Activity List

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The following is a list of all in-game activities that have some sort of restriction placed on them in the form of a regenerative cost.

Activities Requiring Awake

The following is a list of all non-Adventure-related activities that require Awake, organized by cost.

30 Awake

  • Starting a game of Capture the Flag against Golf Papa at Hobo Beach.

15 Awake

10 Awake

5 Awake

4 Awake

3 Awake

2 Awake

1 Awake

0 Awake

Activities Requiring Moves

The following is a list of activities that require moves.

Please note that the turns or tickets are of differing types.

3 Moves

  • While in Mining using Pickaxe.

4 Moves

  • While in Mining using Pockets or Spelunking Satchel.

5 Moves

  • While in Mining using Dynamite Pouch or Blast Jacket.

Activities Requiring Turns

The following is a list of all activities that require turns, organized by cost.

Please note that the turns used to explore the City and the turns used to explore Bernard's Basement are of differing types.

100 Turns

1 Turn

Activities Requiring Tickets

The following is a list of all activities that require tickets, organized by cost.

Please note that the tickets used to sign up for Suicide Hill races and the tickets used to sign up for Northern Fence races are of differing types.

1 Ticket

Activities Requiring Rat Energy

The following is a list of all activities that require rat energy, organized by cost.

Please note that the following activities apply to rats.

30 Energy

  • Training a stat for one hour.
  • Signing up for the rat arena.

10 Energy

  • Attacking another rat.