Difference between revisions of "Activity List"
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* Heading out onto the [[Night Club]]'s dance floor. | * Heading out onto the [[Night Club]]'s dance floor. | ||
* Knocking on the back windows of [[City Hall]]. | * Knocking on the back windows of [[City Hall]]. | ||
− | * Attempting to catch a [[Winged Rat]] at the [[Park]]. | + | * Attempting to catch a [[Rats|Winged Rat]] at the [[Park]]. |
* Playing with the claw machine located at the entrance of [[Willy Wonka's Chocolate Factory]]. | * Playing with the claw machine located at the entrance of [[Willy Wonka's Chocolate Factory]]. | ||
* Paying for a [[Wellness Clinic]] visit while wearing a level 2 [[Skull Pot]] tattoo. | * Paying for a [[Wellness Clinic]] visit while wearing a level 2 [[Skull Pot]] tattoo. |
Revision as of 17:31, 28 August 2012
The following is a list of all in-game activities that have some sort of restriction placed on them in the form of a regenerative cost.
Contents
Activities Requiring Awake
The following is a list of all non-Adventure-related activities that require Awake, organized by cost.
30 Awake
- Starting a game of Capture the Flag against Golf Papa at Hobo Beach.
15 Awake
- Signing up for a bowling game at the Bowling Alley.
10 Awake
- Begging at the Corner 7/11.
- Begging at City Hall.
- Learning from the Begging Master in the Beggar's Paradise room inside Bernard's Mansion.
- Training at the High School.
- Training at the University.
- Reading the Saved by the Bell: The College Years (A novelization) book in the Private Library room inside Bernard's Mansion.
5 Awake
- Begging at the Beggar's Paradise room inside Bernard's Mansion.
- Fighting another player.
- Fighting an Arena opponent behind the Corner 7/11.
- Fighting a Fight Club opponent inside the Parking Garage.
- Fighting Hobosaurus Rex at the entrance of the Mines.
- Training at the Primary School.
- Exploring the Hoburbs.
- Sailing around on the Canbodian River.
- Rummaging through the Industrial Bin at the Corner 7/11.
- Rummaging through the Improved Dumpster.
- Flipping the switch to the fan in the Fizzy Lifting Soda Room inside Willy Wonka's Chocolate Factory.
- Paying for a Wellness Clinic visit while not wearing a Skull Pot tattoo.
- Taking away the current Soup Kitchen chef's last Bar of Soap forcefully.
- Leaping into the Fizzy Falling Soda Pit inside Slugworth's Evil Fortress.
4 Awake
- Paying for a Wellness Clinic visit while wearing a level 1 Skull Pot tattoo.
- Eating something in the Dark Chocolate Room inside Slugworth's Evil Fortress.
3 Awake
- Exploring the outer wall of the Red Light District.
- Eating something in the Chocolate Room inside Willy Wonka's Chocolate Factory.
- Talking the current Soup Kitchen chef into handing over their last Bar of Soap to you.
2 Awake
- Exploring the Sewers while not having a Gas Mask equipped.
- Exploring the Beeramid while not having a Gas Mask equipped.
- Investigating the boxes at the Train Station.
- Heading out onto the Night Club's dance floor.
- Knocking on the back windows of City Hall.
- Attempting to catch a Winged Rat at the Park.
- Playing with the claw machine located at the entrance of Willy Wonka's Chocolate Factory.
- Paying for a Wellness Clinic visit while wearing a level 2 Skull Pot tattoo.
- Mining a wall inside the Mines.
1 Awake
- Exploring the Red Light District.
- Exploring the Sewers while having a Gas Mask equipped.
- Exploring the Beeramid while having a Gas Mask equipped.
- Exploring the Canbodian Jungle.
- Exploring the Technicolor Jungle.
- Exploring the Mines.
- Returning to the beginning of an explorable area.
- Buying a scratch off ticket at the Corner 7/11.
- Playing a round of RPSLS at City Hall.
- Taking a dip in the chocolate river in the Chocolate Room inside Willy Wonka's Chocolate Factory.
- Playing with the evil claw machine located at the entrance of Slugworth's Evil Fortress.
0 Awake
- Paying for a Wellness Clinic visit while wearing a level 3 Skull Pot tattoo.
Activities Requiring Turns
The following is a list of all activities that require turns, organized by cost.
Please note that the turns used to explore the City and the turns used to explore Bernard's Basement are of differing types.
100 Turns
- Using a Mini Hobot or a Nutcracker to explore the City.
1 Turn
- Exploring the City.
- Exploring Bernard's Basement inside Bernard's Mansion.
Activities Requiring Tickets
The following is a list of all activities that require tickets, organized by cost.
Please note that the tickets used to sign up for Suicide Hill races and the tickets used to sign up for Northern Fence races are of differing types.
1 Ticket
- Signing up for a Suicide Hill race.
- Signing up for any kind of Northern Fence race.
Activities Requiring Rat Energy
The following is a list of all activities that require rat energy, organized by cost.
Please note that the following activities apply to rats.
30 Energy
- Training a stat for one hour.
- Signing up for the rat arena.
10 Energy
- Attacking another rat.