortable" | Image | ||
| width="110pt" style="background:blue; color:white" | Name | | width="110pt" style="background:blue; color:white" | Name | ||
− | | width="110pt" style="background:red; color:white" | Defense | + | | width="110pt" style="background:red; color:white" | Defense |
− | | width=" | + | | width="200pt" style="background:green; color:white" | Special Ability |
+ | |+ HH Armor | ||
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Bloody-Prisoner-Uniform.gif | | http://www.hobowars.com/images/items/gifs/Bloody-Prisoner-Uniform.gif | ||
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| Baggy Pants | | Baggy Pants | ||
| +150 defense | | +150 defense | ||
− | | +8 | + | | +8 Power gains |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Giant-Afro.gif | | http://www.hobowars.com/images/items/gifs/Giant-Afro.gif | ||
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| Pink Top Hat | | Pink Top Hat | ||
| +250 defense | | +250 defense | ||
− | | +8 | + | | +8 Speed gains |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Kevlar-Knickers.gif | | http://www.hobowars.com/images/items/gifs/Kevlar-Knickers.gif | ||
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| http://www.hobowars.com/images/items/gifs/Giant-Shoes.gif | | http://www.hobowars.com/images/items/gifs/Giant-Shoes.gif | ||
| Giant Shoes | | Giant Shoes | ||
− | | + | + | | +700 defense |
− | | | + | | +5 Speed gains |
|- align="center" | |- align="center" | ||
− | | http://www.hobowars.com/images/items/gifs/Fat-Jumpsuit.gif | + | | height="60" | http://www.hobowars.com/images/items/gifs/Fat-Jumpsuit.gif |
| Fat Jumpsuit | | Fat Jumpsuit | ||
− | | + | + | | +850 defense |
− | | | + | | +5 Power gains |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Armored-Clown-Mask.gif | | http://www.hobowars.com/images/items/gifs/Armored-Clown-Mask.gif | ||
| Armored Clown Mask | | Armored Clown Mask | ||
− | | + | + | | +1000 defense |
− | | | + | | <span style="display:none">—</span><hr style="width:75%" /> |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/No-Fear-Shirt.gif | | http://www.hobowars.com/images/items/gifs/No-Fear-Shirt.gif | ||
− | | | + | | No Fear shirt |
| +100 defense | | +100 defense | ||
− | | Prevents fear | + | | Prevents fear increase.<br>Disappears after so many uses. |
|} | |} | ||
|} | |} | ||
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=== Traps === | === Traps === | ||
− | Traps are the main source of reducing your hobo's fear as you traverse the Haunted House. You can pick up traps inside coffins beginning at Section 3. Once you lay down a trap, anyone (including yourself) can set off the trap. Once someone else sets off your trap, your fear is reduced (and sometimes you gain stats). If you set off your own trap, you gain fear and feel | + | Traps are the main source of reducing your hobo's fear as you traverse the Haunted House. You can pick up traps inside coffins beginning at Section 3. Once you lay down a trap, anyone (including yourself) can set off the trap. Once someone else sets off your trap, your fear is reduced (and sometimes you gain stats). If you set off your own trap, you gain fear and feel incredibly stupid as traps you lay down turn that square to red on your mini-map. |
Once you set off a trap, you become immune to more traps for 10 moves. If you are immune and move onto a square that has a trap in place, you simple move as if the trap is not there. You can set off that trap if you move back onto the square once your immunity is gone. | Once you set off a trap, you become immune to more traps for 10 moves. If you are immune and move onto a square that has a trap in place, you simple move as if the trap is not there. You can set off that trap if you move back onto the square once your immunity is gone. | ||
− | If you are wearing a '''No | + | If you are wearing a '''No Fear shirt''' and set off a trap, you gain no fear, but the person that set the trap will lose the fear as if you did not wear the shirt. |
− | {| class="collapsible" border="0px" | + | {| class="mw-collapsible wikitable" border="0px" |
! House Traps | ! House Traps | ||
|- | |- | ||
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{| border="3" style="text-align:center;" class="sortable" | {| border="3" style="text-align:center;" class="sortable" | ||
| width="60pt" style="background:white; color:black" class="unsortable" | Image | | width="60pt" style="background:white; color:black" class="unsortable" | Image | ||
− | | width=" | + | | width="150pt" style="background:blue; color:white" | Name |
| width="110pt" style="background:red; color:white" | Fear Value | | width="110pt" style="background:red; color:white" | Fear Value | ||
− | | width=" | + | | width="200pt" style="background:green; color:white" | Special Ability |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Peeled-Grapes.gif | | http://www.hobowars.com/images/items/gifs/Peeled-Grapes.gif | ||
| Peeled Grapes | | Peeled Grapes | ||
| -1 Fear | | -1 Fear | ||
− | | | + | | <span style="display:none">—</span><hr style="width:75%" /> |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Cold-Noodles.gif | | http://www.hobowars.com/images/items/gifs/Cold-Noodles.gif | ||
| Cold Noodles | | Cold Noodles | ||
| -2 Fear | | -2 Fear | ||
− | | | + | | <span style="display:none">—</span><hr style="width:75%" /> |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Carved-Pumpkin.gif | | http://www.hobowars.com/images/items/gifs/Carved-Pumpkin.gif | ||
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| Mechanical Talking Skull | | Mechanical Talking Skull | ||
| -4 Fear | | -4 Fear | ||
− | | | + | | <span style="display:none">—</span><hr style="width:75%" /> |
|- align="center" | |- align="center" | ||
| http://www.hobowars.com/images/items/gifs/Severed-Head.gif | | http://www.hobowars.com/images/items/gifs/Severed-Head.gif | ||
| Severed Head | | Severed Head | ||
| -5 Fear | | -5 Fear | ||
− | | | + | | <span style="display:none">—</span><hr style="width:75%" /> |
|} | |} | ||
|} | |} | ||
* Note: Fear value is for person who set the trap. The positive value is what the person who sets the trap off receives. | * Note: Fear value is for person who set the trap. The positive value is what the person who sets the trap off receives. | ||
− | |||
== Coffin Foods & Money == | == Coffin Foods & Money == | ||
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Food items you can find are: | Food items you can find are: | ||
− | * [[Mop | + | * [[Mop Rocks]] |
* [[Candycorn]] | * [[Candycorn]] | ||
* [[L&Ls]] | * [[L&Ls]] | ||
You can also gain money when opening chests. The amount appears to be based similar to how begging amounts are calculated. These chests appear to only be available in the first two sections of the Haunted House. | You can also gain money when opening chests. The amount appears to be based similar to how begging amounts are calculated. These chests appear to only be available in the first two sections of the Haunted House. | ||
+ | |||
+ | |||
+ | <!-- Additional Keywords: HH --> | ||
+ | [[Category:Incomplete]]<!-- needs boss rewards for hoboarena --> |
Latest revision as of 14:07, 10 July 2014
You step inside the Haunted House and immediately soil yourself. Well, at least you got that out of the way.
Holy crap (pun intended)! The Haunted House at the Traveling Carnival is set to scare you until you are so scared, you are too afraid to move! Make it far enough into the Haunted House to face off with the boss creatures and claim your rewards, while gathering tidbits of stats, exp, money, and other assorted goodies along the way.
HoboArena requires players to reach level 70 before entering the Haunted House. This is one of the Arena Specific Lite Adventures
Contents
- 1 Haunted House Sections
- 1.1 Haunted Entryway (Section 0)
- 1.2 Haunted Entryway 2 (Section 1)
- 1.3 Haunted Halls (Section 2)
- 1.4 Haunted Ballroom (Section 3)
- 1.5 Haunted Halls 2 (Section 4)
- 1.6 Haunted Arena (Section 5)
- 1.7 Haunted Laboratory (Section 6)
- 1.8 Haunted Halls 3 (Section 7)
- 1.9 Haunted Arena 2 (Section 8)
- 1.10 Haunted Dungeons (Section 9)
- 2 Boss Rewards
- 3 Haunted House NPCs and Characters
- 4 Weapons & Armors
- 5 Coffin Foods & Money
Haunted House Sections
The Haunted House has 10 levels to traverse through. Some levels have unique obstacles to overcome, some levels change with each appearance, and some levels have mini-games that can be played. The final level holds all 4 final bosses and all 5 final rewards.
Haunted Entryway (Section 0)
Prepare to soil yourself. This place is spooky. Move around to find various chests and secret passageways that can arm yourself so you at least stand a chance of making it to the end.... Mwhahahahhahahahahha!!!!
Haunted Entryway 2 (Section 1)
3 long pathways out of the opening entryway that lead deeper into the Haunted House. Warning! Once you move beyond this room, you can no longer turn back!
Each exit out of 3 hallways leads to the same location in the next level, so it does not matter which pathway you take.
Haunted Halls (Section 2)
The first room that changes appearance with each appearance of the Traveling Carnival. You must traverse through the dark to find the single exit door. Beware the many dead end paths inside.
Haunted Ballroom (Section 3)
A wide open room! You can either dance around the room finding wealthy-looking apparitions to beg off of (if your hobo has no life, you receive 50% less money), or try and find the right exit door.
Haunted Halls 2 (Section 4)
A mirror of the Ballroom that changes pathway layouts with each appearance. Some pathways are dead ends and only lead back to the Ballroom. Also, the door back to the ballroom does not necessarily take you to the spot you came from.
Haunted Arena (Section 5)
This level allows you to fight other hobos that are in the Haunted House. You are only allowed to fight hobos that are on this level. You need to fight (and defeat) 5 hobos to unlock the hidden passageway to the next level. If there is insufficient hobos on this level, NPC fights can also unlock the passageway.
Haunted Laboratory (Section 6)
Contains the Lab Experiment mini-game. This mini-game allows you to alter various Haunted House stats including speed, power, strength, life, and fear based on the different vials you add. The number of vials you add affects how drastic a change you make.
The different variations of changes will NOT be included in the wiki or any public message board. You may be able to find them on your gang board if your gang has a Haunted House guide.
Haunted Halls 3 (Section 7)
Another changeable layout. Don't get lost now.
Haunted Arena 2 (Section 8)
Round two. Fight!
Haunted Dungeons (Section 9)
Home of the final bosses and the prizes they guard inside their respect locked cells. Only after opening all 4 cells is the 5th prize available.
Boss Rewards
The boss reward types are the same for all the versions, however the values of the intel and beg rewards vary slightly.
Cell 1: Battle Stats! Open the chest to receive 0.5% of your current Haunted House Battle Stats (speed, power, and strength).
Note: You can open this cell at any time, the amount of stats you gain is only calculated and gained when you open the chest!
Cell 2: Intelligence! Open the chest to receive intel points! The amount you receive is dependent on your current intelligence level:
HoboWars HoboWars2 |
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Intel < 1000 ⇒ +10 Intelligence | Intel < 100 ⇒ +5 Intelligence | |
Intel ≥ 1000 ⇒ +2 Intelligence | Intel ≥ 100 ⇒ +1 Intelligence | |
CAN break the 2500 intel cap. | CAN break the 150 intel cap. |
Cell 3: Max Life! Open the chest to receive a variable amount towards your hobo's maximum life capacity. The amount you gain is based on your hobo's level and your Haunted House life total.
Note: You can open this cell at any time, the amount of points you gain is only calculated and gained when you open the chest!
Note: The exact formula for calculating the amount you receive is undisclosed.
Cell 4: Begging! Open the chest to receive points towards your beg stat value.
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Begging < 1000 ⇒ +1 Begging | Begging < 500 ⇒ +1 Begging | |
Begging ≥ 1000 ⇒ +0.2 Begging | Begging ≥ 500 ⇒ +0.2 Begging | |
CAN break the 1200 beg cap. | CAN break the 500 beg cap. |
Final Reward Upon fighting and defeating the 4th and final Eye-Gore boss, you receive the Gemini Ring automatically.
Haunted House NPCs and Characters
There are a number of different beings inside the Haunted House. Most of these creatures mean you harm, but occasionally, you might come across someone that's nice.
The following is a chart of the NPCs that you can encounter in the Haunted House. The attackable NPCs' battle stats are dependent on the Section area of the house you are in. The event NPCs won't attack you, instead producing unique events that affect your hobo. Some NPCs are only found in the later sections of the house.
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Weapons & Armors
The Haunted House has its own unique weapons and armor that can only be used inside the house. They work exactly like normal equipment does in hobo fights; Increasing the damage you deal or receive. You cannot use them outside of the House, and you cannot use outside equipment inside the House.
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Traps
Traps are the main source of reducing your hobo's fear as you traverse the Haunted House. You can pick up traps inside coffins beginning at Section 3. Once you lay down a trap, anyone (including yourself) can set off the trap. Once someone else sets off your trap, your fear is reduced (and sometimes you gain stats). If you set off your own trap, you gain fear and feel incredibly stupid as traps you lay down turn that square to red on your mini-map.
Once you set off a trap, you become immune to more traps for 10 moves. If you are immune and move onto a square that has a trap in place, you simple move as if the trap is not there. You can set off that trap if you move back onto the square once your immunity is gone.
If you are wearing a No Fear shirt and set off a trap, you gain no fear, but the person that set the trap will lose the fear as if you did not wear the shirt.
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- Note: Fear value is for person who set the trap. The positive value is what the person who sets the trap off receives.
Coffin Foods & Money
Inside the Haunted House, you can occasionally find Food items inside chests when you open them.
Food items you can find are:
You can also gain money when opening chests. The amount appears to be based similar to how begging amounts are calculated. These chests appear to only be available in the first two sections of the Haunted House.