Difference between revisions of "Skills"
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Skills are obtained at the '''Skill Shop''', which becomes unlocked in the [[City]] upon completing the [[Mini Adventures#Skill Shop Mini Adventure|Skill Shop Mini Adventure]]. They are bought with [[tokens]]. At first, only three skills can be bought at the Skill Shop; however, as you raise your drinking stat, more skills will become unlocked at the Skill Shop, in groups of three. Each unlocked skill group costs more tokens, but has better special effects in battle. At 500 drinking, all 33 skills at the Skill Shop become unlocked. You can only have up to 999 of each skill at any time. | Skills are obtained at the '''Skill Shop''', which becomes unlocked in the [[City]] upon completing the [[Mini Adventures#Skill Shop Mini Adventure|Skill Shop Mini Adventure]]. They are bought with [[tokens]]. At first, only three skills can be bought at the Skill Shop; however, as you raise your drinking stat, more skills will become unlocked at the Skill Shop, in groups of three. Each unlocked skill group costs more tokens, but has better special effects in battle. At 500 drinking, all 33 skills at the Skill Shop become unlocked. You can only have up to 999 of each skill at any time. | ||
− | Due to HoboArena's lack of [[tokens]], theres is no Skill Shop on that version. Because of this difference, you simply obtain skills via consuming non-mixed | + | Due to HoboArena's lack of [[tokens]], theres is no Skill Shop on that version. Because of this difference, you simply obtain skills via consuming non-mixed [[drinks]] on HoboArena. All other aspects of the skills are shared between all versions on HoboWars. |
==Mechanics== | ==Mechanics== | ||
Upon buying a skill, it becomes placed in your Skill Repository on the Skills page, which is accessible through the Living Area and the "Skills" side bar link. From there, skills can be "set" into a skill slot. In order for a skill to be fired, it must be placed into a skill slot. Also, as you raise your drinking stat, you will unlock more skill slots, up to nine maximum at 400 drinking. Once a skill is placed into a skill slot, it can be dragged up and down into other skill slot positions, that is, if you have more than one skill slot. The skill in the first skill slot will fire first, the skill in the second skill slot will fire second, and so on; basically, they are used in the order you place them. You cannot set the same skill in multiple skill slots. Once you are done arranging your skills, click the "Set Order" button to save your skill arrangement. Leaving a skill slot blank will not cause a "pause" in between skill firing, so make sure you take advantage of all of your skill slots! | Upon buying a skill, it becomes placed in your Skill Repository on the Skills page, which is accessible through the Living Area and the "Skills" side bar link. From there, skills can be "set" into a skill slot. In order for a skill to be fired, it must be placed into a skill slot. Also, as you raise your drinking stat, you will unlock more skill slots, up to nine maximum at 400 drinking. Once a skill is placed into a skill slot, it can be dragged up and down into other skill slot positions, that is, if you have more than one skill slot. The skill in the first skill slot will fire first, the skill in the second skill slot will fire second, and so on; basically, they are used in the order you place them. You cannot set the same skill in multiple skill slots. Once you are done arranging your skills, click the "Set Order" button to save your skill arrangement. Leaving a skill slot blank will not cause a "pause" in between skill firing, so make sure you take advantage of all of your skill slots! | ||
− | In battle, skills automatically fire at set intervals, which are determined by your BAC. The higher your BAC, the earlier your skills will fire. Usually, skills fire every 20 or so rounds. Once a skill is fired, it becomes used up and disappears, so, make sure your skills are always well-stocked! Also, each skill will only fire once during battle; once all of the skills in your skill slots are fired, you will not fire any more skills for the remaining duration of the battle. | + | In battle, skills automatically fire at set intervals, which are determined by your [[BAC]]. The higher your BAC, the earlier your skills will fire. Usually, skills fire every 20 or so rounds. Once a skill is fired, it becomes used up and disappears, so, make sure your skills are always well-stocked! Also, each skill will only fire once during battle; once all of the skills in your skill slots are fired, you will not fire any more skills for the remaining duration of the battle. |
− | The special effects of skills vary from skill to skill; some skills | + | The special effects of skills vary from skill to skill; some skills buff your stats, some lower your opponent's stats, some heal you, some damage your opponent, and some do something entirely unique. |
If you are a donator, you can save the current skill lineup you have as a named Skill Set and switch to it when desired. You can have up to five saved Skill Sets at any time. If your donator status goes away, you will not have access to your saved Skill Sets. | If you are a donator, you can save the current skill lineup you have as a named Skill Set and switch to it when desired. You can have up to five saved Skill Sets at any time. If your donator status goes away, you will not have access to your saved Skill Sets. | ||
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The following is a comprehensive table of certain drinking stat intervals and the skill-related benefits they provide: | The following is a comprehensive table of certain drinking stat intervals and the skill-related benefits they provide: | ||
− | {| class="collapsible" border="0px" | + | {| class="mw-collapsible mw-collapsed wikitable" border="0px" |
! Comprehensive Drinking Stat and Skill-Related Benefits Information Table | ! Comprehensive Drinking Stat and Skill-Related Benefits Information Table | ||
|- | |- | ||
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<br /> | <br /> | ||
==List of Skills== | ==List of Skills== | ||
− | There are | + | There are 49 skills present in the game. |
The following is a list of all them, as well as information pertaining to their costs, special effects, and unlock criterion. The skills on HoboArena are gained through consuming certain [[drinks]] instead of requiring purchase or unlocking. | The following is a list of all them, as well as information pertaining to their costs, special effects, and unlock criterion. The skills on HoboArena are gained through consuming certain [[drinks]] instead of requiring purchase or unlocking. | ||
− | {| class="collapsible" border="0px" | + | {| class="mw-collapsible wikitable" border="0px" |
! Skills | ! Skills | ||
|- | |- | ||
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! width="60pt" style="background:white; color:black" class="unsortable" | Image | ! width="60pt" style="background:white; color:black" class="unsortable" | Image | ||
! width="110pt" style="background:blue; color:white" | Name | ! width="110pt" style="background:blue; color:white" | Name | ||
− | ! width="90pt" style="background:green; color:white" | Cost | + | ! width="90pt" data-sort-type="currency" style="background:green; color:white" | Cost |
! width="200pt" style="background:red; color:white" | Special Effect | ! width="200pt" style="background:red; color:white" | Special Effect | ||
− | ! width=" | + | ! width="150pt" style="background:black; color:white" | Unlock Criterion |
! width="160pt" style="background:#C67171; color:white" | HoboArena Drinks | ! width="160pt" style="background:#C67171; color:white" | HoboArena Drinks | ||
|- style="display:none;" | |- style="display:none;" | ||
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! Sprint | ! Sprint | ||
| 25 [[Tokens]] | | 25 [[Tokens]] | ||
− | | style="font-size:0.9em" | | + | | style="font-size:0.9em" | Buffs your speed by 5%. |
| <span style="display:none">0</span><hr style="width:75%" /> | | <span style="display:none">0</span><hr style="width:75%" /> | ||
| [[Birdbath Gin]] | | [[Birdbath Gin]] | ||
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! Strengthen | ! Strengthen | ||
| 25 [[Tokens]] | | 25 [[Tokens]] | ||
− | | style="font-size:0.9em" | | + | | style="font-size:0.9em" | Buffs your strength by 5%. |
| <span style="display:none">0</span><hr style="width:75%" /> | | <span style="display:none">0</span><hr style="width:75%" /> | ||
| [[Albino Ale]]{{bhr}}[[John Cuervo Tequila]]{{bhr}}[[Shot of Tequila]] | | [[Albino Ale]]{{bhr}}[[John Cuervo Tequila]]{{bhr}}[[Shot of Tequila]] | ||
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! Empower | ! Empower | ||
| 25 [[Tokens]] | | 25 [[Tokens]] | ||
− | | style="font-size:0.9em" | | + | | style="font-size:0.9em" | Buffs your power by 5%. |
| <span style="display:none">0</span><hr style="width:75%" /> | | <span style="display:none">0</span><hr style="width:75%" /> | ||
| [[Goon Sack]]{{bhr}}[[Purple Pigeon Vodka]] | | [[Goon Sack]]{{bhr}}[[Purple Pigeon Vodka]] | ||
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! Jello Shot | ! Jello Shot | ||
| 75 [[Tokens]] | | 75 [[Tokens]] | ||
− | | style="font-size:0.9em" | Doubles your current and maximum BAC for the remaining duration of the battle, causing your skills to fire faster. | + | | style="font-size:0.9em" | Doubles your current and maximum [[BAC]] for the remaining duration of the battle, causing your skills to fire faster. |
| 100 [[Drinking#Your_Liver_and_You|Drinking]] | | 100 [[Drinking#Your_Liver_and_You|Drinking]] | ||
| [[Montreal Bourbon]] | | [[Montreal Bourbon]] | ||
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! Mighty | ! Mighty | ||
| 100 [[Tokens]] | | 100 [[Tokens]] | ||
− | | style="font-size:0.9em" | | + | | style="font-size:0.9em" | Buffs your power, strength, and speed by 5%. |
| 150 [[Drinking#Your_Liver_and_You|Drinking]] | | 150 [[Drinking#Your_Liver_and_You|Drinking]] | ||
| [[Portly Stout]] | | [[Portly Stout]] | ||
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! Buff Rat | ! Buff Rat | ||
| 150 [[Tokens]] | | 150 [[Tokens]] | ||
− | | style="font-size:0.9em" | Increases your rat's damage and speed by 25%. | + | | style="font-size:0.9em" | Increases your [[rats|rat's]] damage and speed by 25%. |
| 250 [[Drinking#Your_Liver_and_You|Drinking]] | | 250 [[Drinking#Your_Liver_and_You|Drinking]] | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
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! Concentration | ! Concentration | ||
| 150 [[Tokens]] | | 150 [[Tokens]] | ||
− | | style="font-size:0.9em" | Doubles your | + | | style="font-size:0.9em" | Doubles your stat buffs gained during the battle. |
| 250 [[Drinking#Your_Liver_and_You|Drinking]] | | 250 [[Drinking#Your_Liver_and_You|Drinking]] | ||
| [[Jagermeister]] | | [[Jagermeister]] | ||
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! Debuff | ! Debuff | ||
| 175 [[Tokens]] | | 175 [[Tokens]] | ||
− | | style="font-size:0.9em" | Negates your opponent's status effect and | + | | style="font-size:0.9em" | Negates your opponent's status effect and buffs previously gained during battle. |
| 300 [[Drinking#Your_Liver_and_You|Drinking]] | | 300 [[Drinking#Your_Liver_and_You|Drinking]] | ||
| [[Everclear]] | | [[Everclear]] | ||
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! Defend | ! Defend | ||
| 200 [[Tokens]] | | 200 [[Tokens]] | ||
− | | style="font-size:0.9em" | Reduces your | + | | style="font-size:0.9em" | Reduces your damage received from opponents by 20% for the remainder of battle. |
| 350 [[Drinking#Your_Liver_and_You|Drinking]] | | 350 [[Drinking#Your_Liver_and_You|Drinking]] | ||
| [[Decaf Kahlua]] | | [[Decaf Kahlua]] | ||
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! Keg Stand | ! Keg Stand | ||
| 200 [[Tokens]] | | 200 [[Tokens]] | ||
− | | style="font-size:0.9em" | Triples your current and maximum BAC for the remaining duration of the battle, causing your skills to fire much faster. | + | | style="font-size:0.9em" | Triples your current and maximum [[BAC]] for the remaining duration of the battle, causing your skills to fire much faster. |
| 350 [[Drinking#Your_Liver_and_You|Drinking]] | | 350 [[Drinking#Your_Liver_and_You|Drinking]] | ||
| [[Tapped Keg]]{{bhr}}[[Canadian Flag]] | | [[Tapped Keg]]{{bhr}}[[Canadian Flag]] | ||
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! Champion | ! Champion | ||
| 500 [[Tokens]] | | 500 [[Tokens]] | ||
− | | style="font-size:0.9em" | | + | | style="font-size:0.9em" | Buffs your power, strength, and speed by 12%. |
| 500 [[Drinking#Your_Liver_and_You|Drinking]] | | 500 [[Drinking#Your_Liver_and_You|Drinking]] | ||
| [[Bottle of Bernard's Barbaresco]] | | [[Bottle of Bernard's Barbaresco]] | ||
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! Drunken Rage | ! Drunken Rage | ||
| [[Food Stamps]] | | [[Food Stamps]] | ||
− | | style="font-size:0.9em" | Doubles your | + | | style="font-size:0.9em" | Doubles your current and maximum [[BAC]] and buffs power, strength, and speed by 5%. |
| [[Skill Pack]] | | [[Skill Pack]] | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
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! Espresso Shot | ! Espresso Shot | ||
| [[Food Stamps]] | | [[Food Stamps]] | ||
− | | style="font-size:0.9em" | Reduce enemy | + | | style="font-size:0.9em" | Reduce enemy [[BAC]] by 50%. |
| [[Skill Pack]] | | [[Skill Pack]] | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
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! Instant Karma | ! Instant Karma | ||
| [[Food Stamps]] | | [[Food Stamps]] | ||
− | | style="font-size:0.9em" | | + | | style="font-size:0.9em" | Buffs your power, strength, and speed by 7% and reduces enemy power, strength, and speed by 7%. |
| [[Skill Pack]] | | [[Skill Pack]] | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
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! Focus Punch | ! Focus Punch | ||
| [[Food Stamps]] | | [[Food Stamps]] | ||
− | | style="font-size:0.9em" | Does 2X Damage and doubles | + | | style="font-size:0.9em" | Does 2X Damage and doubles your current stat buffs. |
| [[Skill Pack]] | | [[Skill Pack]] | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Does 1.5X damage, next enemy attack misses you and sometimes damages them instead. | | style="font-size:0.9em" | Does 1.5X damage, next enemy attack misses you and sometimes damages them instead. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat The Ram]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Bleed opponent for 1% of their max life every four turns. Bleeding stops at 20% of max life remaining. | | style="font-size:0.9em" | Bleed opponent for 1% of their max life every four turns. Bleeding stops at 20% of max life remaining. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Lil' Tyson]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Enemy temporarily refrains from attacking, restore 15% of life. | | style="font-size:0.9em" | Enemy temporarily refrains from attacking, restore 15% of life. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Bizarro Gandhi]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Averages enemy stats for about 20 turns. | | style="font-size:0.9em" | Averages enemy stats for about 20 turns. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Average Adam]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Does 2X damage, 1/4 chance of reducing enemy life by 50%. | | style="font-size:0.9em" | Does 2X damage, 1/4 chance of reducing enemy life by 50%. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Voodoo King]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Does 3X damage, earn some cans based on damage dealt. | | style="font-size:0.9em" | Does 3X damage, earn some cans based on damage dealt. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Hobot]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Does 3X damage, reduce enemy power by 10%, set them on fire. | | style="font-size:0.9em" | Does 3X damage, reduce enemy power by 10%, set them on fire. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat The Balrog]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Does 3X damage, reduce enemy strength by 10%. | | style="font-size:0.9em" | Does 3X damage, reduce enemy strength by 10%. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat George Mormon]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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! Crowning Moment | ! Crowning Moment | ||
| [[Awake]] | | [[Awake]] | ||
− | | style="font-size:0.9em" | Reduce enemy stats by 5%, Debuff them, and | + | | style="font-size:0.9em" | Reduce enemy stats by 5%, Debuff them, and buffs your stats by 5%. |
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat Lucius The Grand]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- align="center" | |- align="center" | ||
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| [[Awake]] | | [[Awake]] | ||
| style="font-size:0.9em" | Does 5X damage, reduce enemy stats by 15%. | | style="font-size:0.9em" | Does 5X damage, reduce enemy stats by 15%. | ||
− | | | + | | [[Arena Package]]{{bhr}}[[Boxing Stadium|Beat The Older Man]]** |
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
− | |- align="center | + | |
+ | |- align="center" | ||
| style="display:none;" | XX | | style="display:none;" | XX | ||
− | | <span id="Bite | + | | <span id="Vampire-Bite">http://www.hobowars.com/images/items/gifs/Vampire-Bite.gif</span> |
− | ! Bite | + | ! Vampire Bite |
+ | | [[Awake]] | ||
+ | | style="font-size:0.9em" | Does 5X damage, drains enemy life, buffs your stats by 5%, reduces enemy stats by 5%. | ||
+ | | [[Spooky Gift]] | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
+ | |||
+ | |- align="center" | ||
+ | | style="display:none;" | XX | ||
+ | | <span id="Bite-in-Half">[[File:Bite-in-Half.png]]</span> | ||
+ | ! Bite in Half*** | ||
+ | | <span style="display:none">9999</span><hr style="width:75%" /> | ||
| style="font-size:0.9em" | [[Hobosaurus Rex]]'s Instant kill move. | | style="font-size:0.9em" | [[Hobosaurus Rex]]'s Instant kill move. | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
+ | |- align="center" | ||
+ | | style="display:none;" | XX | ||
+ | | <span id="Eradicate">http://www.hobowars.com/images/items/gifs/Eradicate.gif</span> | ||
+ | ! Eradicate*** | ||
+ | | <span style="display:none">9999</span><hr style="width:75%" /> | ||
+ | | style="font-size:0.9em" | Santa and Malord's Instant kill move. | ||
+ | | <span style="display:none">—</span><hr style="width:75%" /> | ||
+ | | <span style="display:none">—</span><hr style="width:75%" /> | ||
+ | |- style="display:none;" | ||
+ | |||
+ | |- align="center" | ||
+ | | style="display:none;" | XX | ||
+ | | <span id="Sleigh Hells">[[File:Sleigh-Hells.png]]</span> | ||
+ | ! Sleigh Hells*** | ||
+ | | <span style="display:none">9999</span><hr style="width:75%" /> | ||
+ | | style="font-size:0.9em" | Santa consumes an elf to regain life. | ||
+ | | <span style="display:none">—</span><hr style="width:75%" /> | ||
+ | | <span style="display:none">—</span><hr style="width:75%" /> | ||
+ | |- style="display:none;" | ||
+ | |||
|- align="center" style="display:none;" | |- align="center" style="display:none;" | ||
| style="display:none;" | XX | | style="display:none;" | XX | ||
− | | <span id=" | + | | <span id="Peace on Earth">http://www.hobowars.com/images/items/gifs/Peace-on-Earth.gif</span> |
− | ! | + | ! Peace on Earth*** |
+ | | <span style="display:none">9999</span><hr style="width:75%" /> | ||
+ | | style="font-size:0.9em" | Santa's skill. ??? | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
− | | style="font-size:0.9em" | | + | | <span style="display:none">—</span><hr style="width:75%" /> |
+ | |- style="display:none;" | ||
+ | |||
+ | |- align="center" style="display:none;" | ||
+ | | style="display:none;" | XX | ||
+ | | <span id="Eggnog From Mrs. Claus">http://www.hobowars.com/images/items/gifs/Eggnog-From-Mrs-Claus.gif</span> | ||
+ | ! Eggnog From Mrs. Claus*** | ||
+ | | <span style="display:none">9999</span><hr style="width:75%" /> | ||
+ | | style="font-size:0.9em" | Santa's skill. ??? | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
| <span style="display:none">—</span><hr style="width:75%" /> | | <span style="display:none">—</span><hr style="width:75%" /> | ||
|- style="display:none;" | |- style="display:none;" | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
| 9999 | | 9999 | ||
| | | | ||
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|} | |} | ||
− | * The Cripple and Takedown skills used during a [[UFC]] fight '''DO''' count towards the damage dealt and damage received totals. | + | * The Cripple and Takedown skills used during a [[UFC]] fight '''DO''' count towards the damage dealt and damage received totals.<br>** These NPCs are only available on HoboArena.<br>*** These skills are used by NPCs and cannot be obtained by players. |
==Advanced Strategies and Information== | ==Advanced Strategies and Information== | ||
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When ''Average'' is fired, it averages all of your opponent's stats for 10 rounds, but over those 10 rounds, their stats gradually return to normal. | When ''Average'' is fired, it averages all of your opponent's stats for 10 rounds, but over those 10 rounds, their stats gradually return to normal. | ||
− | {| border=" | + | For example: |
+ | :{| class="wikitable" border="1" style="font-family: monospace; font-size: 120%; line-height: 100%;" | ||
|- | |- | ||
− | | | + | |<blockquote> |
− | < | + | Round 20: <span style='color: #292ff5'>Hobo A</span> has 800 speed, 100 power, and 100 strength.<br> |
− | + | <span style='color: #f1a201'>Hobo B</span> uses Average!<br> | |
− | Round 21: Hobo | + | Round 21: <span style='color: #292ff5'>Hobo A</span> has 333 speed, 333 power, and 333 strength.<br> |
− | Round 22: Hobo | + | Round 22: <span style='color: #292ff5'>Hobo A</span> has 379 speed, 310 power, and 310 strength.<br> |
− | Round 23: Hobo | + | Round 23: <span style='color: #292ff5'>Hobo A</span> has 425 speed, 287 power, and 287 strength.<br> |
− | ... | + | ...<br> |
− | ... | + | ...<br> |
− | ... | + | ...<br> |
− | ... | + | ...<br> |
− | ... | + | ...<br> |
− | Round 29: Hobo B has 754 speed, 123 power, and 123 strength. | + | Round 29: <span style='color: #f1a201'>Hobo B</span> has 754 speed, 123 power, and 123 strength.<br> |
− | Round 30: Hobo B has 800 speed, 100 power, and 100 strength. | + | Round 30: <span style='color: #f1a201'>Hobo B</span> has 800 speed, 100 power, and 100 strength. |
+ | </blockquote> | ||
|} | |} | ||
Line 621: | Line 668: | ||
====Concentration==== | ====Concentration==== | ||
− | When ''Concentration'' is fired, <u>your</u> '''net''' stat | + | When ''Concentration'' is fired, <u>your</u> current '''net''' stat buffs gained during are doubled. ''Concentration'' doesn't affect your net stat buffs if they are at or below 0%. |
− | {| border=" | + | A few examples: |
+ | :{| class="wikitable" border="1" style="font-family: monospace; font-size: 100%; line-height: 100%;" | ||
|- | |- | ||
− | | | + | |<blockquote> |
− | <blockquote> | + | Round 20: <span style='color: #292ff5'>Hobo A</span> uses Mighty! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 5% speed, + 5% strength, + 5% power.)<br> |
− | Round 40: Hobo A uses Concentration! (Hobo A's stat | + | Round 40: <span style='color: #292ff5'>Hobo A</span> uses Concentration! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +10% speed, +10% strength, +10% power.)<br> |
− | + | <br> | |
− | Round 20: Hobo A uses Mighty! (Hobo A's stat | + | Round 20: <span style='color: #292ff5'>Hobo A</span> uses Mighty! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 5% speed, + 5% strength, + 5% power.)<br> |
− | Round 40: Hobo A uses Concentration! (Hobo A's stat | + | Round 40: <span style='color: #292ff5'>Hobo A</span> uses Concentration! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +10% speed, +10% strength, +10% power.)<br> |
− | Round 60: Hobo B uses Sissify! (Hobo A's stat | + | Round 60: <span style='color: #f1a201'>Hobo B</span> uses Sissify! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 5% speed, + 5% strength, + 5% power.)<br> |
− | + | <br> | |
− | Round 20: Hobo A uses Mighty! (Hobo A's stat | + | Round 20: <span style='color: #292ff5'>Hobo A</span> uses Mighty! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +5% speed, +5% strength, +5% power.)<br> |
− | Round 40: Hobo B uses Sissify! (Hobo A's stat | + | Round 40: <span style='color: #f1a201'>Hobo B</span> uses Sissify! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +0% speed, +0% strength, +0% power.)<br> |
− | Round 60: Hobo A uses Concentration! (Hobo A's stat | + | Round 60: <span style='color: #292ff5'>Hobo A</span> uses Concentration! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +0% speed, +0% strength, +0% power.)<br> |
− | + | <br> | |
− | Round 20: Hobo B uses Peon! (Hobo A's stat | + | Round 20: <span style='color: #f1a201'>Hobo B</span> uses Peon! (<span style='color: #292ff5'>Hobo A</span>'s stat reduced: –12% speed, –12% strength, –12% power.)<br> |
− | Round 40: Hobo A uses Concentration! (Hobo A's stat | + | Round 40: <span style='color: #292ff5'>Hobo A</span> uses Concentration! (<span style='color: #292ff5'>Hobo A</span>'s stat reduced: –12% speed, –12% strength, –12% power.)<br> |
− | Round 60: Hobo A uses Champion! (Hobo A's stat | + | Round 60: <span style='color: #292ff5'>Hobo A</span> uses Champion! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 0% speed, + 0% strength, + 0% power.)<br> |
+ | </blockquote> | ||
|} | |} | ||
Additionally, ''Concentration'' affects ''Leap''. However, in order for it to, ''Leap'' needs to be active until ''Concentration'' is fired, meaning that your opponent has to not attack you during that time, or else ''Leap'' will be used, and your active ''Leap'' chance won't be doubled when ''Concentration'' is fired. | Additionally, ''Concentration'' affects ''Leap''. However, in order for it to, ''Leap'' needs to be active until ''Concentration'' is fired, meaning that your opponent has to not attack you during that time, or else ''Leap'' will be used, and your active ''Leap'' chance won't be doubled when ''Concentration'' is fired. | ||
− | {| border=" | + | Two examples: |
+ | :{| class="wikitable" border="1" style="font-family: monospace; font-size: 100%; line-height: 100%;" | ||
|- | |- | ||
− | | | + | |<blockquote> |
− | <blockquote> | + | Round 20: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Hobo A uses Leap! (Hobo A has one Leap chance.) | + | <span style='color: #292ff5'>Hobo A</span> uses Leap! (<span style='color: #292ff5'>Hobo A</span> has one Leap chance.)<br> |
− | Round 21: Hobo A attacks Hobo B. | + | Round 21: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 22: Hobo A attacks Hobo B. | + | Round 22: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 23: Hobo A attacks Hobo B. | + | Round 23: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 24: Hobo A attacks Hobo B. | + | Round 24: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 25: Hobo A attacks Hobo B. | + | Round 25: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 26: Hobo A attacks Hobo B. | + | Round 26: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 27: Hobo A attacks Hobo B. | + | Round 27: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 28: Hobo A attacks Hobo B. | + | Round 28: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Hobo A uses Concentration! (Hobo A has two Leap chances.) | + | <span style='color: #292ff5'>Hobo A</span> uses Concentration! (<span style='color: #292ff5'>Hobo A</span> has two Leap chances.)<br> |
− | Round 29: Hobo A attacks Hobo B. | + | Round 29: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 30: Hobo A attacks Hobo B. | + | Round 30: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 31: Hobo B tries to hit Hobo A, but they leap out of the way! | + | Round 31: <span style='color: #f1a201'>Hobo B</span> tries to hit <span style='color: #292ff5'>Hobo A</span>, but they leap out of the way!<br> |
− | Round 32: Hobo A attacks Hobo B. | + | Round 32: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 33: Hobo A attacks Hobo B. | + | Round 33: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 34: Hobo A attacks Hobo B. | + | Round 34: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 35: Hobo B tries to hit Hobo A, but they leap out of the way! Hobo B crashes into the ground and takes damage! | + | Round 35: <span style='color: #f1a201'>Hobo B</span> tries to hit <span style='color: #292ff5'>Hobo A</span>, but they leap out of the way! <span style='color: #f1a201'>Hobo B</span> crashes into the ground and takes damage!<br> |
− | Round 36: Hobo A attacks Hobo B. | + | Round 36: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | + | <br> | |
− | Round 20: Hobo A attacks Hobo B. | + | Round 20: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Hobo A uses Leap! (Hobo A has one Leap chance.) | + | <span style='color: #292ff5'>Hobo A</span> uses Leap! (<span style='color: #292ff5'>Hobo A</span> has one Leap chance.)<br> |
− | Round 21: Hobo A attacks Hobo B. | + | Round 21: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 22: Hobo A attacks Hobo B. | + | Round 22: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 23: Hobo B tries to hit Hobo A, but they leap out of the way! | + | Round 23: <span style='color: #f1a201'>Hobo B</span> tries to hit <span style='color: #292ff5'>Hobo A</span>, but they leap out of the way!<br> |
− | Round 24: Hobo A attacks Hobo B. | + | Round 24: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 25: Hobo A attacks Hobo B. | + | Round 25: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 26: Hobo A attacks Hobo B. | + | Round 26: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 27: Hobo B attacks Hobo A. | + | Round 27: <span style='color: #f1a201'>Hobo B</span> attacks <span style='color: #292ff5'>Hobo A</span>.<br> |
− | Round 28: Hobo A attacks Hobo B. | + | Round 28: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Hobo A uses Concentration! (Hobo A has no Leap chances, since | + | <span style='color: #292ff5'>Hobo A</span> uses Concentration! (<span style='color: #292ff5'>Hobo A</span> has no Leap chances, since they used their previous one.)<br> |
− | Round 29: Hobo A attacks Hobo B. | + | Round 29: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 30: Hobo A attacks Hobo B. | + | Round 30: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 31: Hobo B attacks Hobo A. | + | Round 31: <span style='color: #f1a201'>Hobo B</span> attacks <span style='color: #292ff5'>Hobo A</span>.<br> |
− | Round 32: Hobo A attacks Hobo B. | + | Round 32: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 33: Hobo A attacks Hobo B. | + | Round 33: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 34: Hobo A attacks Hobo B. | + | Round 34: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
− | Round 35: Hobo B attacks Hobo A. | + | Round 35: <span style='color: #f1a201'>Hobo B</span> attacks <span style='color: #292ff5'>Hobo A</span>.<br> |
− | Round 36: Hobo A attacks Hobo B | + | Round 36: <span style='color: #292ff5'>Hobo A</span> attacks <span style='color: #f1a201'>Hobo B</span>.<br> |
+ | </blockquote> | ||
|} | |} | ||
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====Damaging Skills==== | ====Damaging Skills==== | ||
− | ''Double Punch'', ''Triple Punch'', ''Quad Punch'', ''Quint Punch'', ''Drain'', ''Double Drain'', ''Triple Drain'' are affected by stat- | + | ''Double Punch'', ''Triple Punch'', ''Quad Punch'', ''Quint Punch'', ''Drain'', ''Double Drain'', ''Triple Drain'' are affected by stat-buffing skills and status effects, and can score both drunken and Animal-Style critical hits. However, they are unaffected by the Can Cannon's damage multiplier. |
The damage both ''Takedown'' and ''Cripple'' do is independent from any damage bonuses provided by skills, status effects, equipment, and combat stats. The two skills, if they manage to hit, simply halve your opponent's remaining health. | The damage both ''Takedown'' and ''Cripple'' do is independent from any damage bonuses provided by skills, status effects, equipment, and combat stats. The two skills, if they manage to hit, simply halve your opponent's remaining health. | ||
Line 709: | Line 760: | ||
Blocked skill fire attempts of a paralyzed player are delayed, not skipped. | Blocked skill fire attempts of a paralyzed player are delayed, not skipped. | ||
− | ====Stat- | + | ====Stat-Buffing Skills==== |
− | ''Sprint'', ''Strengthen'', ''Empower'', ''Mighty'', and ''Champion'' | + | Stat buffs all stack with each other. ''(Examples: ''Sprint'', ''Strengthen'', ''Empower'', ''Mighty'', and ''Champion'''') They simply get added together, so the order in which they are fired doesn't really matter. |
− | {| border=" | + | An example: |
+ | :{| class="wikitable" border="1" style="font-family: monospace; font-size: 100%; line-height: 100%;" | ||
|- | |- | ||
− | | | + | | <blockquote> |
− | <blockquote> | + | Round 20: <span style='color: #292ff5'>Hobo A</span> uses Mighty! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: + 5% speed, + 5% strength, + 5% power.)<br> |
− | Round 40: Hobo A uses Champion! (Hobo A's stat | + | Round 40: <span style='color: #292ff5'>Hobo A</span> uses Champion! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +17% speed, +17% strength, +17% power.)<br> |
− | Round 60: Hobo A uses Sprint! (Hobo A's stat | + | Round 60: <span style='color: #292ff5'>Hobo A</span> uses Sprint! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +22% speed, +17% strength, +17% power.)<br> |
− | Round 80: Hobo A uses Strengthen! (Hobo A's stat | + | Round 80: <span style='color: #292ff5'>Hobo A</span> uses Strengthen! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +22% speed, +22% strength, +17% power.)<br> |
− | Round 100: Hobo A uses Empower! (Hobo A's stat | + | Round 100: <span style='color: #292ff5'>Hobo A</span> uses Empower! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +22% speed, +22% strength, +22% power.)<br> |
− | Round 120: Hobo A uses Concentration! (Hobo A's stat | + | Round 120: <span style='color: #292ff5'>Hobo A</span> uses Concentration! (<span style='color: #292ff5'>Hobo A</span>'s stat buffs: +44% speed, +44% strength, +44% power.)<br> |
+ | </blockquote> | ||
|} | |} | ||
− | The stat | + | The stat buffs are based on the target's base combat stats. Combat stat bonuses from [[Status Effects|status effects]] and [[equipment]] are not affected by these. |
====Stat-Reducing Skills==== | ====Stat-Reducing Skills==== | ||
− | ''Slow'', ''Reduce'', ''Weaken'', ''Sissify'', and ''Peon'' | + | Stat reductions all stack with each other. ''(Examples: ''Slow'', ''Reduce'', ''Weaken'', ''Sissify'', and ''Peon'')'' They simply get added together, so the order in which they are fired doesn't really matter. |
− | {| border=" | + | An example: |
+ | :{| class="wikitable" border="1" style="font-family: monospace; font-size: 100%; line-height: 100%;" | ||
|- | |- | ||
− | | | + | | <blockquote> |
− | <blockquote> | + | Round 20: <span style='color: #292ff5'>Hobo A</span> uses Sissify! (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: – 5% speed, – 5% strength, – 5% power.)<br> |
− | Round 40: Hobo A uses Peon! (Hobo B's stat reductions: –17% speed, –17% strength, –17% power.) | + | Round 40: <span style='color: #292ff5'>Hobo A</span> uses Peon! (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: –17% speed, –17% strength, –17% power.)<br> |
− | Round 60: Hobo A uses Slow! (Hobo B's stat reductions: –22% speed, –17% strength, –17% power.) | + | Round 60: <span style='color: #292ff5'>Hobo A</span> uses Slow! (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: –22% speed, –17% strength, –17% power.)<br> |
− | Round 80: Hobo A uses Reduce! (Hobo B's stat reductions: –22% speed, –22% strength, –17% power.) | + | Round 80: <span style='color: #292ff5'>Hobo A</span> uses Reduce! (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: –22% speed, –22% strength, –17% power.)<br> |
− | Round 100: Hobo A uses Weaken! (Hobo B's stat reductions: –22% speed, –22% strength, –22% power.)< | + | Round 100: <span style='color: #292ff5'>Hobo A</span> uses Weaken! (<span style='color: #f1a201'>Hobo B</span>'s stat reductions: –22% speed, –22% strength, –22% power.)<br> |
+ | </blockquote> | ||
|} | |} | ||
− | The stat reductions | + | The stat reductions are based on the target's base combat stats. Combat stat bonuses from [[Status Effects|status effects]] and [[equipment]] are not affected by these skills. |
====Tiebreaker==== | ====Tiebreaker==== | ||
Line 831: | Line 886: | ||
# Double Punch | # Double Punch | ||
</b> | </b> | ||
− | A skill set designed to optimize the damage done against Hobosaurus Rex in gang raids. | + | A skill set designed to optimize the damage done against [[Hobosaurus Rex]] in gang raids. |
Latest revision as of 10:12, 13 February 2015
Skills are special moves that your hobo uses in battle when drunk.
Contents
Skill Shop
Skills are obtained at the Skill Shop, which becomes unlocked in the City upon completing the Skill Shop Mini Adventure. They are bought with tokens. At first, only three skills can be bought at the Skill Shop; however, as you raise your drinking stat, more skills will become unlocked at the Skill Shop, in groups of three. Each unlocked skill group costs more tokens, but has better special effects in battle. At 500 drinking, all 33 skills at the Skill Shop become unlocked. You can only have up to 999 of each skill at any time.
Due to HoboArena's lack of tokens, theres is no Skill Shop on that version. Because of this difference, you simply obtain skills via consuming non-mixed drinks on HoboArena. All other aspects of the skills are shared between all versions on HoboWars.
Mechanics
Upon buying a skill, it becomes placed in your Skill Repository on the Skills page, which is accessible through the Living Area and the "Skills" side bar link. From there, skills can be "set" into a skill slot. In order for a skill to be fired, it must be placed into a skill slot. Also, as you raise your drinking stat, you will unlock more skill slots, up to nine maximum at 400 drinking. Once a skill is placed into a skill slot, it can be dragged up and down into other skill slot positions, that is, if you have more than one skill slot. The skill in the first skill slot will fire first, the skill in the second skill slot will fire second, and so on; basically, they are used in the order you place them. You cannot set the same skill in multiple skill slots. Once you are done arranging your skills, click the "Set Order" button to save your skill arrangement. Leaving a skill slot blank will not cause a "pause" in between skill firing, so make sure you take advantage of all of your skill slots!
In battle, skills automatically fire at set intervals, which are determined by your BAC. The higher your BAC, the earlier your skills will fire. Usually, skills fire every 20 or so rounds. Once a skill is fired, it becomes used up and disappears, so, make sure your skills are always well-stocked! Also, each skill will only fire once during battle; once all of the skills in your skill slots are fired, you will not fire any more skills for the remaining duration of the battle.
The special effects of skills vary from skill to skill; some skills buff your stats, some lower your opponent's stats, some heal you, some damage your opponent, and some do something entirely unique.
If you are a donator, you can save the current skill lineup you have as a named Skill Set and switch to it when desired. You can have up to five saved Skill Sets at any time. If your donator status goes away, you will not have access to your saved Skill Sets.
If you have the Cabana Club Card special item from Bernard's Mansion active, your opponent's skills will miss 25% of the time.
The following is a comprehensive table of certain drinking stat intervals and the skill-related benefits they provide:
Comprehensive Drinking Stat and Skill-Related Benefits Information Table | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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*JS = Jello Shot and KS = Keg Stand. |
List of Skills
There are 49 skills present in the game.
The following is a list of all them, as well as information pertaining to their costs, special effects, and unlock criterion. The skills on HoboArena are gained through consuming certain drinks instead of requiring purchase or unlocking.
Skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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* The Cripple and Takedown skills used during a UFC fight DO count towards the damage dealt and damage received totals.
** These NPCs are only available on HoboArena.
*** These skills are used by NPCs and cannot be obtained by players.
Advanced Strategies and Information
The following section discusses advanced skill-related strategies and information.
Extended Skill Information
Average
When Average is fired, it averages all of your opponent's stats for 10 rounds, but over those 10 rounds, their stats gradually return to normal.
For example:
Round 20: Hobo A has 800 speed, 100 power, and 100 strength.
Hobo B uses Average!
Round 21: Hobo A has 333 speed, 333 power, and 333 strength.
Round 22: Hobo A has 379 speed, 310 power, and 310 strength.
Round 23: Hobo A has 425 speed, 287 power, and 287 strength.
...
...
...
...
...
Round 29: Hobo B has 754 speed, 123 power, and 123 strength.
Round 30: Hobo B has 800 speed, 100 power, and 100 strength.
BAC-Boosting Skills
Jello Shot and Keg Stand do not stack with each other. If Keg Stand is fired sometime after Jello Shot, the BAC boost from Keg Stand replaces the BAC boost from Jello Shot, and if Jello Shot is fired sometime after Keg Stand, the BAC boost from Jello Shot replaces the BAC boost from Keg Stand.
Buff Rat
The rat stat boosts from Buff Rat stack with the rat stat boosts from the Chocorat status effect and the rat stat boosts from the Rodent Ring.
Charm Rat
When Charm Rat is fired, it has a 20% chance of charming your opponent's rat to turn on its owner and attack him/her, a 20% chance of charming your opponent's rat to distract itself and not attack you, and a 60% chance of not charming your opponent's rat at all.
Concentration
When Concentration is fired, your current net stat buffs gained during are doubled. Concentration doesn't affect your net stat buffs if they are at or below 0%.
A few examples:
Round 20: Hobo A uses Mighty! (Hobo A's stat buffs: + 5% speed, + 5% strength, + 5% power.)
Round 40: Hobo A uses Concentration! (Hobo A's stat buffs: +10% speed, +10% strength, +10% power.)
Round 20: Hobo A uses Mighty! (Hobo A's stat buffs: + 5% speed, + 5% strength, + 5% power.)
Round 40: Hobo A uses Concentration! (Hobo A's stat buffs: +10% speed, +10% strength, +10% power.)
Round 60: Hobo B uses Sissify! (Hobo A's stat buffs: + 5% speed, + 5% strength, + 5% power.)
Round 20: Hobo A uses Mighty! (Hobo A's stat buffs: +5% speed, +5% strength, +5% power.)
Round 40: Hobo B uses Sissify! (Hobo A's stat buffs: +0% speed, +0% strength, +0% power.)
Round 60: Hobo A uses Concentration! (Hobo A's stat buffs: +0% speed, +0% strength, +0% power.)
Round 20: Hobo B uses Peon! (Hobo A's stat reduced: –12% speed, –12% strength, –12% power.)
Round 40: Hobo A uses Concentration! (Hobo A's stat reduced: –12% speed, –12% strength, –12% power.)
Round 60: Hobo A uses Champion! (Hobo A's stat buffs: + 0% speed, + 0% strength, + 0% power.)
Additionally, Concentration affects Leap. However, in order for it to, Leap needs to be active until Concentration is fired, meaning that your opponent has to not attack you during that time, or else Leap will be used, and your active Leap chance won't be doubled when Concentration is fired.
Two examples:
Round 20: Hobo A attacks Hobo B.
Hobo A uses Leap! (Hobo A has one Leap chance.)
Round 21: Hobo A attacks Hobo B.
Round 22: Hobo A attacks Hobo B.
Round 23: Hobo A attacks Hobo B.
Round 24: Hobo A attacks Hobo B.
Round 25: Hobo A attacks Hobo B.
Round 26: Hobo A attacks Hobo B.
Round 27: Hobo A attacks Hobo B.
Round 28: Hobo A attacks Hobo B.
Hobo A uses Concentration! (Hobo A has two Leap chances.)
Round 29: Hobo A attacks Hobo B.
Round 30: Hobo A attacks Hobo B.
Round 31: Hobo B tries to hit Hobo A, but they leap out of the way!
Round 32: Hobo A attacks Hobo B.
Round 33: Hobo A attacks Hobo B.
Round 34: Hobo A attacks Hobo B.
Round 35: Hobo B tries to hit Hobo A, but they leap out of the way! Hobo B crashes into the ground and takes damage!
Round 36: Hobo A attacks Hobo B.
Round 20: Hobo A attacks Hobo B.
Hobo A uses Leap! (Hobo A has one Leap chance.)
Round 21: Hobo A attacks Hobo B.
Round 22: Hobo A attacks Hobo B.
Round 23: Hobo B tries to hit Hobo A, but they leap out of the way!
Round 24: Hobo A attacks Hobo B.
Round 25: Hobo A attacks Hobo B.
Round 26: Hobo A attacks Hobo B.
Round 27: Hobo B attacks Hobo A.
Round 28: Hobo A attacks Hobo B.
Hobo A uses Concentration! (Hobo A has no Leap chances, since they used their previous one.)
Round 29: Hobo A attacks Hobo B.
Round 30: Hobo A attacks Hobo B.
Round 31: Hobo B attacks Hobo A.
Round 32: Hobo A attacks Hobo B.
Round 33: Hobo A attacks Hobo B.
Round 34: Hobo A attacks Hobo B.
Round 35: Hobo B attacks Hobo A.
Round 36: Hobo A attacks Hobo B.
Concentration does not affect Average, Buff Rat, Charm Rat, Cripple, Debuff, Defend, Double Drain, Double Punch, Drain, Heal, Heal More, Jello Shot, Keg Stand, Paralyze, Peon, Quad Punch, Quint Punch, Reduce, Sissify, Slow, Takedown, Tiebreaker, Triple Drain, Triple Punch, Weaken, or Yoink.
Damaging Skills
Double Punch, Triple Punch, Quad Punch, Quint Punch, Drain, Double Drain, Triple Drain are affected by stat-buffing skills and status effects, and can score both drunken and Animal-Style critical hits. However, they are unaffected by the Can Cannon's damage multiplier.
The damage both Takedown and Cripple do is independent from any damage bonuses provided by skills, status effects, equipment, and combat stats. The two skills, if they manage to hit, simply halve your opponent's remaining health.
Double Punch, Triple Punch, Quad Punch, Quint Punch, Drain, Double Drain, Triple Drain, Takedown, and Cripple can all be drunkenly dodged. They can also be dodged with the help of the skill Leap.
Leap
When Leap is fired, you will dodge your opponent's next attack, even if your opponent's next attack is a skill.
The following skills can be dodged: Average, Cripple, Debuff, Double Drain, Double Punch, Drain, Paralyze, Peon, Quad Punch, Quint Punch, Reduce, Sissify, Slow, Takedown, Triple Drain, Triple Punch, Weaken, and Yoink.
In addition to causing your opponent's next attack to miss, Leap also has a 33⅓% chance of causing your opponent to crash into the ground and take damage. The damage your opponent receives from crashing into the ground is the damage you would have received from your opponent's attack if it didn't miss because of Leap.
Paralyze
When Paralyze is fired, it creates a counter of 30 rounds. Every turn of the player who launched the Paralyze skill decreases the counter by 1. Every blocked attack attempt of the paralyzed player decreases the counter by 6. Every blocked skill fire attempt of the paralyzed player decreases the counter by 11. Once the counter reaches 0, the paralyzed player returns to normal.
Blocked skill fire attempts of a paralyzed player are delayed, not skipped.
Stat-Buffing Skills
Stat buffs all stack with each other. (Examples: Sprint, Strengthen, Empower, Mighty, and Champion') They simply get added together, so the order in which they are fired doesn't really matter.
An example:
Round 20: Hobo A uses Mighty! (Hobo A's stat buffs: + 5% speed, + 5% strength, + 5% power.)
Round 40: Hobo A uses Champion! (Hobo A's stat buffs: +17% speed, +17% strength, +17% power.)
Round 60: Hobo A uses Sprint! (Hobo A's stat buffs: +22% speed, +17% strength, +17% power.)
Round 80: Hobo A uses Strengthen! (Hobo A's stat buffs: +22% speed, +22% strength, +17% power.)
Round 100: Hobo A uses Empower! (Hobo A's stat buffs: +22% speed, +22% strength, +22% power.)
Round 120: Hobo A uses Concentration! (Hobo A's stat buffs: +44% speed, +44% strength, +44% power.)
The stat buffs are based on the target's base combat stats. Combat stat bonuses from status effects and equipment are not affected by these.
Stat-Reducing Skills
Stat reductions all stack with each other. (Examples: Slow, Reduce, Weaken, Sissify, and Peon) They simply get added together, so the order in which they are fired doesn't really matter.
An example:
Round 20: Hobo A uses Sissify! (Hobo B's stat reductions: – 5% speed, – 5% strength, – 5% power.)
Round 40: Hobo A uses Peon! (Hobo B's stat reductions: –17% speed, –17% strength, –17% power.)
Round 60: Hobo A uses Slow! (Hobo B's stat reductions: –22% speed, –17% strength, –17% power.)
Round 80: Hobo A uses Reduce! (Hobo B's stat reductions: –22% speed, –22% strength, –17% power.)
Round 100: Hobo A uses Weaken! (Hobo B's stat reductions: –22% speed, –22% strength, –22% power.)
The stat reductions are based on the target's base combat stats. Combat stat bonuses from status effects and equipment are not affected by these skills.
Tiebreaker
If Tiebreaker is fired by both players in a battle, the second player to fire it has a shot at getting the tiebreak if the first player to fire it fails to get it. If the first player to fire it gets the tiebreak, then the second player to fire it can't get it no matter what.
Yoink
When Yoink is fired, it steals your opponent's status effect for the battle and subtracts 10 minutes from that status effect's remaining duration, giving those 10 minutes of that status effect to you after the battle ends.
Recommended Skill Sets
For those of who haven't unlocked all 33 skills yet, replace Keg Stand with Jello Shot, Champion and Peon with Mighty and Sissify (respectively), Cripple with Takedown, Triple Drain with Double Drain, and Quint Punch and Quad Punch with Triple Punch and Double Punch (respectively).
All-Purpose
- Keg Stand
- Defend
- Champion
- Concentration
- Peon
- Heal More
- Cripple/Quint Punch
- Heal/Debuff/Yoink
- Takedown/Quad Punch
A general, all-purpose skill set. Combines offense and defense.
General Offense
- Cripple
- Keg Stand
- Champion
- Concentration
- Peon
- Quint Punch
- Quad Punch
- Triple Drain
- Triple Punch
A skill set that aims to hit fast and hard.
General Defense
- Keg Stand
- Defend
- Champion
- Concentration
- Peon
- Heal More
- Paralyze
- Heal
- Tiebreaker
A skill set that prepares for the worst and tries to make you hold out for as long as possible in hope of a tie and a possible tiebreak.
Rat-Heavy Offense
- Buff Rat
- Keg Stand
- Champion
- Concentration
- Charm Rat/Takedown/Quint Punch
- Peon
- Cripple/Quad Punch
- Paralyze
- Heal More
A skill set with a focus on boosting your rat first if it's going to be dealing the most damage in the fight.
Anti-Buff
- Yoink
- Keg Stand
- Champion
- Concentration
- Peon
- Debuff
- Triple Drain
- Heal More
- Cripple/Quad Punch/Average
A skill set designed to counter skills and status effects.
Hobosaurus Rex Raids
- Keg Stand
- Champion
- Concentration
- Quint Punch
- Quad Punch
- Triple Drain
- Triple Punch
- Double Drain
- Double Punch
A skill set designed to optimize the damage done against Hobosaurus Rex in gang raids.