Difference between revisions of "User:Yoshi/Sandbox"

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! align="left" style="background:#FF4444" |  
 
! align="left" style="background:#FF4444" |  
* Obtain '''Bus Pass'''  
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* Access [[Second City]]
* Obtain '''City Map'''  
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** Obtain '''Bus Pass'''  
* Answer [[Telephone Booth]]
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** Obtain '''City Map'''  
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* Answer [[Telephone Booth]] and receive your daily task.
 
** Obtain the '''Pail of Sand'''
 
** Obtain the '''Pail of Sand'''
 
** Answer [[Telephone Booth]]
 
** Answer [[Telephone Booth]]
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* Fight the Balrog at the [[Boxing Stadium]]
 
* Fight the Balrog at the [[Boxing Stadium]]
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** This is a special fight.
 
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* <span id="Small Silver Key">Small Silver Key</span>
 
* <span id="Small Silver Key">Small Silver Key</span>

Revision as of 11:42, 2 July 2013

User Page List of Projects My Contributions Sandbox Sandbox2 My Subpages






My Sandbox needs sand before I can do anything here!


So while I order some sand you'll just have to wait...


Testing section: Special:WhatLinksHere/Second City Adventures

User:Yoshi/Sandbox#links




New Adventure Setup

<start>

Task List and Unique Items Obtained

Here is a very high-level review of how to complete the adventure days. With the exception of Day 1 (more detail to get you started on the adventure set), instructions on how to complete the tasks is for you to figure out. 99% of all tasks are fairly straightforward to accomplish. Any tasks that have frequently asked questions about may include hints to help you complete the task. Note: For HoboWars2 task list, see next section. Also any fights that require a "special setup" will be noted.

HoboWars / Facebook HoboWars / HoboArena

Tasks Unique Items Found
Day 1
  • Bus Pass
    • You must obtain the bus pass in order to hitch a ride on the bus.
  • City Map
    • The City Map shows what Second City looks like.
  • Pail of Sand
    • You must obtain the Pail of Sand and deliver it (day 2) to the mayor.
Day 2
  • Answer Telephone Booth (all days forward will start with this)
  • Enter Night Club
  • Clear out the Night Club of ALL people.
    • If you want to add fish to your pizza, I would want to head over to the Docks

Day 3
  • Meet Dilbo and gain his "Special Item" he leaves for you.
  • The One Beer
    • The prize possession of Second City! One sip gets you so drunk you don't even know what your name is.
  • Envelope
    • Address Book (optional)
      • The envelope is left for you to deliver. Once you deliver it, you get the address book that stores any number you use.
Day 4
  • Meet Milo.
    • While you're waiting, why not have a drink?

Day 5
  • Reconnect with Milo now that you are sober again.
    • Deja vu anybody?

Day 6
  • Form the "Fellowship of the ring One Beer"
  • Obtain Mobile Phone and prank call people
  • Mithril Grocery Bag
    • A gift from your uncle. A levelable armor that gains stats as you use it.
  • Mobile Phone
    • Allows you to make phone calls to other people.
Day 7
  • Small Silver Key
    • Key obtained during your fight. Used to unlock a new area in Second City.
Day 8
  • Traverse the first of the Second City Sewers
  • Sewer 1 Map (optional)
    • Allows you to see what the sewer looks like. You must have the atlas in order to obtain and use the map.
Day 9
  • Blow up City Hall!
    • Can't get in? Is the refrigerator running?
    • Check out RPSLS page for clues to win.
  • Aquarium Key
    • Allows you access to certain section of City Hall.
Day 10
  • Play delivery man, man!

Day 11
  • It's all about Mystery
    • Though a good drink might just help you out.
  • Mystery Hat
    • Armor left behind during a struggle at the docks. It is a levelable armor that gains stats as you use it.
Day 12
  • Recover Liquor Store Licence (if not already done)
  • Find the other "Fellowship" members
  • Cryptic Poem
    • Message left at the payphone at the start of the day.
  • Ruiner's Rum
    • Bottle of Liquor given to you during the course of the day.
  • Rat Poison
    • This item, once drunk, gives you a better chance of catching rats.
  • Tall Key
    • Allows you access to another section of Second City.
  • Sewer 2 Map (optional)
    • Allows you to see what this sewer looks like. You must have the atlas in order to get and use the map.
  • Mirror Shard (optional)
    • Item needed in the obtainment of the Space Rat. You can go back and re-obtain this item after you use the last one.
Day 13
  • Colonel Mustard, in the Park, with a hangover
  • {Money or Power or Women} (your choice)
Day 14
  • A "stack of twenties" (cash)
Day 15
  • Obtain Diblo's unique weapon!
  • Meet (and catch) Smeagol
  • Sting
    • Levelable weapon obtained during the course of the day. As you use it, it gains exp and better stats.
Day 16
  • Pack of cigarettes
    • Item used to gather the Grande Key.
  • Grande Key
    • Allows you access to another section of Section City.
  • Sewer 3 Map (optional)
    • Allows you to see what this sewer looks like. You must have the atlas in order to get and use the map.
Day 17
  • Sneak back into the RLD
  • Re-acquire your things

Day 18
  • Traverse through the RLD
  • Outsmart and defeat Smeagol again!
  • DESTROY THE ONE BEER!
  • Red Light District Map (optional)
    • Allows you to see what the red light district looks like, but you must have the atlas to get and use the map.
Day 19
  • Obtain the Hobo Grail (then subsequently lose it)
  • Catch the mayor to get it back
  • Sewer 4 Map
    • Allows you to see what the sewer looks like. Unlike the other sewer maps, you must pass over the location the map is located, but you still need the atlas to pick it up and use it.
  • Hobo Grail
    • Third Time Lucky
Optional Tasks and Items
  • Franky D Missions
    • Grammar Puzzle
    • "Tiny" Trouble at the Docks
  • Call "For a Good Time"
  • Bowling
Completion of Second City Adventure Rewards

... (continue through end of days, add Optional Tasks/missions and Misc Items as bottom row)
... (add unlocked abilities and unlocked items as absolute last row? leave outside of table?)
... Add Hobo2 Setup ...

<end>



Facebook Hobowars for Dummies!

Want to know what makes Facebook Hobowars (FBHW) unique! Here are some of the differences:

"Major" Differences

Awake Gains

Facebook regenerates Awake a lot faster then Hobowars 1 and 2. The regeneration rates are:

  • 10T every 10 minutes (non-donator)
  • 10T every 5 minutes (donator)

City Pawn (pawnables)

FBHW has pawanable items throughout the city and other areas, not just in adventure areas like in Hobowars 1 and 2. The reason is until Sept 2012, FBHW did not have the adventure sets that brought out these items. Also, it provided a way to introduce some of the levelable equipment found during the adventure sets.

Community Service Program

The Community Service Program, CSP as it's commonly referred to as, rewards you for keeping your hobo alive throughout the day. You are many different rewards. For a complete list of things, check out the Community Service Program specific page!

Stat Limits

Your beg stat has a soft cap of 400 and a hard cap of 500 compared to 1000 and 1200 to Hobowars 1 & 2. Your intel stat also has different caps. There is a soft cap of 100, a hard cap of 150, and an final cap of 250.

Gang Creation

Unlike Hobowars 1 & 2, you can create a new gang if you (and your friends) want to do so. The cost is a little steep, but the benefits can well pay back if you stick with it!

Arcade

You spot a torn page from The Official Hobowars Game Guide lying on the ground. These are pages you can collect during your opening levels that guide you to some of the cool things in the game.


"Minor" Differences

Samurai

You can find and battle the samurai at the High School once you reach level 20. Defeating him gets you access to the Begging Master

Terrier

A Prize-Winning Yorkshire Terrier appears at WalMart. Once you gain its loyalty, it becomes a humble sidekick and helps raises your base begging income by $2 for every level, up to $200 at level 100.

Candy Forge

Give the kid at the Primary School a Toothpuff to gain access to the Candy Forge.

Smarty Pants

The Smarty Pants become available for purchase at the Pawn Shop, and can also be found in the Corner 7/11 Dumpster if you're lucky. Buy them and equip them to get the Brainy status effect whenever you gain intelligence stat past 100 intelligence.

Silent Rob

Dre & Silent Rob appear at the Corner 7/11. Defeat Silent Rob to get your scratch-offs upgraded to Toothpuff Plus.

Magnet

The Magnet becomes available for purchase at the Pawn Shop at level 80. You cannot find the magnet before that time. Buy it to get better 7/11 Dumpster finds and fur use in the adventures.

UFC

Ultimate Fisty Cuffs have difference entry and begging amounts.

Week 1: $500
Week 2: $1,000
Week 3: $5,000
Week 4: $10,000
Week 5: $25,000
Week 6: $50,000

Items / Places not in Facebook

No Cart Racing Board
No Chat
No Newspaper
No Northern Fence
No Rat Board


Still not convinced FBHW is worth it? Here are some more minor differences to help you decide!

Refills

Point refills only cost 3 points and can be done 5 times a reset!

Adventures Re-Released

Want to play the adventures again? FBHW now has the adventure sets! Now you can have that fun again as you play through them again! But be aware that some things might just be tweaked a little differently ;)

New Updates

All new game updates are being built with both Hobowars 1 and Facebook in mind and get released to both.