Difference between revisions of "Activity List"

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m (Reverted edits by Gozmitjosh (talk) to last revision by T burnout)
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* Heading out onto the [[Night Club]]'s dance floor.
 
* Heading out onto the [[Night Club]]'s dance floor.
 
* Knocking on the back windows of [[City Hall]].
 
* Knocking on the back windows of [[City Hall]].
* Attempting to catch a [[Winged Rat]] at the [[Park]].
+
* Attempting to catch a [[Rats|Winged Rat]] at the [[Park]].
 
* Playing with the claw machine located at the entrance of [[Willy Wonka's Chocolate Factory]].
 
* Playing with the claw machine located at the entrance of [[Willy Wonka's Chocolate Factory]].
 
* Paying for a [[Wellness Clinic]] visit while wearing a level 2 [[Skull Pot]] tattoo.
 
* Paying for a [[Wellness Clinic]] visit while wearing a level 2 [[Skull Pot]] tattoo.

Revision as of 17:31, 28 August 2012

The following is a list of all in-game activities that have some sort of restriction placed on them in the form of a regenerative cost.

Activities Requiring Awake

The following is a list of all non-Adventure-related activities that require Awake, organized by cost.

30 Awake

  • Starting a game of Capture the Flag against Golf Papa at Hobo Beach.

15 Awake

10 Awake

5 Awake

4 Awake

3 Awake

2 Awake

1 Awake

0 Awake

Activities Requiring Turns

The following is a list of all activities that require turns, organized by cost.

Please note that the turns used to explore the City and the turns used to explore Bernard's Basement are of differing types.

100 Turns

1 Turn

Activities Requiring Tickets

The following is a list of all activities that require tickets, organized by cost.

Please note that the tickets used to sign up for Suicide Hill races and the tickets used to sign up for Northern Fence races are of differing types.

1 Ticket

Activities Requiring Rat Energy

The following is a list of all activities that require rat energy, organized by cost.

Please note that the following activities apply to rats.

30 Energy

  • Training a stat for one hour.
  • Signing up for the rat arena.

10 Energy

  • Attacking another rat.