Second City Adventures
The Second City Adventure set is the first of the major Adventures and take place in Second City. The story is a rough parody of "The Lord of the Rings". The adventures require some level of thinking to complete some of the tasks, but for the most part, they are fairly easy to navigate. You are sometimes required to use any area(s) that exist prior to Second City during the course of the adventures.
Contents
- 1 Adventure Guide
- 2 List of Unique Items Received
- 2.1 Hobowars 1 (HW1) / Hobowars 2 (HW2) / Facebook Hobowars (FB)
- 2.1.1 Day 1 (HW1/FB) | Day 1 (HW2)
- 2.1.2 Day 3 (HW1/FB) | Day 4 (HW2)
- 2.1.3 Day 6 (HW1/FB) | Day 7 (HW2)
- 2.1.4 Day 7 (HW1/FB) | Day 8 (HW2)
- 2.1.5 Day 8 (HW1/FB) | Day 9 (HW2)
- 2.1.6 Day 9 (HW1/FB) | Day 10 (HW2)
- 2.1.7 Day 11 (HW1/FB) | Day 12 (HW2)
- 2.1.8 Day 12 (HW1/FB) | Day 13 (HW2)
- 2.1.9 Day 15 (HW1/FB) | Day 16 (HW2)
- 2.1.10 Day 16 (HW1/FB) | Day 17 (HW2)
- 2.1.11 Day 18 (HW1/FB) | Day 19 (HW2)
- 2.1.12 Day 19 (HW1/FB) | Day 20 (HW2)
- 2.1.13 Miscellaneous
- 2.1.14 Completion of Adventures
- 2.1 Hobowars 1 (HW1) / Hobowars 2 (HW2) / Facebook Hobowars (FB)
Adventure Guide
It has been determined that the wiki will NOT contain a descriptive adventure guide. If you have an questions regarding what you need to do during a specific adventure day, please use the Adventure Talk board.
Frequently Asked Questions
Some of the most frequently asked questions by those having trouble completing the adventures.
I cannot defeat xxxxxx on Day zz??
- Probably the most asked question. 9 times out of 10, the problem is you do not have enough battle stats. Most NPC fights during the adventures require you to have some battle stats, and fights will become harder as the adventures progress. There are two ways to overcome this battle stat difference:
- Train your battle stats at school until you have gained enough to win the fight.
- Use temporary Status Effects or Skills to give you a temporary boost to your battle stats.
- However, there is an occasional scenario where you must equip a certain piece of equipment or use a specific effect to win. While these events are rare, they are usually obvious from the text either leading up to the fight or included in the fight text itself.
Note: The adventures were initially setup to allow anyone to progress through with minimal battle stats. Recent changes have introduced more difficult opponents deeper into the adventure days. So while you might have only needed a dozen battle stats with no special effects "back in the day", that is no longer an option.
Where do I need to go to complete my task?
- If you get lost and cannot figure out what you need to do or where you need to go, simply backtrack to the last place you was at. If you need to, backtrack all the way to the opening task of the day (ringing of the payphone) for hints and clues about what you are suppose to do. If you get are so lost you cannot figure out what you need, search the Adventure Talk Message Board for an answer, or if you cannot find it there, make a new thread to ask it.
Adventure Days
The adventure set was originally released to HoboWars only. It was added to HoboWars2 after a few years using the same format. Later on, it was slightly altered to combine the original days 1 and 2 together into one mission as well as other minor changes and added to the Facebook version while the originals remained for HoboWars and HoboWars2. Finally, in 2013, Cube updated HoboWars to use the newest updates and made adjustments individually to those whose transition mid-season was impacted. Because of the substantial code base difference on HoboWars2 version, they still do use the original setup.
There are 20 days for HoboWars2 and 19 days for Hobowars1 and Facebook HoboWars.
List of Unique Items Received
The following list of items are gathered through this set of adventures. Most items can only be obtained on the day they are listed.
Hobowars 1 (HW1) / Hobowars 2 (HW2) / Facebook Hobowars (FB)
Day 1 (HW1/FB) | Day 1 (HW2)
- Bus Pass
- You must obtain the bus pass in order to hitch a ride on the bus.
- City Map
- The City Map shows what Second City looks like.
- Pail of Sand
- You must obtain the Pail of Sand and deliver it (day 2) to the mayor.
Day 3 (HW1/FB) | Day 4 (HW2)
- The One Beer
- The prize possession of Second City! One sip gets you so drunk you don't even know what your name is.
- Envelope
- Address Book (optional)
- The envelope is left for you to deliver. Once you deliver it, you get the address book that stores any number you use.
- Address Book (optional)
Day 6 (HW1/FB) | Day 7 (HW2)
- Mithril Grocery Bag
- A gift from your uncle. A levelable armor that gains stats as you use it.
- Mobile Phone
- Allows you to make phone calls to other people.
- Bottle Caps (optional)
- A pawnable prize for completing a puzzle.
Day 7 (HW1/FB) | Day 8 (HW2)
- Small Silver Key
- Key obtained during your fight. Used to unlock a new area in Second City.
Day 8 (HW1/FB) | Day 9 (HW2)
- Sewer 1 Map (optional)
- Allows you to see what the sewer looks like. You must have the atlas in order to obtain and use the map.
Day 9 (HW1/FB) | Day 10 (HW2)
- Aquarium Key
- Allows you access to certain section of City Hall.
Day 11 (HW1/FB) | Day 12 (HW2)
- Mystery Hat
- Armor left behind during a struggle at the docks. It is a levelable armor that gains stats as you use it.
Day 12 (HW1/FB) | Day 13 (HW2)
- Cryptic Poem
- Message left at the payphone at the start of the day.
- Ruiner's Rum
- Bottle of Liquor given to you during the course of the day.
- Rat Poison
- This item, once drunk, gives you a better chance of catching rats.
- Tall Key
- Allows you access to another section of Second City.
- Sewer 2 Map (optional)
- Allows you to see what this sewer looks like. You must have the atlas in order to get and use the map.
- Mirror Shard (optional)
- Item needed in the obtainment of the Space Rat. You can go back and re-obtain this item after you use the last one.
Day 15 (HW1/FB) | Day 16 (HW2)
- Sting
- Levelable weapon obtained during the course of the day. As you use it, it gains exp and better stats.
Day 16 (HW1/FB) | Day 17 (HW2)
- Pack of cigarettes
- Item used to gather the Grande Key.
- Grande Key
- Allows you access to another section of Section City.
- Sewer 3 Map (optional)
- Allows you to see what this sewer looks like. You must have the atlas in order to get and use the map.
Day 18 (HW1/FB) | Day 19 (HW2)
- Red Light District Map (optional)
- Allows you to see what the red light district looks like, but you must have the atlas to get and use the map.
Day 19 (HW1/FB) | Day 20 (HW2)
- Sewer 4 Map
- Allows you to see what the sewer looks like. Unlike the other sewer maps, you must pass over the location the map is located, but you still need the atlas to pick it up and use it.
Miscellaneous
- Gas Mask
- Item obtained through bowling. When equipped, the Gas Mask lowers the awake cost of traversing through the sewers while additionally protecting you from random sewer traps.
- Rope
- Obtained at flea market, though needed in the adventures.
- Atlas
- Obtained at flea market, used to store sewer and red light district maps collected during adventure days.
Completion of Adventures
- Hobo Grail
- Reward for completing the Second City Adventure Set. You obtain it after catching the mayor in the fourth sewer.
- Unlock Hoburbia Adventures
- You now can partake in the Hoburbia Adventure Set. More information on how to start this adventure set is available on the Hoburbia Adventures wiki page.